Merge pull request #1 from GTAmodding/miami

Miami
This commit is contained in:
Fire_Head
2020-07-29 12:20:02 +03:00
committed by GitHub
267 changed files with 23832 additions and 29992 deletions

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@ -17,7 +17,7 @@ CBuilding::ReplaceWithNewModel(int32 id)
m_modelIndex = id;
if(bIsBIGBuilding)
if(m_level == LEVEL_NONE || m_level == CGame::currLevel)
if(m_level == LEVEL_GENERIC || m_level == CGame::currLevel)
CStreaming::RequestModel(id, STREAMFLAGS_DONT_REMOVE);
}

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@ -31,6 +31,7 @@
#include "Ped.h"
#include "Dummy.h"
#include "WindModifiers.h"
#include "Occlusion.h"
//--MIAMI: file almost done (see TODO)
@ -359,8 +360,8 @@ CEntity::SetupBigBuilding(void)
if(mi->m_lodDistances[0] <= 2000.0f)
bStreamBIGBuilding = true;
if(mi->m_lodDistances[0] > 2500.0f || mi->m_ignoreDrawDist)
m_level = LEVEL_NONE;
else if(m_level == LEVEL_NONE)
m_level = LEVEL_GENERIC;
else if(m_level == LEVEL_GENERIC)
printf("%s isn't in a level\n", mi->GetName());
}
@ -619,6 +620,23 @@ CEntity::PruneReferences(void)
}
}
// Clean up the reference from *pent -> 'this'
void
CEntity::CleanUpOldReference(CEntity **pent)
{
CReference* ref, ** lastnextp;
lastnextp = &m_pFirstReference;
for (ref = m_pFirstReference; ref; ref = ref->next) {
if (ref->pentity == pent) {
*lastnextp = ref->next;
ref->next = CReferences::pEmptyList;
CReferences::pEmptyList = ref;
break;
}
lastnextp = &ref->next;
}
}
void
CEntity::UpdateRpHAnim(void)
{
@ -630,7 +648,7 @@ CEntity::UpdateRpHAnim(void)
char buf[256];
if(this == (CEntity*)FindPlayerPed())
for(i = 0; i < hier->numNodes; i++){
RpHAnimStdKeyFrame *kf = (RpHAnimStdKeyFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
RpHAnimStdInterpFrame *kf = (RpHAnimStdInterpFrame*)rpHANIMHIERARCHYGETINTERPFRAME(hier, i);
sprintf(buf, "%6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %6.3f %d %s",
kf->q.imag.x, kf->q.imag.y, kf->q.imag.z, kf->q.real,
kf->t.x, kf->t.y, kf->t.z,
@ -1157,3 +1175,36 @@ bool IsEntityPointerValid(CEntity* pEntity)
}
return false;
}
bool CEntity::IsEntityOccluded(void) {
CVector coors;
float width, height;
if (COcclusion::NumActiveOccluders == 0 || !CalcScreenCoors(GetBoundCentre(), &coors, &width, &height))
return false;
float area = Max(width, height) * GetBoundRadius() * 0.9f;
for (int i = 0; i < COcclusion::NumActiveOccluders; i++) {
if (coors.z - (GetBoundRadius() * 0.85f) > COcclusion::aActiveOccluders[i].radius) {
if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, area)) {
return true;
}
if (COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) {
CVector min = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.min;
CVector max = m_matrix * CModelInfo::GetModelInfo(GetModelIndex())->GetColModel()->boundingBox.max;
if (CalcScreenCoors(min, &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
if (CalcScreenCoors(CVector(max.x, max.y, min.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
if (CalcScreenCoors(CVector(max.x, min.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
if (CalcScreenCoors(CVector(min.x, max.y, max.z), &coors) && !COcclusion::aActiveOccluders[i].IsPointWithinOcclusionArea(coors.x, coors.y, 0.0f)) continue;
return true;
}
}
}
return false;
}

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@ -156,8 +156,7 @@ public:
bool GetIsOnScreenComplex(void);
bool IsVisible(void) { return m_rwObject && bIsVisible && GetIsOnScreen(); }
bool IsVisibleComplex(void) { return m_rwObject && bIsVisible && GetIsOnScreenComplex(); }
// TODO(MIAMI):
bool IsEntityOccluded(void) { return false; }
bool IsEntityOccluded(void);
int16 GetModelIndex(void) const { return m_modelIndex; }
void UpdateRwFrame(void);
void SetupBigBuilding(void);
@ -169,6 +168,7 @@ public:
void RegisterReference(CEntity **pent);
void ResolveReferences(void);
void PruneReferences(void);
void CleanUpOldReference(CEntity **pent);
#ifdef PED_SKIN
void UpdateRpHAnim(void);

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@ -75,7 +75,7 @@ CPhysical::CPhysical(void)
#ifdef FIX_BUGS
m_nSurfaceTouched = SURFACE_DEFAULT;
#endif
m_nZoneLevel = LEVEL_NONE;
m_nZoneLevel = LEVEL_GENERIC;
bIsFrozen = false;
bDontLoadCollision = false;