made code use TimeStepIn(Milli)Seconds; purged unnecessary inlines

This commit is contained in:
aap
2019-07-07 10:16:16 +02:00
parent b515ce4730
commit 533f265f55
11 changed files with 114 additions and 112 deletions

View File

@ -262,8 +262,8 @@ public:
static void StreamAllNecessaryCarsAndPeds(void);
static bool ShouldStandardCameraBeProcessed(void);
inline static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
inline static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
static bool IsPlayingBack() { return Mode == MODE_PLAYBACK; }
static bool IsPlayingBackFromFile() { return bPlayingBackFromFile; }
private:
static void RecordThisFrame(void);

View File

@ -151,7 +151,7 @@ bool CUpsideDownCarCheck::IsCarUpsideDown(int32 id)
void CUpsideDownCarCheck::UpdateTimers()
{
uint32 timeStep = CTimer::GetFrameTimeStepInMilliseconds();
uint32 timeStep = CTimer::GetTimeStepInMilliseconds();
for (int i = 0; i < MAX_UPSIDEDOWN_CAR_CHECKS; i++){
CVehicle* v = CPools::GetVehiclePool()->GetAt(m_sCars[i].m_nVehicleIndex);
if (v){