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call streaming funcs
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@ -372,7 +372,7 @@ CGameLogic::RestorePlayerStuffDuringResurrection(CPlayerPed *pPlayerPed, CVector
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CWorld::ClearExcitingStuffFromArea(pos, 4000.0, 1);
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pPlayerPed->RestoreHeadingRate();
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CGame::currArea = AREA_MAIN_MAP;
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//CStreaming::RemoveBuildingsNotInArea(0); // TODO(MIAMI)
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CStreaming::RemoveBuildingsNotInArea(0);
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TheCamera.SetCameraDirectlyInFrontForFollowPed_CamOnAString();
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TheCamera.Restore();
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CReferences::RemoveReferencesToPlayer();
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