mirror of
https://github.com/halpz/re3.git
synced 2026-07-17 19:20:07 +00:00
@@ -17,7 +17,7 @@ CBuilding::ReplaceWithNewModel(int32 id)
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m_modelIndex = id;
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if(bIsBIGBuilding)
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if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
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if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel)
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CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
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}
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+54
-3
@@ -31,6 +31,7 @@
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#include "Ped.h"
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#include "Dummy.h"
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#include "WindModifiers.h"
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#include "Occlusion.h"
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//--MIAMI: file almost done (see TODO)
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@@ -359,8 +360,8 @@ CEntity::SetupBigBuilding(void)
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if(mi->m_lodDistances[0] <= 2000.0f)
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bStreamBIGBuilding = true;
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if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
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m_level = LEVEL_NONE;
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else if(m_level == LEVEL_NONE)
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m_level = LEVEL_GENERIC;
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else if(m_level == LEVEL_GENERIC)
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printf("%s isn't in a level\n", mi->GetName());
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}
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@@ -619,6 +620,23 @@ CEntity::PruneReferences(void)
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}
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}
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// Clean up the reference from *pent -> 'this'
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void
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CEntity::CleanUpOldReference(CEntity **pent)
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{
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CReference* ref, ** lastnextp;
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lastnextp = &m_pFirstReference;
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for (ref = m_pFirstReference; ref; ref = ref->next) {
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if (ref->pentity == pent) {
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*lastnextp = ref->next;
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ref->next = CReferences::pEmptyList;
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CReferences::pEmptyList = ref;
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break;
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}
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lastnextp = &ref->next;
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}
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}
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void
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CEntity::UpdateRpHAnim(void)
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{
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@@ -630,7 +648,7 @@ CEntity::UpdateRpHAnim(void)
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char buf[256];
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if(this == (CEntity*)FindPlayerPed())
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for(i = 0; i < hier->numNodes; i++){
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RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
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RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
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sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
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kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
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kf->t.x, kf->t.y, kf->t.z,
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@@ -1157,3 +1175,36 @@ bool IsEntityPointerValid(CEntity* pEntity)
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}
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return false;
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}
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bool CEntity::IsEntityOccluded(void) {
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CVector coors;
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float width, height;
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if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height))
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return false;
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float area = Max(width, height) * GetBoundRadius() * 0.9f;
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for (int i = 0; i < COcclusion::NumActiveOccluders; i++) {
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if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) {
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if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) {
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return true;
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}
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if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
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CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min;
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CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max;
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if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
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if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
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if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
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if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
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return true;
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}
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}
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}
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return false;
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}
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@@ -156,8 +156,7 @@ public:
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bool GetIsOnScreenComplex(void);
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bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
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bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
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// TODO(MIAMI):
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bool IsEntityOccluded(void) { return false; }
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bool IsEntityOccluded(void);
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int16 GetModelIndex(void) const { return m_modelIndex; }
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void UpdateRwFrame(void);
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void SetupBigBuilding(void);
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@@ -169,6 +168,7 @@ public:
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void RegisterReference(CEntity **pent);
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void ResolveReferences(void);
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void PruneReferences(void);
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void CleanUpOldReference(CEntity **pent);
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#ifdef PED_SKIN
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void UpdateRpHAnim(void);
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@@ -75,7 +75,7 @@ CPhysical::CPhysical(void)
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#ifdef FIX_BUGS
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m_nSurfaceTouched = SURFACE_DEFAULT;
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#endif
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m_nZoneLevel = LEVEL_NONE;
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m_nZoneLevel = LEVEL_GENERIC;
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bIsFrozen = false;
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bDontLoadCollision = false;
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