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Compatibility with VC weapon.dat + new shotguns
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@ -623,8 +623,10 @@ CVehicle::InflictDamage(CEntity* damagedBy, eWeaponType weaponType, float damage
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case WEAPONTYPE_SILENCED_INGRAM:
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case WEAPONTYPE_MP5:
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case WEAPONTYPE_SHOTGUN:
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case WEAPONTYPE_AK47:
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case WEAPONTYPE_M16:
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case WEAPONTYPE_SPAS12_SHOTGUN:
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case WEAPONTYPE_STUBBY_SHOTGUN:
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case WEAPONTYPE_RUGER:
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case WEAPONTYPE_M4:
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case WEAPONTYPE_SNIPERRIFLE:
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case WEAPONTYPE_HELICANNON:
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case WEAPONTYPE_UZI_DRIVEBY:
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