Compatibility with VC weapon.dat + new shotguns

This commit is contained in:
eray orçunus
2020-05-23 16:53:20 +03:00
parent 9313bfa155
commit 5357957fe1
21 changed files with 433 additions and 233 deletions

View File

@ -3478,7 +3478,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
else
noReflection = true;
break;
case WEAPONTYPE_AK47:
case WEAPONTYPE_RUGER:
m_sQueueSample.m_nSampleIndex = SFX_AK47_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
@ -3497,7 +3497,7 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_bReleasingSoundFlag = true;
break;
case WEAPONTYPE_M16:
case WEAPONTYPE_M4:
m_sQueueSample.m_nSampleIndex = SFX_M16_LEFT;
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
m_sQueueSample.m_nCounter = iSound++;
@ -3604,11 +3604,11 @@ cAudioManager::ProcessPedOneShots(cPedParams *params)
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = 30290;
break;
case WEAPONTYPE_AK47:
case WEAPONTYPE_RUGER:
m_sQueueSample.m_nSampleIndex = SFX_AK47_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_AK47_RELOAD);
break;
case WEAPONTYPE_M16:
case WEAPONTYPE_M4:
m_sQueueSample.m_nSampleIndex = SFX_M16_RELOAD;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_M16_RELOAD);
break;