little cleanup of vehicle rendering

This commit is contained in:
aap
2021-01-12 14:07:24 +01:00
parent 9b2037419f
commit 55320a03f1
10 changed files with 16 additions and 22 deletions

View File

@ -669,7 +669,7 @@ extern bool gbRenderWorld2;
e = DebugMenuAddVar("Render", "Vehicle Pipeline", &CustomPipes::VehiclePipeSwitch, nil,
1, CustomPipes::VEHICLEPIPE_PS2, CustomPipes::VEHICLEPIPE_MOBILE, vehpipenames);
DebugMenuEntrySetWrap(e, true);
DebugMenuAddVarBool8("Render", "Chrome cheat", &CustomPipes::bChromeCheat, nil);
DebugMenuAddVarBool8("Render", "Glass Cars cheat", &CustomPipes::gGlassCarsCheat, nil);
extern bool gbRenderDebugEnvMap;
DebugMenuAddVarBool8("Render", "Show Env map", &gbRenderDebugEnvMap, nil);
// DebugMenuAddVar("Render", "Neo Vehicle Shininess", &CustomPipes::VehicleShininess, nil, 0.1f, 0, 1.0f);