sync with upstream

This commit is contained in:
Nikolay Korolev
2020-10-11 12:58:11 +03:00
23 changed files with 871 additions and 222 deletions

View File

@ -3075,7 +3075,7 @@ void CCarCtrl::SwitchVehicleToRealPhysics(CVehicle* pVehicle)
void CCarCtrl::JoinCarWithRoadSystem(CVehicle* pVehicle)
{
pVehicle->AutoPilot.m_nPrevRouteNode = pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nNextRouteNode = 0;
pVehicle->AutoPilot.m_nCurrentRouteNode = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
pVehicle->AutoPilot.m_nCurrentPathNodeInfo = pVehicle->AutoPilot.m_nPreviousPathNodeInfo = pVehicle->AutoPilot.m_nNextPathNodeInfo = 0;
int nodeId = ThePaths.FindNodeClosestToCoorsFavourDirection(pVehicle->GetPosition(), 0, pVehicle->GetForward().x, pVehicle->GetForward().y);
CPathNode* pNode = &ThePaths.m_pathNodes[nodeId];
int prevNodeId = -1;

View File

@ -15,6 +15,9 @@
#include "Text.h"
#include "Vehicle.h"
#include "GameLogic.h"
#ifdef FIX_BUGS
#include "Replay.h"
#endif
//--MIAMI: file done except TODO
@ -173,6 +176,10 @@ CDarkel::ReadStatus()
void
CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
if (FrenzyOnGoing()) {
int32 model = vehicle->GetModelIndex();
if (ModelToKill == FRENZY_ANY_CAR || ModelToKill == model || ModelToKill2 == model || ModelToKill3 == model || ModelToKill4 == model) {
@ -200,6 +207,10 @@ CDarkel::RegisterCarBlownUpByPlayer(CVehicle *vehicle)
void
CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
if (FrenzyOnGoing() && (weapon == WeaponType
|| weapon == WEAPONTYPE_EXPLOSION
|| weapon == WEAPONTYPE_UZI_DRIVEBY && WeaponType == WEAPONTYPE_UZI
@ -225,6 +236,10 @@ CDarkel::RegisterKillByPlayer(CPed *victim, eWeaponType weapon, bool headshot)
void
CDarkel::RegisterKillNotByPlayer(CPed* victim, eWeaponType weapontype)
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
CStats::PeopleKilledByOthers++;
}
@ -305,6 +320,11 @@ CDarkel::StartFrenzy(eWeaponType weaponType, int32 time, uint16 kill, int32 mode
void
CDarkel::Update()
{
#ifdef FIX_BUGS
if (CReplay::IsPlayingBack())
return;
#endif
if (Status != KILLFRENZY_ONGOING)
return;