R to freeroam, idle anims, weapon and cam enum fix

This commit is contained in:
eray orçunus
2020-05-29 22:05:33 +03:00
parent ab7a21e017
commit 529cec5653
14 changed files with 158 additions and 55 deletions

View File

@ -1,4 +1,3 @@
#define WITHWINDOWS // for our script loading hack
#include "common.h"
#include "Script.h"
@ -599,13 +598,15 @@ void CRunningScript::Init()
}
#ifdef USE_DEBUG_SCRIPT_LOADER
int scriptToLoad = 0;
const char *scriptfile = "main.scm";
const char* scriptfile = "main.scm";
#ifdef _WIN32
#include <Windows.h>
#endif
int open_script()
{
static int scriptToLoad = 1;
// glfwGetKey doesn't work because of CGame::Initialise is blocking
#ifdef _WIN32
if (GetAsyncKeyState('G') & 0x8000)
scriptToLoad = 0;

View File

@ -520,3 +520,7 @@ private:
static bool ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool fbi, bool army, bool miami);
};
#ifdef USE_DEBUG_SCRIPT_LOADER
extern int scriptToLoad;
#endif