changes to RW layer so loading foreign files works

This commit is contained in:
aap
2020-11-11 09:42:30 +01:00
parent 460f3cea44
commit 546ed0ff07
8 changed files with 143 additions and 22 deletions

View File

@ -294,32 +294,12 @@ RwTextureAddressMode RwTextureGetAddressingV(const RwTexture *texture);
// TODO
void _rwD3D8TexDictionaryEnableRasterFormatConversion(bool enable) { }
static rw::Raster*
ConvertTexRaster(rw::Raster *ras)
{
using namespace rw;
if(ras->platform == rw::platform)
return ras;
// compatible platforms
if(ras->platform == PLATFORM_D3D8 && rw::platform == PLATFORM_D3D9 ||
ras->platform == PLATFORM_D3D9 && rw::platform == PLATFORM_D3D8)
return ras;
Image *img = ras->toImage();
ras->destroy();
img->unpalettize();
ras = Raster::createFromImage(img);
img->destroy();
return ras;
}
// hack for reading native textures
RwBool rwNativeTextureHackRead(RwStream *stream, RwTexture **tex, RwInt32 size)
{
*tex = Texture::streamReadNative(stream);
#ifdef LIBRW
(*tex)->raster = ConvertTexRaster((*tex)->raster);
(*tex)->raster = rw::Raster::convertTexToCurrentPlatform((*tex)->raster);
#endif
return *tex != nil;
}
@ -796,6 +776,9 @@ RwBool RpWorldPluginAttach(void) {
registerNativeDataPlugin();
registerAtomicRightsPlugin();
registerMaterialRightsPlugin();
// not sure if this goes here
rw::xbox::registerVertexFormatPlugin();
return true;
}