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little cleanup of vehicle rendering
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@ -669,7 +669,7 @@ extern bool gbRenderWorld2;
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e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
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1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
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DebugMenuEntrySetWrap(e, true);
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DebugMenuAddVarBool8("Render", "Chrome cheat", &CustomPipes::bChromeCheat, nil);
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DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
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extern bool gbRenderDebugEnvMap;
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DebugMenuAddVarBool8("Render", "Show Env map", &gbRenderDebugEnvMap, nil);
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// DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);
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