the great reorganization

This commit is contained in:
aap
2019-07-07 13:09:11 +02:00
parent 219a65b81a
commit 53023eb65b
150 changed files with 45 additions and 37 deletions

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@ -1,18 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "Automobile.h"
CAutomobile::CAutomobile(int mi, uint8 owner)
{
ctor(mi, owner);
}
WRAPPER CAutomobile* CAutomobile::ctor(int, uint8) { EAXJMP(0x52C6B0); }
WRAPPER void CAutomobile::SetDoorDamage(int32, uint32, bool) { EAXJMP(0x530200); }
WRAPPER void CAutomobile::SetPanelDamage(int32, uint32, bool) { EAXJMP(0x5301A0); }
WRAPPER void CAutomobile::SetBumperDamage(int32, uint32, bool) { EAXJMP(0x530120); }
STARTPATCHES
InjectHook(0x52D170, &CAutomobile::dtor, PATCH_JUMP);
ENDPATCHES

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@ -1,68 +0,0 @@
#pragma once
#include "DamageManager.h"
#include "Vehicle.h"
struct CDoor
{
float m_fAngleWhenOpened;
float m_fAngleWhenClosed;
char field_8;
char field_9;
char field_10;
char field_11;
float m_fAngle;
float m_fPreviousAngle;
float m_fAngularVelocity;
CVector m_vecVelocity;
};
class CAutomobile : public CVehicle
{
public:
// 0x288
CDamageManager Damage;
CDoor Doors[6];
RwFrame *m_aCarNodes[NUM_CAR_NODES];
CColPoint m_aWheelColPoints[4];
float m_aWheelDist[4];
float m_aWheelDistPrev[4];
float m_aWheelSkidThing[4];
int field_49C;
bool m_aWheelSkidmarkMuddy[4];
bool m_aWheelSkidmarkBloody[4];
float m_aWheelRotation[4];
float m_aWheelPosition[4];
float m_aWheelSpeed[4];
uint8 stuff3[12];
uint32 m_nBusDoorTimerEnd;
uint32 m_nBusDoorTimerStart;
float m_aSuspensionRange[4];
float m_aSuspensionLineLength[4];
float m_fHeightAboveRoad;
float m_fImprovedHandling;
uint8 stuff6[32];
CPhysical *m_aGroundPhysical[4]; // physicals touching wheels
CVector m_aGroundOffset[4]; // from ground object to colpoint
CEntity *m_pBlowUpEntity;
float m_weaponThingA; // TODO
float m_weaponThingB; // TODO
float m_fCarGunLR;
float m_fCarGunUD;
float m_fWindScreenRotation;
uint8 stuff4[4];
uint8 m_nWheelsOnGround_2;
uint8 m_nWheelsOnGround;
uint8 m_nWheelsOnGroundPrev;
uint8 stuff5[5];
int32 m_aWheelState[4];
CAutomobile(int, uint8);
CAutomobile* ctor(int, uint8);
void SetDoorDamage(int32, uint32, bool); /* TODO: eDoors */
void SetPanelDamage(int32, uint32, bool); /* TODO: ePanels */
void SetBumperDamage(int32, uint32, bool); /* TODO: ePanels */
void dtor() { this->CAutomobile::~CAutomobile(); }
};
static_assert(sizeof(CAutomobile) == 0x5A8, "CAutomobile: error");
static_assert(offsetof(CAutomobile, m_aWheelDist) == 0x46C, "CAutomobile: error");

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@ -1,14 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "Boat.h"
CBoat::CBoat(int mi, uint8 owner)
{
ctor(mi, owner);
}
WRAPPER CBoat* CBoat::ctor(int, uint8) { EAXJMP(0x53E3E0); }
STARTPATCHES
InjectHook(0x53E790, &CBoat::dtor, PATCH_JUMP);
ENDPATCHES

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@ -1,17 +0,0 @@
#pragma once
#include "Vehicle.h"
class CBoat : public CVehicle
{
public:
// 0x288
uint8 stuff1[57];
bool m_bIsAnchored;
uint8 stuff[450];
CBoat(int, uint8);
CBoat* ctor(int, uint8);
void dtor() { this->CBoat::~CBoat(); };
};
static_assert(sizeof(CBoat) == 0x484, "CBoat: error");

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@ -1,19 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "CivilianPed.h"
WRAPPER void CCivilianPed::ProcessControl(void) { EAXJMP(0x4BFFE0); }
CCivilianPed::CCivilianPed(int pedtype, int mi) : CPed(pedtype)
{
CPed::SetModelIndex(mi);
for (int i = 0; i < 10; i++)
{
m_nearPeds[i] = nil;
}
}
STARTPATCHES
InjectHook(0x4BFF30, &CCivilianPed::ctor, PATCH_JUMP);
InjectHook(0x4BFFC0, &CCivilianPed::dtor, PATCH_JUMP);
ENDPATCHES

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@ -1,16 +0,0 @@
#pragma once
#include "Ped.h"
class CCivilianPed : public CPed
{
public:
CCivilianPed(int, int);
virtual ~CCivilianPed(void) { }
virtual void ProcessControl(void);
CCivilianPed *ctor(int pedtype, int mi) { return ::new (this) CCivilianPed(pedtype, mi); };
void dtor(void) { this->CCivilianPed::~CCivilianPed(); }
};
static_assert(sizeof(CCivilianPed) == 0x53C, "CCivilianPed: error");

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@ -1,14 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "CopPed.h"
CCopPed::~CCopPed()
{
ClearPursuit();
}
WRAPPER void CCopPed::ClearPursuit(void) { EAXJMP(0x4C28C0); }
STARTPATCHES
InjectHook(0x4C13E0, &CCopPed::dtor, PATCH_JUMP);
ENDPATCHES

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@ -1,73 +0,0 @@
#pragma once
#include "Ped.h"
enum eCrimeType
{
CRIME_NONE,
CRIME_POSSESSION_GUN,
CRIME_HIT_PED,
CRIME_HIT_COP,
CRIME_SHOOT_PED,
CRIME_SHOOT_COP,
CRIME_STEAL_CAR,
CRIME_RUN_REDLIGHT,
CRIME_RECKLESS_DRIVING,
CRIME_SPEEDING,
CRIME_RUNOVER_PED,
CRIME_RUNOVER_COP,
CRIME_SHOOT_HELI,
CRIME_PED_BURNED,
CRIME_COP_BURNED,
CRIME_VEHICLE_BURNED,
CRIME_DESTROYED_CESSNA,
};
enum eCopType
{
COP_STREET = 0,
COP_FBI = 1,
COP_SWAT = 2,
COP_ARMY = 3,
};
class CCrime
{
public:
eCrimeType m_eCrimeType;
CEntity *m_pVictim;
int32 m_nCrimeTime;
CVector m_vecCrimePos;
int8 m_bReported;
int8 m_bMultiplier;
int8 pad_20[2];
};
class CCopPed : public CPed
{
public:
int16 m_wRoadblockNode;
int8 field_1342;
int8 field_1343;
float m_fDistanceToTarget;
int8 m_bIsInPursuit;
int8 m_bIsDisabledCop;
int8 field_1350;
int8 field_1351;
int8 m_bZoneDisabledButClose;
int8 m_bZoneDisabled;
int8 field_1354;
int8 field_1355;
int32 field_1356;
eCopType m_nCopType;
int8 field_1364;
int8 field_1365;
int8 field_1366;
int8 field_1367;
~CCopPed();
void dtor(void) { this->CCopPed::~CCopPed(); }
void ClearPursuit(void);
};
static_assert(sizeof(CCopPed) == 0x558, "CCopPed: error");

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@ -1,118 +0,0 @@
#include "common.h"
#include <rpskin.h>
#include "patcher.h"
#include "main.h"
#include "RwHelper.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
#include "Directory.h"
#include "CutsceneMgr.h"
#include "Streaming.h"
#include "CutsceneHead.h"
CCutsceneHead::CCutsceneHead(CObject *obj)
{
RpAtomic *atm;
assert(RwObjectGetType(obj->m_rwObject) == rpCLUMP);
m_pHeadNode = RpAnimBlendClumpFindFrame((RpClump*)obj->m_rwObject, "Shead")->frame;
atm = (RpAtomic*)GetFirstObject(m_pHeadNode);
if(atm){
assert(RwObjectGetType(atm) == rpATOMIC);
RpAtomicSetFlags(atm, RpAtomicGetFlags(atm) & ~rpATOMICRENDER);
}
}
void
CCutsceneHead::CreateRwObject(void)
{
RpAtomic *atm;
CEntity::CreateRwObject();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpSkinAtomicSetHAnimHierarchy(atm, RpHAnimFrameGetHierarchy(GetFirstChild(RpClumpGetFrame((RpClump*)m_rwObject))));
}
void
CCutsceneHead::DeleteRwObject(void)
{
CEntity::DeleteRwObject();
}
void
CCutsceneHead::ProcessControl(void)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
CPhysical::ProcessControl();
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
RpHAnimHierarchyAddAnimTime(hier, CTimer::GetTimeStepNonClipped()/50.0f);
}
void
CCutsceneHead::Render(void)
{
RpAtomic *atm;
m_matrix.SetRotateY(PI/2);
m_matrix = CMatrix(RwFrameGetLTM(m_pHeadNode)) * m_matrix;
UpdateRwFrame();
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
RpHAnimHierarchyUpdateMatrices(RpSkinAtomicGetHAnimHierarchy(atm));
CObject::Render();
}
void
CCutsceneHead::PlayAnimation(const char *animName)
{
RpAtomic *atm;
RpHAnimHierarchy *hier;
RpHAnimAnimation *anim;
uint32 offset, size;
RwStream *stream;
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
atm = GetFirstAtomic((RpClump*)m_rwObject);
hier = RpSkinAtomicGetHAnimHierarchy(atm);
sprintf(gString, "%s.anm", animName);
if(CCutsceneMgr::ms_pCutsceneDir->FindItem(gString, offset, size)){
stream = RwStreamOpen(rwSTREAMFILENAME, rwSTREAMREAD, "ANIM\\CUTS.IMG");
assert(stream);
CStreaming::MakeSpaceFor(size*2048);
CStreaming::ImGonnaUseStreamingMemory();
RwStreamSkip(stream, offset*2048);
if(RwStreamFindChunk(stream, rwID_HANIMANIMATION, nil, nil)){
anim = RpHAnimAnimationStreamRead(stream);
RpHAnimHierarchySetCurrentAnim(hier, anim);
}
CStreaming::IHaveUsedStreamingMemory();
RwStreamClose(stream, nil);
}
}
STARTPATCHES
InjectHook(0x4BA650, &CCutsceneHead::CreateRwObject_, PATCH_JUMP);
InjectHook(0x4BA690, &CCutsceneHead::DeleteRwObject_, PATCH_JUMP);
InjectHook(0x4BA760, &CCutsceneHead::ProcessControl_, PATCH_JUMP);
InjectHook(0x4BA800, &CCutsceneHead::Render_, PATCH_JUMP);
InjectHook(0x4BA6A0, &CCutsceneHead::PlayAnimation, PATCH_JUMP);
ENDPATCHES

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@ -1,24 +0,0 @@
#pragma once
#include "CutsceneObject.h"
class CCutsceneHead : public CCutsceneObject
{
public:
RwFrame *m_pHeadNode;
CCutsceneHead(CObject *obj);
void CreateRwObject(void);
void DeleteRwObject(void);
void ProcessControl(void);
void Render(void);
void PlayAnimation(const char *animName);
void CreateRwObject_(void) { CCutsceneHead::CreateRwObject(); }
void DeleteRwObject_(void) { CCutsceneHead::DeleteRwObject(); }
void ProcessControl_(void) { CCutsceneHead::ProcessControl(); }
void Render_(void) { CCutsceneHead::Render(); }
};
static_assert(sizeof(CCutsceneHead) == 0x19C, "CCutsceneHead: error");

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@ -1,100 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "Lights.h"
#include "PointLights.h"
#include "RpAnimBlend.h"
#include "AnimBlendClumpData.h"
#include "Renderer.h"
#include "ModelIndices.h"
#include "Shadows.h"
#include "Timecycle.h"
#include "CutsceneObject.h"
CCutsceneObject::CCutsceneObject(void)
{
m_status = STATUS_SIMPLE;
bUsesCollision = false;
bStreamingDontDelete = true;
ObjectCreatedBy = CUTSCENE_OBJECT;
m_fMass = 1.0f;
m_fTurnMass = 1.0f;
}
void
CCutsceneObject::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
assert(RwObjectGetType(m_rwObject) == rpCLUMP);
RpAnimBlendClumpInit((RpClump*)m_rwObject);
(*RPANIMBLENDCLUMPDATA(m_rwObject))->velocity = &m_vecMoveSpeed;
(*RPANIMBLENDCLUMPDATA(m_rwObject))->frames[0].flag |= AnimBlendFrameData::VELOCITY_EXTRACTION_3D;
}
void
CCutsceneObject::ProcessControl(void)
{
CPhysical::ProcessControl();
if(CTimer::GetTimeStep() < 1/100.0f)
m_vecMoveSpeed *= 100.0f;
else
m_vecMoveSpeed *= 1.0f/CTimer::GetTimeStep();
ApplyMoveSpeed();
}
void
CCutsceneObject::PreRender(void)
{
if(IsPedModel(GetModelIndex()))
CShadows::StoreShadowForPedObject(this,
CTimeCycle::m_fShadowDisplacementX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowDisplacementY[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowFrontX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowFrontY[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowSideX[CTimeCycle::m_CurrentStoredValue],
CTimeCycle::m_fShadowSideY[CTimeCycle::m_CurrentStoredValue]);
}
void
CCutsceneObject::Render(void)
{
CObject::Render();
}
bool
CCutsceneObject::SetupLighting(void)
{
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
if(!bHasBlip && lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}
}
return false;
}
void
CCutsceneObject::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
}
STARTPATCHES
InjectHook(0x4BA960, &CCutsceneObject::dtor, PATCH_JUMP);
InjectHook(0x4BA980, &CCutsceneObject::SetModelIndex_, PATCH_JUMP);
InjectHook(0x4BA9C0, &CCutsceneObject::ProcessControl_, PATCH_JUMP);
InjectHook(0x4BAA40, &CCutsceneObject::PreRender_, PATCH_JUMP);
InjectHook(0x4BAAA0, &CCutsceneObject::Render_, PATCH_JUMP);
InjectHook(0x4A7E70, &CCutsceneObject::SetupLighting_, PATCH_JUMP);
InjectHook(0x4A7F00, &CCutsceneObject::RemoveLighting_, PATCH_JUMP);
ENDPATCHES

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@ -1,25 +0,0 @@
#pragma once
#include "Object.h"
class CCutsceneObject : public CObject
{
public:
CCutsceneObject(void);
virtual void SetModelIndex(uint32 id);
virtual void ProcessControl(void);
virtual void PreRender(void);
virtual void Render(void);
virtual bool SetupLighting(void);
virtual void RemoveLighting(bool reset);
void dtor(void) { this->CCutsceneObject::~CCutsceneObject(); }
void SetModelIndex_(uint32 id) { CCutsceneObject::SetModelIndex(id); }
void ProcessControl_(void) { CCutsceneObject::ProcessControl(); }
void PreRender_(void) { CCutsceneObject::PreRender(); }
void Render_(void) { CCutsceneObject::Render(); }
bool SetupLighting_(void) { return CCutsceneObject::SetupLighting(); }
void RemoveLighting_(bool reset) { CCutsceneObject::RemoveLighting(reset); }
};
static_assert(sizeof(CCutsceneObject) == 0x198, "CCutsceneObject: error");

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@ -1,17 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "DummyObject.h"
#include "Pools.h"
CDummyObject::CDummyObject(CObject *obj)
{
SetModelIndexNoCreate(obj->GetModelIndex());
if(obj->m_rwObject)
AttachToRwObject(obj->m_rwObject);
obj->DetachFromRwObject();
m_level = obj->m_level;
}
STARTPATCHES
InjectHook(0x4BAB70, &CDummyObject::dtor, PATCH_JUMP);
ENDPATCHES

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@ -1,14 +0,0 @@
#pragma once
#include "Dummy.h"
class CObject;
class CDummyObject : public CDummy
{
public:
CDummyObject(void) {}
CDummyObject(CObject *obj);
void dtor(void) { this->CDummyObject::~CDummyObject(); }
};
static_assert(sizeof(CDummyObject) == 0x68, "CDummyObject: error");

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@ -1,11 +0,0 @@
#pragma once
#include "Dummy.h"
// actually unused
class CDummyPed : CDummy
{
int32 pedType;
int32 unknown;
};
static_assert(sizeof(CDummyPed) == 0x70, "CDummyPed: error");

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@ -1,7 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "EmergencyPed.h"
STARTPATCHES
InjectHook(0x4C2EF0, &CEmergencyPed::dtor, PATCH_JUMP);
ENDPATCHES

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@ -1,13 +0,0 @@
#pragma once
#include "Ped.h"
class CEmergencyPed : public CPed
{
public:
// 0x53C
uint8 stuff[24];
void dtor(void) { this->CEmergencyPed::~CEmergencyPed(); }
};
static_assert(sizeof(CEmergencyPed) == 0x554, "CEmergencyPed: error");

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@ -1,15 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "Heli.h"
CHeli::CHeli(int mi, uint8 owner)
{
ctor(mi, owner);
}
WRAPPER CHeli* CHeli::ctor(int, uint8) { EAXJMP(0x547220); }
WRAPPER void CHeli::SpecialHeliPreRender(void) { EAXJMP(0x54AE10); }
STARTPATCHES
InjectHook(0x5474A0, &CHeli::dtor, PATCH_JUMP);
ENDPATCHES

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@ -1,17 +0,0 @@
#pragma once
#include "Vehicle.h"
class CHeli : public CVehicle
{
public:
// 0x288
uint8 stuff[180];
CHeli(int, uint8);
CHeli* ctor(int, uint8);
void dtor(void) { this->CHeli::~CHeli(); }
static void SpecialHeliPreRender(void);
};
static_assert(sizeof(CHeli) == 0x33C, "CHeli: error");

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@ -1,93 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "main.h"
#include "Lights.h"
#include "Pools.h"
#include "Radar.h"
#include "Object.h"
WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); }
void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); }
CObject::CObject(void)
{
m_type = ENTITY_TYPE_OBJECT;
m_fUprootLimit = 0.0f;
m_nCollisionDamageEffect = 0;
m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE;
m_bCameraToAvoidThisObject = false;
ObjectCreatedBy = 0;
m_nEndOfLifeTime = 0;
// m_nRefModelIndex = -1; // duplicate
// bUseVehicleColours = false; // duplicate
m_colour2 = 0;
m_colour1 = m_colour2;
field_172 = 0;
bIsPickup = false;
m_obj_flag2 = false;
m_obj_flag4 = false;
m_obj_flag8 = false;
m_obj_flag10 = false;
bHasBeenDamaged = false;
m_nRefModelIndex = -1;
bUseVehicleColours = false;
m_pCurSurface = nil;
m_pCollidingEntity = nil;
}
CObject::~CObject(void)
{
CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this));
if(m_nRefModelIndex != -1)
CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef();
if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0)
nNoTempObjects--;
}
void
CObject::Render(void)
{
if(m_flagD80)
return;
if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){
CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex);
assert(mi->m_type == MITYPE_VEHICLE);
mi->SetVehicleColour(m_colour1, m_colour2);
}
CEntity::Render();
}
bool
CObject::SetupLighting(void)
{
DeActivateDirectional();
SetAmbientColours();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
return true;
}
return false;
}
void
CObject::RemoveLighting(bool reset)
{
if(reset)
WorldReplaceScorchedLightsWithNormal(Scene.world);
}
WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
STARTPATCHES
InjectHook(0x4BAE00, &CObject::dtor, PATCH_JUMP);
InjectHook(0x4BB1E0, &CObject::Render_, PATCH_JUMP);
ENDPATCHES

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@ -1,81 +0,0 @@
#pragma once
#include "Physical.h"
enum {
GAME_OBJECT = 1,
MISSION_OBJECT = 2,
TEMP_OBJECT = 3,
CUTSCENE_OBJECT = 4,
};
enum {
COLLRESPONSE_NONE,
COLLRESPONSE_CHANGE_MODEL,
COLLRESPONSE_SPLIT_MODEL,
COLLRESPONSE_SMASH_COMPLETELY,
COLLRESPONSE_CHANGE_THEN_SMASH,
COLLRESPONSE_UNKNOWN5,
COLLRESPONSE_SMASH_CARDBOARD_COMPLETELY = 50,
COLLRESPONSE_SMASH_WOODENBOX_COMPLETELY = 60,
COLLRESPONSE_SMASH_TRAFFICCONE_COMPLETELY = 70,
COLLRESPONSE_SMASH_BARPOST_COMPLETELY = 80,
};
class CVehicle;
class CObject : public CPhysical
{
public:
CMatrix m_objectMatrix;
float m_fUprootLimit;
int8 ObjectCreatedBy;
int8 bIsPickup : 1;
int8 m_obj_flag2 : 1;
int8 m_obj_flag4 : 1;
int8 m_obj_flag8 : 1;
int8 m_obj_flag10 : 1;
int8 bHasBeenDamaged : 1;
int8 bUseVehicleColours : 1;
int8 m_obj_flag80 : 1;
int8 field_172;
int8 field_173;
float m_fCollisionDamageMultiplier;
uint8 m_nCollisionDamageEffect;
uint8 m_nSpecialCollisionResponseCases;
bool m_bCameraToAvoidThisObject;
int8 field_17B;
int8 field_17C;
int8 field_17D;
int8 field_17E;
int8 field_17F;
int32 m_nEndOfLifeTime;
int16 m_nRefModelIndex;
int8 field_186;
int8 field_187;
CEntity *m_pCurSurface;
CEntity *m_pCollidingEntity;
int8 m_colour1, m_colour2;
static int16 &nNoTempObjects;
static void *operator new(size_t);
static void operator delete(void*, size_t);
CObject(void);
~CObject(void);
void Render(void);
bool SetupLighting(void);
void RemoveLighting(bool reset);
void ObjectDamage(float amount);
static void DeleteAllTempObjectInArea(CVector, float);
void dtor(void) { this->CObject::~CObject(); }
void Render_(void) { CObject::Render(); }
};
static_assert(sizeof(CObject) == 0x198, "CObject: error");

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#pragma once
#include "Physical.h"
#include "Weapon.h"
#include "PedStats.h"
#include "PedType.h"
#include "PedIK.h"
#include "AnimManager.h"
#include "AnimBlendClumpData.h"
#include "AnimBlendAssociation.h"
#include "WeaponInfo.h"
#include "Fire.h"
struct CPathNode;
enum eWaitState : uint32 {
WAITSTATE_FALSE,
WAITSTATE_TRAFFIC_LIGHTS,
WAITSTATE_CROSS_ROAD,
WAITSTATE_CROSS_ROAD_LOOK,
WAITSTATE_LOOK_PED,
WAITSTATE_LOOK_SHOP,
WAITSTATE_LOOK_ACCIDENT,
WAITSTATE_FACEOFF_GANG,
WAITSTATE_DOUBLEBACK,
WAITSTATE_HITWALL,
WAITSTATE_TURN180,
WAITSTATE_SURPRISE,
WAITSTATE_STUCK,
WAITSTATE_LOOK_ABOUT,
WAITSTATE_PLAYANIM_DUCK,
WAITSTATE_PLAYANIM_COWER,
WAITSTATE_PLAYANIM_TAXI,
WAITSTATE_PLAYANIM_HANDSUP,
WAITSTATE_PLAYANIM_HANDSCOWER,
WAITSTATE_PLAYANIM_CHAT,
WAITSTATE_FINISH_FLEE
};
enum eObjective : uint32 {
OBJECTIVE_NONE,
OBJECTIVE_IDLE,
OBJECTIVE_FLEE_TILL_SAFE,
OBJECTIVE_GUARD_SPOT,
OBJECTIVE_GUARD_AREA,
OBJECTIVE_WAIT_IN_CAR,
OBJECTIVE_WAIT_IN_CAR_THEN_GETOUT,
OBJECTIVE_KILL_CHAR_ON_FOOT,
OBJECTIVE_KILL_CHAR_ANY_MEANS,
OBJECTIVE_FLEE_CHAR_ON_FOOT_TILL_SAFE,
OBJECTIVE_FLEE_CHAR_ON_FOOT_ALWAYS,
OBJECTIVE_GOTO_CHAR_ON_FOOT,
OBJECTIVE_FOLLOW_PED_IN_FORMATION,
OBJECTIVE_LEAVE_VEHICLE,
OBJECTIVE_ENTER_CAR_AS_PASSENGER,
OBJECTIVE_ENTER_CAR_AS_DRIVER,
OBJECTIVE_FOLLOW_CAR_IN_CAR,
OBJECTIVE_FIRE_AT_OBJ_FROM_VEHICLE,
OBJECTIVE_DESTROY_OBJ,
OBJECTIVE_DESTROY_CAR,
OBJECTIVE_GOTO_AREA_ANY_MEANS,
OBJECTIVE_GOTO_AREA_ON_FOOT,
OBJECTIVE_RUN_TO_AREA,
OBJECTIVE_23,
OBJECTIVE_24,
OBJECTIVE_FIGHT_CHAR,
OBJECTIVE_SET_LEADER,
OBJECTIVE_FOLLOW_ROUTE,
OBJECTIVE_SOLICIT,
OBJECTIVE_HAIL_TAXI,
OBJECTIVE_CATCH_TRAIN,
OBJECTIVE_BUY_ICE_CREAM,
OBJECTIVE_STEAL_ANY_CAR,
OBJECTIVE_MUG_CHAR,
OBJECTIVE_FLEE_CAR,
OBJECTIVE_35
};
enum eVehEnter : uint16 {
VEHICLE_ENTER_FRONT_RIGHT = 11,
VEHICLE_ENTER_REAR_RIGHT = 12,
VEHICLE_ENTER_FRONT_LEFT = 15,
VEHICLE_ENTER_REAR_LEFT = 16,
};
enum {
RANDOM_CHAR = 1,
MISSION_CHAR,
};
enum PedLineUpPhase {
LINE_UP_TO_CAR_START,
LINE_UP_TO_CAR_END,
LINE_UP_TO_CAR_2
};
enum PedOnGroundState {
NO_PED,
PED_BELOW_PLAYER,
PED_ON_THE_FLOOR,
PED_DEAD_ON_THE_FLOOR
};
enum PedState
{
PED_NONE,
PED_IDLE,
PED_LOOK_ENTITY,
PED_LOOK_HEADING,
PED_WANDER_RANGE,
PED_WANDER_PATH,
PED_SEEK_POS,
PED_SEEK_ENTITY,
PED_FLEE_POS,
PED_FLEE_ENTITY,
PED_PURSUE,
PED_FOLLOW_PATH,
PED_SNIPER_MODE,
PED_ROCKET_ODE,
PED_DUMMY,
PED_PAUSE,
PED_ATTACK,
PED_FIGHT,
PED_FACE_PHONE,
PED_MAKE_CALL,
PED_CHAT,
PED_MUG,
PED_AIM_GUN,
PED_AI_CONTROL,
PED_SEEK_CAR,
PED_SEEK_IN_BOAT,
PED_FOLLOW_ROUTE,
PED_CPR,
PED_SOLICIT,
PED_BUY_ICECREAM,
PED_INVESTIGATE,
PED_STEP_AWAY,
PED_ON_FIRE,
PED_UNKNOWN, // HANG_OUT in Fire_Head's idb
PED_STATES_NO_AI,
PED_JUMP,
PED_FALL,
PED_GETUP,
PED_STAGGER,
PED_DIVE_AWAY,
PED_STATES_NO_ST,
PED_ENTER_TRAIN,
PED_EXIT_TRAIN,
PED_ARREST_PLAYER,
PED_DRIVING,
PED_PASSENGER,
PED_TAXI_PASSENGER,
PED_OPEN_DOOR,
PED_DIE,
PED_DEAD,
PED_CARJACK,
PED_DRAG_FROM_CAR,
PED_ENTER_CAR,
PED_STEAL_CAR,
PED_EXIT_CAR,
PED_HANDS_UP,
PED_ARRESTED,
};
enum eMoveState {
PEDMOVE_NONE,
PEDMOVE_STILL,
PEDMOVE_WALK,
PEDMOVE_RUN,
PEDMOVE_SPRINT,
};
class CVehicle;
class CPed : public CPhysical
{
public:
// 0x128
CStoredCollPoly m_collPoly;
float m_fCollisionSpeed;
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CPed.h from R*
uint8 bIsStanding : 1;
uint8 m_ped_flagA2 : 1;
uint8 m_ped_flagA4 : 1; // stores (CTimer::GetTimeInMilliseconds() < m_lastHitTime)
uint8 bIsPointingGunAt : 1;
uint8 bIsLooking : 1;
uint8 m_ped_flagA20 : 1; // "look" method? - probably missing in SA
uint8 bIsRestoringLook : 1;
uint8 bIsAimingGun : 1;
uint8 bIsRestoringGun : 1;
uint8 bCanPointGunAtTarget : 1;
uint8 bIsTalking : 1;
uint8 bIsInTheAir : 1;
uint8 bIsLanding : 1;
uint8 m_ped_flagB20 : 1;
uint8 m_ped_flagB40 : 1;
uint8 m_ped_flagB80 : 1;
uint8 m_ped_flagC1 : 1;
uint8 bRespondsToThreats : 1;
uint8 m_ped_flagC4 : 1; // false when in bus, bRenderPedInCar?
uint8 m_ped_flagC8 : 1;
uint8 m_ped_flagC10 : 1;
uint8 m_ped_flagC20 : 1; // just left some body part?
uint8 m_ped_flagC40 : 1;
uint8 m_ped_flagC80 : 1;
uint8 m_ped_flagD1 : 1;
uint8 m_ped_flagD2 : 1;
uint8 m_ped_flagD4 : 1;
uint8 m_ped_flagD8 : 1;
uint8 m_ped_flagD10 : 1;
uint8 m_ped_flagD20 : 1;
uint8 m_ped_flagD40 : 1; // reset when objective changes
uint8 m_ped_flagD80 : 1;
uint8 m_ped_flagE1 : 1;
uint8 m_ped_flagE2 : 1;
uint8 bNotAllowedToDuck : 1;
uint8 bCrouchWhenShooting : 1;
uint8 bIsDucking : 1; // set if you don't want ped to attack
uint8 m_ped_flagE20 : 1;
uint8 bDoBloodyFootprints : 1;
uint8 m_ped_flagE80 : 1;
uint8 m_ped_flagF1 : 1;
uint8 m_ped_flagF2 : 1;
uint8 m_ped_flagF4 : 1;
uint8 m_ped_flagF8 : 1;
uint8 m_ped_flagF10 : 1;
uint8 m_ped_flagF20 : 1;
uint8 m_ped_flagF40 : 1;
uint8 m_ped_flagF80 : 1;
uint8 m_ped_flagG1 : 1;
uint8 m_ped_flagG2 : 1;
uint8 m_ped_flagG4 : 1;
uint8 m_ped_flagG8 : 1;
uint8 m_ped_flagG10 : 1;
uint8 m_ped_flagG20 : 1;
uint8 m_ped_flagG40 : 1;
uint8 m_ped_flagG80 : 1;
uint8 m_ped_flagH1 : 1;
uint8 m_ped_flagH2 : 1;
uint8 m_ped_flagH4 : 1;
uint8 m_ped_flagH8 : 1;
uint8 m_ped_flagH10 : 1;
uint8 m_ped_flagH20 : 1;
uint8 m_ped_flagH40 : 1;
uint8 m_ped_flagH80 : 1;
uint8 m_ped_flagI1 : 1;
uint8 m_ped_flagI2 : 1;
uint8 m_ped_flagI4 : 1;
uint8 bRecordedForReplay : 1;
uint8 m_ped_flagI10 : 1;
uint8 m_ped_flagI20 : 1;
uint8 m_ped_flagI40 : 1;
uint8 m_ped_flagI80 : 1;
uint8 stuff10[3];
uint8 CharCreatedBy;
uint8 field_161;
uint8 pad_162[2];
eObjective m_objective;
eObjective m_prevObjective;
CPed *m_pedInObjective;
CVehicle *m_carInObjective;
uint32 field_174;
uint32 field_178;
uint32 field_17C;
CPed *m_leader;
uint32 m_pedFormation;
uint32 m_fearFlags;
CEntity *m_threatEntity;
CVector2D m_eventOrThread;
uint32 m_eventType;
CEntity* m_pEventEntity;
float m_fAngleToEvent;
AnimBlendFrameData *m_pFrames[PED_NODE_MAX];
AssocGroupId m_animGroup;
CAnimBlendAssociation *m_pVehicleAnim;
CVector2D m_vecAnimMoveDelta;
CVector m_vecOffsetSeek;
CPedIK m_pedIK;
float m_actionX;
float m_actionY;
uint32 m_nPedStateTimer;
PedState m_nPedState;
PedState m_nLastPedState;
eMoveState m_nMoveState;
int32 m_nStoredActionState;
int32 m_nPrevActionState;
eWaitState m_nWaitState;
uint32 m_nWaitTimer;
void *m_pPathNodesStates[8];
CVector2D m_stPathNodeStates[10];
uint16 m_nPathNodes;
uint8 m_nCurPathNode;
int8 m_nPathState;
private:
int8 _pad2B5[3];
public:
CPathNode *m_pNextPathNode;
CPathNode *m_pLastPathNode;
float m_fHealth;
float m_fArmour;
int16 m_routeLastPoint;
uint16 m_routePoints;
int16 m_routePos;
int16 m_routeType;
int16 m_routeCurDir;
uint16 field_2D2;
CVector2D m_moved;
float m_fRotationCur;
float m_fRotationDest;
float m_headingRate;
eVehEnter m_vehEnterType;
uint16 m_walkAroundType;
CEntity *m_pCurrentPhysSurface;
CVector m_vecOffsetFromPhysSurface;
CEntity *m_pCurSurface;
CVector m_vecSeekVehicle;
CEntity *m_pSeekTarget;
CVehicle *m_pMyVehicle;
bool bInVehicle;
uint8 pad_315[3];
uint32 field_318;
uint8 field_31C;
uint8 field_31D;
int16 m_phoneId;
uint32 m_lookingForPhone;
uint32 m_phoneTalkTimer;
void *m_lastAccident;
int32 m_nPedType;
CPedStats *m_pedStats;
float m_fleeFromPosX;
float m_fleeFromPosY;
CEntity *m_fleeFrom;
uint32 m_fleeTimer;
uint32 field_344;
uint32 m_lastThreatTimer;
CEntity *m_pCollidingEntity;
uint8 m_stateUnused;
uint8 pad_351[3];
uint32 m_timerUnused;
CEntity *m_targetUnused;
CWeapon m_weapons[NUM_PED_WEAPONTYPES];
eWeaponType m_storedWeapon;
uint8 m_currentWeapon; // eWeaponType
uint8 m_maxWeaponTypeAllowed; // eWeaponType
uint8 m_wepSkills;
uint8 m_wepAccuracy;
CEntity *m_pPointGunAt;
CVector m_vecHitLastPos;
uint32 m_lastHitState;
uint8 m_fightFlags1;
uint8 m_fightFlags2;
uint8 pad_4B2[2];
CFire* m_pFire;
CEntity *m_pLookTarget;
float m_fLookDirection;
int32 m_wepModelID;
uint32 m_leaveCarTimer;
uint32 m_getUpTimer;
uint32 m_lookTimer;
uint32 m_standardTimer;
uint32 m_attackTimer;
uint32 m_lastHitTime;
uint32 m_hitRecoverTimer;
uint32 m_objectiveTimer;
uint32 m_duckTimer;
uint32 field_4E8;
int32 m_bloodyFootprintCount;
uint8 stuff9[2];
int8 m_bodyPartBleeding; // PedNode
uint8 m_field_4F3;
CPed *m_nearPeds[10];
uint16 m_numNearPeds;
int8 m_lastWepDam;
uint8 pad_51F;
uint8 field_520;
uint8 pad_521[3];
uint32 m_talkTimer;
uint16 m_talkTypeLast;
uint16 m_talkType;
CVector m_vecSeekPosEx;
float m_seekExAngle;
static void *operator new(size_t);
static void *operator new(size_t, int);
static void operator delete(void*, size_t);
static void operator delete(void*, int);
CPed(uint32 pedType);
virtual ~CPed(void);
virtual void SetModelIndex(uint32 mi);
virtual void ProcessControl(void);
virtual void Teleport(CVector);
virtual void PreRender(void);
virtual void Render(void);
virtual bool SetupLighting(void);
virtual void RemoveLighting(bool);
virtual void FlagToDestroyWhenNextProcessed(void);
virtual int32 ProcessEntityCollision(CEntity*, CColPoint*);
virtual void SetMoveAnim(void);
CPed* ctor(uint32 pedType) { return ::new (this) CPed(pedType); }
void dtor(void) { this->CPed::~CPed(); }
void AddWeaponModel(int id);
void AimGun(void);
void KillPedWithCar(CVehicle *veh, float impulse);
void Say(uint16 audio);
void SetLookFlag(CEntity *target, bool unknown);
void SetLookFlag(float direction, bool unknown);
void SetLookTimer(int time);
void SetDie(AnimationId anim, float arg1, float arg2);
void ApplyHeadShot(eWeaponType weaponType, CVector pos, bool evenOnPlayer);
void RemoveBodyPart(PedNode nodeId, int8 unknown);
void SpawnFlyingComponent(int, int8 unknown);
bool OurPedCanSeeThisOne(CEntity *target);
void Avoid(void);
void Attack(void);
void ClearAimFlag(void);
void ClearLookFlag(void);
void RestorePreviousState(void);
void ClearAttack(void);
bool IsPedHeadAbovePos(float zOffset);
void RemoveWeaponModel(int modelId);
void SetCurrentWeapon(uint32 weaponType);
void Duck(void);
void ClearDuck(void);
void ClearPointGunAt(void);
void BeingDraggedFromCar(void);
void RestartNonPartialAnims(void);
void LineUpPedWithCar(PedLineUpPhase phase);
void SetPedPositionInCar(void);
void PlayFootSteps(void);
void QuitEnteringCar(void);
void BuildPedLists(void);
uint32 GiveWeapon(eWeaponType weaponType, uint32 ammo);
void CalculateNewOrientation(void);
float WorkOutHeadingForMovingFirstPerson(float);
void CalculateNewVelocity(void);
bool CanPedJumpThis(int32);
bool CanSeeEntity(CEntity*, float);
void RestorePreviousObjective(void);
void SetIdle(void);
void SetObjective(eObjective, void*);
void SetObjective(eObjective);
void SetObjective(eObjective, int16, int16);
void ClearChat(void);
void InformMyGangOfAttack(CEntity*);
void SetFollowRoute(int16, int16);
void ReactToAttack(CEntity*);
void SetDuck(uint32);
void RegisterThreatWithGangPeds(CEntity*);
bool TurnBody(void);
void Chat(void);
// Static methods
static void GetLocalPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float offset);
static void GetPositionToOpenCarDoor(CVector *output, CVehicle *veh, uint32 enterType, float seatPosMult);
static void GetPositionToOpenCarDoor(CVector* output, CVehicle* veh, uint32 enterType);
// Callbacks
static RwObject *SetPedAtomicVisibilityCB(RwObject *object, void *data);
static RwFrame *RecurseFrameChildrenVisibilityCB(RwFrame *frame, void *data);
static void PedGetupCB(CAnimBlendAssociation *assoc, void *arg);
static void PedStaggerCB(CAnimBlendAssociation *assoc, void *arg);
static void PedEvadeCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishDieAnimCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishedWaitCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishLaunchCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishHitHeadCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimGetInCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorOpenCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimPullPedOutCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorCloseCB(CAnimBlendAssociation *assoc, void *arg);
static void SetInCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimAlignCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimStepOutCarCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetInTrainCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetOutTrainCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishedAttackCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishFightMoveCB(CAnimBlendAssociation *assoc, void *arg);
static void PedAnimDoorCloseRollingCB(CAnimBlendAssociation *assoc, void *arg);
static void FinishJumpCB(CAnimBlendAssociation *assoc, void *arg);
static void PedLandCB(CAnimBlendAssociation *assoc, void *arg);
static void RestoreHeadingRateCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetQuickDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
static void PedSetDraggedOutCarPositionCB(CAnimBlendAssociation *assoc, void *arg);
// functions that I see unnecessary to hook
bool IsPlayer(void);
bool UseGroundColModel(void);
bool CanSetPedState(void);
bool IsPedInControl(void);
bool CanPedDriveOff(void);
bool CanBeDeleted(void);
bool CanStrafeOrMouseControl(void);
bool CanPedReturnToState(void);
void SetMoveState(eMoveState);
bool IsTemporaryObjective(eObjective objective);
void SetObjectiveTimer(int);
bool SelectGunIfArmed(void);
bool IsPointerValid(void);
void SortPeds(CPed**, int, int);
void ForceStoredObjective(eObjective);
void SetStoredObjective(void);
void SetLeader(CEntity* leader);
void SetPedStats(ePedStats);
bool IsGangMember(void);
bool HasWeapon(uint8 weaponType) { return m_weapons[weaponType].m_eWeaponType == weaponType; }
CWeapon &GetWeapon(uint8 weaponType) { return m_weapons[weaponType]; }
CWeapon *GetWeapon(void) { return &m_weapons[m_currentWeapon]; }
RwFrame *GetNodeFrame(int nodeId) { return m_pFrames[nodeId]->frame; }
static uint8 GetVehEnterExitFlag(eVehEnter vehEnter) {
switch (vehEnter) {
case VEHICLE_ENTER_FRONT_RIGHT:
return 4;
case VEHICLE_ENTER_REAR_RIGHT:
return 8;
case VEHICLE_ENTER_FRONT_LEFT:
return 1;
case VEHICLE_ENTER_REAR_LEFT:
return 2;
default:
return 0;
}
}
PedState GetPedState(void) { return m_nPedState; }
void SetPedState(PedState state) { m_nPedState = state; }
// to make patching virtual functions possible
void SetModelIndex_(uint32 mi) { CPed::SetModelIndex(mi); }
void FlagToDestroyWhenNextProcessed_(void) { CPed::FlagToDestroyWhenNextProcessed(); }
bool SetupLighting_(void) { return CPed::SetupLighting(); }
void RemoveLighting_(bool reset) { CPed::RemoveLighting(reset); }
void Teleport_(CVector pos) { CPed::Teleport(pos); }
// set by 0482:set_threat_reaction_range_multiplier opcode
static uint16 &distanceMultToCountPedNear;
static CVector &offsetToOpenRegularCarDoor;
static CVector &offsetToOpenLowCarDoor;
static CVector &offsetToOpenVanDoor;
static bool &bNastyLimbsCheat;
static bool &bPedCheat2;
static bool &bPedCheat3;
};
void FinishFuckUCB(CAnimBlendAssociation *assoc, void *arg);
static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error");
static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error");
static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error");
static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error");
static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error");
static_assert(offsetof(CPed, m_weapons) == 0x35C, "CPed: error");
static_assert(offsetof(CPed, m_currentWeapon) == 0x498, "CPed: error");
static_assert(offsetof(CPed, m_lookTimer) == 0x4CC, "CPed: error");
static_assert(offsetof(CPed, m_bodyPartBleeding) == 0x4F2, "CPed: error");
static_assert(offsetof(CPed, m_pedInObjective) == 0x16C, "CPed: error");
static_assert(offsetof(CPed, m_pEventEntity) == 0x19C, "CPed: error");
static_assert(sizeof(CPed) == 0x53C, "CPed: error");

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#include "common.h"
#include "patcher.h"
#include "PedIK.h"
#include "Ped.h"
WRAPPER bool CPedIK::PointGunInDirection(float phi, float theta) { EAXJMP(0x4ED9B0); }
WRAPPER bool CPedIK::PointGunAtPosition(CVector *position) { EAXJMP(0x4ED920); }
WRAPPER void CPedIK::ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED2C0); }
WRAPPER void CPedIK::ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*) { EAXJMP(0x4ED140); }
CPedIK::CPedIK(CPed *ped)
{
m_ped = ped;
m_flags = 0;
m_headOrient.phi = 0.0f;
m_headOrient.theta = 0.0f;
m_torsoOrient.phi = 0.0f;
m_torsoOrient.theta = 0.0f;
m_upperArmOrient.phi = 0.0f;
m_upperArmOrient.theta = 0.0f;
m_lowerArmOrient.phi = 0.0f;
m_lowerArmOrient.theta = 0.0f;
}
void
CPedIK::RotateTorso(AnimBlendFrameData *animBlend, LimbOrientation *limb, bool changeRoll)
{
RwFrame *f = animBlend->frame;
RwMatrix *mat = CPedIK::GetWorldMatrix(RwFrameGetParent(f), RwMatrixCreate());
RwV3d upVector = { mat->right.z, mat->up.z, mat->at.z };
RwV3d rightVector;
RwV3d pos = RwFrameGetMatrix(f)->pos;
// rotation == 0 -> looking in y direction
// left? vector
float c = cos(m_ped->m_fRotationCur);
float s = sin(m_ped->m_fRotationCur);
rightVector.x = -(c*mat->right.x + s*mat->right.y);
rightVector.y = -(c*mat->up.x + s*mat->up.y);
rightVector.z = -(c*mat->at.x + s*mat->at.y);
if(changeRoll){
// Used when aiming only involves over the legs.(canAimWithArm)
// Automatically changes roll(forward rotation) axis of the parts above upper legs while moving, based on position of upper legs.
// Not noticeable in normal conditions...
RwV3d forwardVector;
CVector inversedForward = CrossProduct(CVector(0.0f, 0.0f, 1.0f), mat->up);
inversedForward.Normalise();
float dotProduct = DotProduct(mat->at, inversedForward);
if(dotProduct > 1.0f) dotProduct = 1.0f;
if(dotProduct < -1.0f) dotProduct = -1.0f;
float alpha = acos(dotProduct);
if(mat->at.z < 0.0f)
alpha = -alpha;
forwardVector.x = s * mat->right.x - c * mat->right.y;
forwardVector.y = s * mat->up.x - c * mat->up.y;
forwardVector.z = s * mat->at.x - c * mat->at.y;
float curYaw, curPitch;
CPedIK::ExtractYawAndPitchWorld(mat, &curYaw, &curPitch);
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi - (curYaw - m_ped->m_fRotationCur)), rwCOMBINEPOSTCONCAT);
RwMatrixRotate(RwFrameGetMatrix(f), &forwardVector, RADTODEG(alpha), rwCOMBINEPOSTCONCAT);
}else{
// pitch
RwMatrixRotate(RwFrameGetMatrix(f), &rightVector, RADTODEG(limb->theta), rwCOMBINEPOSTCONCAT);
// yaw
RwMatrixRotate(RwFrameGetMatrix(f), &upVector, RADTODEG(limb->phi), rwCOMBINEPOSTCONCAT);
}
RwFrameGetMatrix(f)->pos = pos;
RwMatrixDestroy(mat);
}
void
CPedIK::GetComponentPosition(RwV3d *pos, PedNode node)
{
RwFrame *f;
RwMatrix *mat;
f = m_ped->GetNodeFrame(node);
mat = RwFrameGetMatrix(f);
*pos = mat->pos;
for (f = RwFrameGetParent(f); f; f = RwFrameGetParent(f))
RwV3dTransformPoints(pos, pos, 1, RwFrameGetMatrix(f));
}
RwMatrix*
CPedIK::GetWorldMatrix(RwFrame *source, RwMatrix *destination)
{
RwFrame *i;
*destination = *RwFrameGetMatrix(source);
for (i = RwFrameGetParent(source); i; i = RwFrameGetParent(i))
RwMatrixTransform(destination, RwFrameGetMatrix(i), rwCOMBINEPOSTCONCAT);
return destination;
}
STARTPATCHES
InjectHook(0x4ED0F0, &CPedIK::GetComponentPosition, PATCH_JUMP);
InjectHook(0x4ED060, &CPedIK::GetWorldMatrix, PATCH_JUMP);
InjectHook(0x4EDDB0, &CPedIK::RotateTorso, PATCH_JUMP);
ENDPATCHES

View File

@ -1,40 +0,0 @@
#pragma once
#include "common.h"
#include "PedModelInfo.h"
#include "AnimBlendClumpData.h"
struct LimbOrientation
{
float phi;
float theta;
};
class CPed;
class CPedIK
{
public:
// TODO
enum {
FLAG_1 = 1,
FLAG_2 = 2, // related to looking somewhere
FLAG_4 = 4, // aims with arm
};
CPed *m_ped;
LimbOrientation m_headOrient;
LimbOrientation m_torsoOrient;
LimbOrientation m_upperArmOrient;
LimbOrientation m_lowerArmOrient;
int32 m_flags;
CPedIK(CPed *ped);
bool PointGunInDirection(float phi, float theta);
bool PointGunAtPosition(CVector *position);
void GetComponentPosition(RwV3d *pos, PedNode node);
static RwMatrix *GetWorldMatrix(RwFrame *source, RwMatrix *destination);
void RotateTorso(AnimBlendFrameData* animBlend, LimbOrientation* limb, bool changeRoll);
void ExtractYawAndPitchLocal(RwMatrixTag*, float*, float*);
void ExtractYawAndPitchWorld(RwMatrixTag*, float*, float*);
};
static_assert(sizeof(CPedIK) == 0x28, "CPedIK: error");

View File

@ -1897,10 +1897,10 @@ CPhysical::ProcessCollision(void)
CVehicle *veh = (CVehicle*)this;
if(veh->m_vehType == VEHICLE_TYPE_CAR){
CAutomobile *car = (CAutomobile*)this;
car->m_aWheelDist[0] = 1.0f;
car->m_aWheelDist[1] = 1.0f;
car->m_aWheelDist[2] = 1.0f;
car->m_aWheelDist[3] = 1.0f;
car->m_aSuspensionSpringRatio[0] = 1.0f;
car->m_aSuspensionSpringRatio[1] = 1.0f;
car->m_aSuspensionSpringRatio[2] = 1.0f;
car->m_aSuspensionSpringRatio[3] = 1.0f;
}else if(veh->m_vehType == VEHICLE_TYPE_BIKE){
assert(0 && "TODO - but unused");
}

View File

@ -1,19 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "Plane.h"
CPlane::CPlane(int mi, uint8 owner)
{
ctor(mi, owner);
}
WRAPPER CPlane* CPlane::ctor(int, uint8) { EAXJMP(0x54B170); }
CPlane::~CPlane()
{
DeleteRwObject();
}
STARTPATCHES
InjectHook(0x54B270, &CPlane::dtor, PATCH_JUMP);
ENDPATCHES

View File

@ -1,18 +0,0 @@
#pragma once
#include "common.h"
#include "Vehicle.h"
class CPlane : public CVehicle
{
public:
// 0x288
uint8 stuff[20];
CPlane(int, uint8);
~CPlane(void);
CPlane* ctor(int, uint8);
void dtor(void) { this->CPlane::~CPlane(); }
void FlagToDestroyWhenNextProcessed() { bRemoveFromWorld = true; }
};
static_assert(sizeof(CPlane) == 0x29C, "CPlane: error");

View File

@ -1,5 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "PlayerInfo.h"
WRAPPER void CPlayerInfo::MakePlayerSafe(bool) { EAXJMP(0x4A1400); }

View File

@ -1,72 +0,0 @@
#pragma once
#include "Collision.h"
enum eWastedBustedState
{
WBSTATE_PLAYING,
WBSTATE_WASTED,
WBSTATE_BUSTED,
WBSTATE_FAILED_CRITICAL_MISSION,
};
class CVehicle;
class CPlayerPed;
class CCivilianPed;
class CPlayerInfo
{
public:
CPlayerPed *m_pPed;
CVehicle *m_pRemoteVehicle;
CColModel m_ColModel;
CVehicle *m_pVehicleEx;
char m_aPlayerName[70];
int32 m_nMoney;
int32 m_nVisibleMoney;
int32 m_nCollectedPackages;
int32 m_nTotalPackages;
int32 field_188;
int32 m_nSwitchTaxiTime;
bool m_bSwitchTaxi;
int8 field_197;
int8 field_198;
int8 field_199;
int32 m_nNextSexFrequencyUpdateTime;
int32 m_nNextSexMoneyUpdateTime;
int32 m_nSexFrequency;
CCivilianPed *m_pHooker;
int8 m_WBState; // eWastedBustedState
int8 field_217;
int8 field_218;
int8 field_219;
int32 m_nWBTime;
bool m_bInRemoteMode;
int8 field_225;
int8 field_226;
int8 field_227;
int32 m_nTimeLostRemoteCar;
int32 m_nTimeLastHealthLoss;
int32 m_nTimeLastArmourLoss;
int32 field_240;
int32 m_nUpsideDownCounter;
int32 field_248;
int16 m_nTrafficMultiplier;
int8 field_254;
int8 field_255;
float m_fRoadDensity;
int32 m_nPreviousTimeRewardedForExplosion;
int32 m_nExplosionsSinceLastReward;
int32 field_268;
int32 field_272;
bool m_bInfiniteSprint;
bool m_bFastReload;
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
uint8 m_aSkinName[32];
RwTexture *m_pSkinTexture;
void MakePlayerSafe(bool);
};
static_assert(sizeof(CPlayerInfo) == 0x13C, "CPlayerInfo: error");

View File

@ -1,14 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "PlayerPed.h"
CPlayerPed::~CPlayerPed()
{
delete m_pWanted;
}
WRAPPER void CPlayerPed::ReApplyMoveAnims(void) { EAXJMP(0x4F07C0); }
STARTPATCHES
InjectHook(0x4EFB30, &CPlayerPed::dtor, PATCH_JUMP);
ENDPATCHES

View File

@ -1,48 +0,0 @@
#pragma once
#include "Ped.h"
#include "Wanted.h"
class CPlayerPed : public CPed
{
public:
CWanted *m_pWanted;
CCopPed *m_pArrestingCop;
float m_fMoveSpeed;
float m_fCurrentStamina;
float m_fMaxStamina;
float m_fStaminaProgress;
bool m_bWeaponSlot;
bool m_bSpeedTimerFlag;
bool m_bShouldEvade;
int8 field_1367;
int32 m_nSpeedTimer;
int32 m_nShotDelay;
float field_1376;
int8 field_1380; // set if can't attack, why?
int8 field_1381;
int8 field_1382;
int8 field_1383;
CEntity *m_pEvadingFrom;
int32 m_nTargettableObjects[4];
bool m_bAdrenalineActive;
bool m_bHasLockOnTarget;
int8 field_1406;
int8 field_1407;
bool m_bAdrenalineTime;
bool m_bCanBeDamaged;
int8 field_1413;
int8 field_1414;
int8 field_1415;
CVector field_1416[6];
int32 field_1488[6];
float m_fWalkAngle;
float m_fFPSMoveHeading;
~CPlayerPed();
void dtor(void) { this->CPlayerPed::~CPlayerPed(); }
void ReApplyMoveAnims(void);
};
static_assert(sizeof(CPlayerPed) == 0x5F0, "CPlayerPed: error");

View File

@ -1,5 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "PlayerSkin.h"
WRAPPER void CPlayerSkin::BeginFrontEndSkinEdit() { EAXJMP(0x59BC70); }

View File

@ -1,7 +0,0 @@
#pragma once
class CPlayerSkin
{
public:
static void BeginFrontEndSkinEdit();
};

View File

@ -1,7 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "Projectile.h"
STARTPATCHES
InjectHook(0x4BFED0, &CProjectile::dtor, PATCH_JUMP);
ENDPATCHES

View File

@ -1,11 +0,0 @@
#pragma once
#pragma once
#include "Object.h"
class CProjectile : public CObject
{
public:
void dtor(void) { this->CProjectile::~CProjectile(); }
};

View File

@ -1,14 +0,0 @@
#include "common.h"
#include "patcher.h"
#include "Train.h"
CTrain::CTrain(int mi, uint8 owner)
{
ctor(mi, owner);
}
WRAPPER CTrain* CTrain::ctor(int, uint8) { EAXJMP(0x54E2A0); }
STARTPATCHES
InjectHook(0x54E450, &CTrain::dtor, PATCH_JUMP);
ENDPATCHES

View File

@ -1,26 +0,0 @@
#pragma once
#include "common.h"
#include "patcher.h"
#include "Vehicle.h"
enum
{
TRAIN_DOOR_STATE2 = 2
};
class CTrain : public CVehicle
{
public:
// 0x288
uint8 stuff1[20];
uint8 m_trackId;
uint8 stuff2[7];
int16 m_doorState;
uint8 stuff3[62];
CTrain(int, uint8);
CTrain* ctor(int, uint8);
void dtor(void) { this->CTrain::~CTrain(); }
};
static_assert(sizeof(CTrain) == 0x2E4, "CTrain: error");

View File

@ -1,489 +0,0 @@
#include "common.h"
#include "main.h"
#include "patcher.h"
#include "Timer.h"
#include "Vehicle.h"
#include "Pools.h"
#include "HandlingMgr.h"
#include "CarCtrl.h"
#include "Population.h"
#include "ModelIndices.h"
#include "World.h"
#include "Lights.h"
#include "PointLights.h"
#include "Renderer.h"
#include "DMAudio.h"
#include "Radar.h"
bool &CVehicle::bWheelsOnlyCheat = *(bool *)0x95CD78;
bool &CVehicle::bAllDodosCheat = *(bool *)0x95CD75;
bool &CVehicle::bCheat3 = *(bool *)0x95CD66;
bool &CVehicle::bCheat4 = *(bool *)0x95CD65;
bool &CVehicle::bCheat5 = *(bool *)0x95CD64;
bool &CVehicle::m_bDisableMouseSteering = *(bool *)0x60252C;
void *CVehicle::operator new(size_t sz) { return CPools::GetVehiclePool()->New(); }
void *CVehicle::operator new(size_t sz, int handle) { return CPools::GetVehiclePool()->New(handle); }
void CVehicle::operator delete(void *p, size_t sz) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
void CVehicle::operator delete(void *p, int handle) { CPools::GetVehiclePool()->Delete((CVehicle*)p); }
CVehicle::~CVehicle()
{
m_nAlarmState = 0;
if (m_audioEntityId >= 0){
DMAudio.DestroyEntity(m_audioEntityId);
m_audioEntityId = -5;
}
CRadar::ClearBlipForEntity(BLIP_CAR, CPools::GetVehiclePool()->GetIndex(this));
if (pDriver)
pDriver->FlagToDestroyWhenNextProcessed();
for (int i = 0; i < m_nNumMaxPassengers; i++){
if (pPassengers[i])
pPassengers[i]->FlagToDestroyWhenNextProcessed();
}
if (m_pCarFire)
m_pCarFire->Extinguish();
CCarCtrl::UpdateCarCount(this, true);
if (bIsAmbulanceOnDuty){
CCarCtrl::NumAmbulancesOnDuty--;
bIsAmbulanceOnDuty = false;
}
if (bIsFireTruckOnDuty){
CCarCtrl::NumFiretrucksOnDuty--;
bIsFireTruckOnDuty = false;
}
}
void
CVehicle::SetModelIndex(uint32 id)
{
CEntity::SetModelIndex(id);
m_aExtras[0] = CVehicleModelInfo::ms_compsUsed[0];
m_aExtras[1] = CVehicleModelInfo::ms_compsUsed[1];
m_nNumMaxPassengers = CVehicleModelInfo::GetMaximumNumberOfPassengersFromNumberOfDoors(id);
}
bool
CVehicle::SetupLighting(void)
{
ActivateDirectional();
SetAmbientColoursForPedsCarsAndObjects();
if(bRenderScorched){
WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f);
}else{
CVector coors = GetPosition();
float lighting = CPointLights::GenerateLightsAffectingObject(&coors);
if(!bHasBlip && lighting != 1.0f){
SetAmbientAndDirectionalColours(lighting);
return true;
}
}
return false;
}
void
CVehicle::RemoveLighting(bool reset)
{
CRenderer::RemoveVehiclePedLights(this, reset);
}
float
CVehicle::GetHeightAboveRoad(void)
{
return -1.0f * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min.z;
}
bool
CVehicle::IsLawEnforcementVehicle(void)
{
switch(GetModelIndex()){
case MI_FBICAR:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
case MI_RHINO:
case MI_BARRACKS:
return true;
default:
return false;
}
}
bool
CVehicle::UsesSiren(uint32 id)
{
switch(id){
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_FBICAR:
case MI_MRWHOOP:
case MI_POLICE:
case MI_ENFORCER:
case MI_PREDATOR:
return true;
default:
return false;
}
}
bool
CVehicle::IsVehicleNormal(void)
{
if(pDriver && m_nNumPassengers == 0 && m_status != STATUS_WRECKED){
switch(GetModelIndex())
case MI_FIRETRUCK:
case MI_AMBULAN:
case MI_TAXI:
case MI_POLICE:
case MI_ENFORCER:
case MI_BUS:
case MI_RHINO:
case MI_BARRACKS:
case MI_DODO:
case MI_COACH:
case MI_CABBIE:
case MI_RCBANDIT:
case MI_BORGNINE:
return false;
}
return false;
}
bool
CVehicle::CarHasRoof(void)
{
if((m_handling->Flags & HANDLING_HAS_NO_ROOF) == 0)
return true;
if(m_aExtras[0] && m_aExtras[1])
return false;
return true;
}
bool
CVehicle::IsUpsideDown(void)
{
if(GetUp().z > -0.9f)
return false;
return true;
}
bool
CVehicle::IsOnItsSide(void)
{
if(GetRight().z < 0.8f && GetRight().z > -0.8f)
return false;
return true;
}
bool
CVehicle::CanBeDeleted(void)
{
int i;
if(m_nNumGettingIn || m_nGettingOutFlags)
return false;
if(pDriver){
// This looks like it was inlined
if(pDriver->CharCreatedBy == MISSION_CHAR)
return false;
if(pDriver->GetPedState() != PED_DRIVING &&
pDriver->GetPedState() != PED_DEAD)
return false;
}
for(i = 0; i < 8; i++){
// Same check as above
if(pPassengers[i]){
if(pPassengers[i]->CharCreatedBy == MISSION_CHAR)
return false;
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
// and then again... probably because something was inlined
if(pPassengers[i]){
if(pPassengers[i]->GetPedState() != PED_DRIVING &&
pPassengers[i]->GetPedState() != PED_DEAD)
return false;
}
}
switch(VehicleCreatedBy){
case RANDOM_VEHICLE: return true;
case MISSION_VEHICLE: return false;
case PARKED_VEHICLE: return true;
case PERMANENT_VEHICLE: return false;
}
return true;
}
bool
CVehicle::CanPedOpenLocks(CPed *ped)
{
if(m_nDoorLock == CARLOCK_LOCKED ||
m_nDoorLock == CARLOCK_COP_CAR ||
m_nDoorLock == CARLOCK_LOCKED_PLAYER_INSIDE)
return false;
if(ped->IsPlayer() && m_nDoorLock == CARLOCK_LOCKOUT_PLAYER_ONLY)
return false;
return true;
}
bool
CVehicle::CanPedEnterCar(void)
{
CVector up = GetUp();
// can't enter when car is on side
if(up.z > 0.1f || up.z < -0.1f){
// also when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > sq(0.2f))
return false;
if(m_vecTurnSpeed.MagnitudeSqr() > sq(0.2f))
return false;
return true;
}
return false;
}
bool
CVehicle::CanPedExitCar(void)
{
CVector up = GetUp();
if(up.z > 0.1f || up.z < -0.1f){
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
return false;
// if car is slow enough, check turn speed
if(fabs(m_vecTurnSpeed.x) > 0.01f ||
fabs(m_vecTurnSpeed.y) > 0.01f ||
fabs(m_vecTurnSpeed.z) > 0.01f)
return false;
return true;
}else{
// What is this? just > replaced by >= ??
// can't exit when car is moving too fast
if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
return false;
// if car is slow enough, check turn speed
if(fabs(m_vecTurnSpeed.x) >= 0.01f ||
fabs(m_vecTurnSpeed.y) >= 0.01f ||
fabs(m_vecTurnSpeed.z) >= 0.01f)
return false;
return true;
}
}
void
CVehicle::ChangeLawEnforcerState(uint8 enable)
{
if (enable) {
if (!bIsLawEnforcer) {
bIsLawEnforcer = true;
CCarCtrl::NumLawEnforcerCars++;
}
} else {
if (bIsLawEnforcer) {
bIsLawEnforcer = false;
CCarCtrl::NumLawEnforcerCars--;
}
}
}
CPed*
CVehicle::SetUpDriver(void)
{
if(pDriver)
return pDriver;
if(VehicleCreatedBy != RANDOM_VEHICLE)
return nil;
pDriver = CPopulation::AddPedInCar(this);
pDriver->m_pMyVehicle = this;
pDriver->m_pMyVehicle->RegisterReference((CEntity**)&pDriver->m_pMyVehicle);
pDriver->bInVehicle = true;
pDriver->SetPedState(PED_DRIVING);
if(bIsBus)
pDriver->m_ped_flagC4 = false;
return pDriver;
}
CPed*
CVehicle::SetupPassenger(int n)
{
if(pPassengers[n])
return pPassengers[n];
pPassengers[n] = CPopulation::AddPedInCar(this);
pPassengers[n]->m_pMyVehicle = this;
pPassengers[n]->m_pMyVehicle->RegisterReference((CEntity**)&pPassengers[n]->m_pMyVehicle);
pPassengers[n]->bInVehicle = true;
pPassengers[n]->SetPedState(PED_DRIVING);
if(bIsBus)
pPassengers[n]->m_ped_flagC4 = false;
return pPassengers[n];
}
void
CVehicle::SetDriver(CPed *driver)
{
pDriver = driver;
pDriver->RegisterReference((CEntity**)&pDriver);
if(bFreebies && driver == FindPlayerPed()){
if(GetModelIndex() == MI_AMBULAN)
FindPlayerPed()->m_fHealth = min(FindPlayerPed()->m_fHealth + 20.0f, 100.0f);
else if(GetModelIndex() == MI_TAXI)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
else if(GetModelIndex() == MI_POLICE)
driver->GiveWeapon(WEAPONTYPE_SHOTGUN, 5);
else if(GetModelIndex() == MI_ENFORCER)
driver->m_fArmour = max(driver->m_fArmour, 100.0f);
else if(GetModelIndex() == MI_CABBIE || GetModelIndex() == MI_BORGNINE)
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += 25;
bFreebies = false;
}
ApplyTurnForce(0.0f, 0.0f, -0.2f*driver->m_fMass,
driver->GetPosition().x - GetPosition().x,
driver->GetPosition().y - GetPosition().y,
0.0f);
}
bool
CVehicle::AddPassenger(CPed *passenger)
{
int i;
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
for(i = 0; i < m_nNumMaxPassengers; i++)
if(pPassengers[i] == nil){
pPassengers[i] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
bool
CVehicle::AddPassenger(CPed *passenger, uint8 n)
{
if(bIsBus)
return AddPassenger(passenger);
ApplyTurnForce(0.0f, 0.0f, -0.2f*passenger->m_fMass,
passenger->GetPosition().x - GetPosition().x,
passenger->GetPosition().y - GetPosition().y,
0.0f);
if(n < m_nNumMaxPassengers && pPassengers[n] == nil){
pPassengers[n] = passenger;
m_nNumPassengers++;
return true;
}
return false;
}
void
CVehicle::RemoveDriver(void)
{
m_status = STATUS_ABANDONED;
pDriver = nil;
}
void
CVehicle::RemovePassenger(CPed *p)
{
if (IsTrain()){
for (int i = 0; i < 8; i++){
if (pPassengers[i] == p) {
pPassengers[i] = nil;
m_nNumPassengers--;
return;
}
}
return;
}
for (int i = 0; i < m_nNumMaxPassengers; i++){
if (pPassengers[i] == p){
pPassengers[i] = nil;
m_nNumPassengers--;
return;
}
}
}
void
CVehicle::ProcessCarAlarm(void)
{
uint32 step;
if(m_nAlarmState == 0 || m_nAlarmState == -1)
return;
step = CTimer::GetTimeStepInMilliseconds();
if((uint16)m_nAlarmState < step)
m_nAlarmState = 0;
else
m_nAlarmState -= step;
}
bool
CVehicle::IsSphereTouchingVehicle(float sx, float sy, float sz, float radius)
{
float x, y, z;
// sphere relative to vehicle
CVector sph = CVector(sx, sy, sz) - GetPosition();
CColModel *colmodel = CModelInfo::GetModelInfo(GetModelIndex())->GetColModel();
x = DotProduct(sph, GetRight());
if(colmodel->boundingBox.min.x - radius > x ||
colmodel->boundingBox.max.x + radius < x)
return false;
y = DotProduct(sph, GetForward());
if(colmodel->boundingBox.min.y - radius > y ||
colmodel->boundingBox.max.y + radius < y)
return false;
z = DotProduct(sph, GetUp());
if(colmodel->boundingBox.min.z - radius > z ||
colmodel->boundingBox.max.z + radius < z)
return false;
return true;
}
STARTPATCHES
InjectHook(0x551170, &CVehicle::SetModelIndex_, PATCH_JUMP);
InjectHook(0x4A7DD0, &CVehicle::SetupLighting_, PATCH_JUMP);
InjectHook(0x4A7E60, &CVehicle::RemoveLighting_, PATCH_JUMP);
InjectHook(0x417E60, &CVehicle::GetHeightAboveRoad_, PATCH_JUMP);
InjectHook(0x552880, &CVehicle::IsLawEnforcementVehicle, PATCH_JUMP);
InjectHook(0x552820, &CVehicle::ChangeLawEnforcerState, PATCH_JUMP);
InjectHook(0x552200, &CVehicle::UsesSiren, PATCH_JUMP);
InjectHook(0x5527E0, &CVehicle::IsVehicleNormal, PATCH_JUMP);
InjectHook(0x552B70, &CVehicle::CarHasRoof, PATCH_JUMP);
InjectHook(0x552230, &CVehicle::IsUpsideDown, PATCH_JUMP);
InjectHook(0x552260, &CVehicle::IsOnItsSide, PATCH_JUMP);
InjectHook(0x5511B0, &CVehicle::CanBeDeleted, PATCH_JUMP);
InjectHook(0x5522A0, &CVehicle::CanPedOpenLocks, PATCH_JUMP);
InjectHook(0x5522F0, &CVehicle::CanPedEnterCar, PATCH_JUMP);
InjectHook(0x5523C0, &CVehicle::CanPedExitCar, PATCH_JUMP);
InjectHook(0x5520C0, &CVehicle::SetUpDriver, PATCH_JUMP);
InjectHook(0x552160, &CVehicle::SetupPassenger, PATCH_JUMP);
InjectHook(0x551F20, &CVehicle::SetDriver, PATCH_JUMP);
InjectHook(0x551D90, (bool (CVehicle::*)(CPed*))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x551E10, (bool (CVehicle::*)(CPed*,uint8))&CVehicle::AddPassenger, PATCH_JUMP);
InjectHook(0x5520A0, &CVehicle::RemoveDriver, PATCH_JUMP);
InjectHook(0x551EB0, &CVehicle::RemovePassenger, PATCH_JUMP);
InjectHook(0x5525A0, &CVehicle::ProcessCarAlarm, PATCH_JUMP);
InjectHook(0x552620, &CVehicle::IsSphereTouchingVehicle, PATCH_JUMP);
ENDPATCHES

View File

@ -1,240 +0,0 @@
#pragma once
#include "Physical.h"
#include "AutoPilot.h"
class CPed;
class CFire;
struct tHandlingData;
enum {
RANDOM_VEHICLE = 1,
MISSION_VEHICLE = 2,
PARKED_VEHICLE = 3,
PERMANENT_VEHICLE = 4,
};
enum eCarLock {
CARLOCK_NOT_USED,
CARLOCK_UNLOCKED,
CARLOCK_LOCKED,
CARLOCK_LOCKOUT_PLAYER_ONLY,
CARLOCK_LOCKED_PLAYER_INSIDE,
CARLOCK_COP_CAR,
CARLOCK_FORCE_SHUT_DOORS,
CARLOCK_SKIP_SHUT_DOORS
};
enum eCarNodes
{
CAR_WHEEL_RF = 1,
CAR_WHEEL_RM,
CAR_WHEEL_RB,
CAR_WHEEL_LF,
CAR_WHEEL_LM,
CAR_WHEEL_LB,
CAR_BUMP_FRONT,
CAR_BUMP_REAR,
CAR_WING_RF,
CAR_WING_RR,
CAR_DOOR_RF,
CAR_DOOR_RR,
CAR_WING_LF,
CAR_WING_LR,
CAR_DOOR_LF,
CAR_DOOR_LR,
CAR_BONNET,
CAR_BOOT,
CAR_WINDSCREEN,
NUM_CAR_NODES,
};
enum
{
CAR_POS_HEADLIGHTS,
CAR_POS_TAILLIGHTS,
CAR_POS_FRONTSEAT,
CAR_POS_BACKSEAT,
CAR_POS_EXHAUST = 9,
};
enum eDoors
{
DOOR_BONNET = 0,
DOOR_BOOT,
DOOR_FRONT_LEFT,
DOOR_FRONT_RIGHT,
DOOR_REAR_LEFT,
DOOR_REAR_RIGHT
};
class CVehicle : public CPhysical
{
public:
// 0x128
tHandlingData *m_handling;
CAutoPilot m_autoPilot;
uint8 m_currentColour1;
uint8 m_currentColour2;
uint8 m_aExtras[2];
int16 m_nAlarmState; // m_nWantedStarsOnEnter on DK22
int16 m_nMissionValue;
CPed *pDriver;
CPed *pPassengers[8];
uint8 m_nNumPassengers;
int8 m_nNumGettingIn;
int8 m_nGettingInFlags;
int8 m_nGettingOutFlags;
uint8 m_nNumMaxPassengers;
char field_1CD[19];
CEntity *m_pCurSurface;
CFire *m_pCarFire;
float m_fSteerAngle;
float m_fGasPedal;
float m_fBreakPedal;
uint8 VehicleCreatedBy;
// cf. https://github.com/DK22Pac/plugin-sdk/blob/master/plugin_sa/game_sa/CVehicle.h from R*
uint8 bIsLawEnforcer: 1; // Is this guy chasing the player at the moment
uint8 bIsAmbulanceOnDuty: 1; // Ambulance trying to get to an accident
uint8 bIsFireTruckOnDuty: 1; // Firetruck trying to get to a fire
uint8 bIsLocked: 1; // Is this guy locked by the script (cannot be removed)
uint8 bEngineOn: 1; // For sound purposes. Parked cars have their engines switched off (so do destroyed cars)
uint8 bIsHandbrakeOn: 1; // How's the handbrake doing ?
uint8 bLightsOn: 1; // Are the lights switched on ?
uint8 bFreebies: 1; // Any freebies left in this vehicle ?
uint8 bIsVan: 1; // Is this vehicle a van (doors at back of vehicle)
uint8 bIsBus: 1; // Is this vehicle a bus
uint8 bIsBig: 1; // Is this vehicle a bus
uint8 bLowVehicle: 1; // Need this for sporty type cars to use low getting-in/out anims
uint8 m_veh_flagB10 : 1;
uint8 m_veh_flagB20 : 1;
uint8 m_veh_flagB40 : 1;
uint8 m_veh_flagB80 : 1;
uint8 m_veh_flagC1 : 1;
uint8 m_veh_flagC2 : 1;
uint8 m_veh_flagC4 : 1;
uint8 m_veh_flagC8 : 1;
uint8 m_veh_flagC10 : 1;
uint8 m_veh_flagC20 : 1;
uint8 m_veh_flagC40 : 1;
uint8 m_veh_flagC80 : 1;
uint8 m_veh_flagD1 : 1;
uint8 m_veh_flagD2 : 1;
uint8 m_veh_flagD4 : 1;
uint8 m_veh_flagD8 : 1;
uint8 bRecordedForReplay : 1;
uint8 m_veh_flagD20 : 1;
uint8 m_veh_flagD40 : 1;
uint8 m_veh_flagD80 : 1;
int8 field_1F9;
uint8 m_nAmmoInClip; // Used to make the guns on boat do a reload (20 by default)
int8 field_1FB;
int8 field_1FC[4];
float m_fHealth; // 1000.0f = full health. 0 -> explode
uint8 m_nCurrentGear;
int8 field_205[3];
int field_208;
uint32 m_nGunFiringTime; // last time when gun on vehicle was fired (used on boats)
uint32 m_nTimeOfDeath;
int16 field_214;
int16 m_nBombTimer; // goes down with each frame
CPed *m_pWhoDetonatedMe;
float field_21C;
float field_220;
eCarLock m_nDoorLock;
int8 m_nLastWeaponDamage; // see eWeaponType, -1 if no damage
int8 m_nRadioStation;
int8 field_22A;
int8 field_22B;
uint8 m_nCarHornTimer;
int8 field_22D;
uint8 m_nSirenOrAlarm;
int8 field_22F;
// TODO: this is an array
CStoredCollPoly m_frontCollPoly; // poly which is under front part of car
CStoredCollPoly m_rearCollPoly; // poly which is under rear part of car
float m_fSteerRatio;
eVehicleType m_vehType;
static void *operator new(size_t);
static void *operator new(size_t sz, int slot);
static void operator delete(void*, size_t);
static void operator delete(void*, int);
~CVehicle(void);
// from CEntity
void SetModelIndex(uint32 i);
bool SetupLighting(void);
void RemoveLighting(bool);
void FlagToDestroyWhenNextProcessed(void) {}
virtual void ProcessControlInputs(uint8) {}
virtual void GetComponentWorldPosition(int32 component, CVector &pos) {}
virtual bool IsComponentPresent(int32 component) { return false; }
virtual void SetComponentRotation(int32 component, CVector rotation) {}
virtual void OpenDoor(int32, eDoors door, float) {}
virtual void ProcessOpenDoor(uint32, uint32, float) {}
virtual bool IsDoorReady(eDoors door) { return false; }
virtual bool IsDoorFullyOpen(eDoors door) { return false; }
virtual bool IsDoorClosed(eDoors door) { return false; }
virtual bool IsDoorMissing(eDoors door) { return false; }
virtual void RemoveRefsToVehicle(CEntity *ent) {}
virtual void BlowUpCar(CEntity *ent) {}
virtual bool SetUpWheelColModel(CColModel *colModel) { return false; }
virtual void BurstTyre(uint8 tyre) {}
virtual bool IsRoomForPedToLeaveCar(uint32, CVector *) { return false;}
virtual float GetHeightAboveRoad(void);
virtual void PlayCarHorn(void) {}
bool IsCar(void) { return m_vehType == VEHICLE_TYPE_CAR; }
bool IsBoat(void) { return m_vehType == VEHICLE_TYPE_BOAT; }
bool IsTrain(void) { return m_vehType == VEHICLE_TYPE_TRAIN; }
bool IsHeli(void) { return m_vehType == VEHICLE_TYPE_HELI; }
bool IsPlane(void) { return m_vehType == VEHICLE_TYPE_PLANE; }
bool IsLawEnforcementVehicle(void);
void ChangeLawEnforcerState(uint8 enable);
bool UsesSiren(uint32 id);
bool IsVehicleNormal(void);
bool CarHasRoof(void);
bool IsUpsideDown(void);
bool IsOnItsSide(void);
bool CanBeDeleted(void);
bool CanPedOpenLocks(CPed *ped);
bool CanPedEnterCar(void);
bool CanPedExitCar(void);
// do these two actually return something?
CPed *SetUpDriver(void);
CPed *SetupPassenger(int n);
void SetDriver(CPed *driver);
bool AddPassenger(CPed *passenger);
bool AddPassenger(CPed *passenger, uint8 n);
void RemovePassenger(CPed *passenger);
void RemoveDriver(void);
void ProcessCarAlarm(void);
bool IsSphereTouchingVehicle(float sx, float sy, float sz, float radius);
static bool &bWheelsOnlyCheat;
static bool &bAllDodosCheat;
static bool &bCheat3;
static bool &bCheat4;
static bool &bCheat5;
static bool &m_bDisableMouseSteering;
void dtor(void) { CVehicle::~CVehicle(); }
void SetModelIndex_(uint32 id) { CVehicle::SetModelIndex(id); }
bool SetupLighting_(void) { return CVehicle::SetupLighting(); }
void RemoveLighting_(bool reset) { CVehicle::RemoveLighting(reset); }
float GetHeightAboveRoad_(void) { return CVehicle::GetHeightAboveRoad(); }
};
static_assert(sizeof(CVehicle) == 0x288, "CVehicle: error");
static_assert(offsetof(CVehicle, m_pCurSurface) == 0x1E0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nAlarmState) == 0x1A0, "CVehicle: error");
static_assert(offsetof(CVehicle, m_nLastWeaponDamage) == 0x228, "CVehicle: error");