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Multi-threaded audio fixes
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@ -399,8 +399,8 @@ enum Config {
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//#define PS2_AUDIO_PATHS // changes audio paths for cutscenes and radio to PS2 paths (needs vbdec on MSS builds)
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//#define AUDIO_OAL_USE_SNDFILE // use libsndfile to decode WAVs instead of our internal decoder
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#define AUDIO_OAL_USE_MPG123 // use mpg123 to support mp3 files
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#define MULTITHREADED_AUDIO
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#define PAUSE_RADIO_IN_FRONTEND // pause radio when game is paused
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#define MULTITHREADED_AUDIO // for streams. requires C++11 or later
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#ifdef AUDIO_OPUS
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#define AUDIO_OAL_USE_OPUS // enable support of opus files
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@ -527,6 +527,7 @@ enum Config {
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#undef CANCELLABLE_CAR_ENTER
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#undef IMPROVED_CAMERA
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#undef FREE_CAM
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#undef MULTITHREADED_AUDIO
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#undef RADIO_SCROLL_TO_PREV_STATION
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#undef BIG_IMG
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#undef PS2_AUDIO_CHANNELS
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