SetPosition, part 2

This commit is contained in:
Sergeanur
2020-05-02 15:28:19 +03:00
parent d23b2c423e
commit 52390062b3
14 changed files with 49 additions and 49 deletions

View File

@ -1213,7 +1213,7 @@ CAutomobile::Teleport(CVector pos)
{
CWorld::Remove(this);
GetPosition() = pos;
SetPosition(pos);
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);

View File

@ -513,7 +513,7 @@ CBoat::ProcessControl(void)
// is this some inlined CPlaceable method?
CVector pos = GetPosition();
GetMatrix().RotateZ(m_fOrientation - GetForward().Heading());
GetPosition() = pos;
GetMatrix().GetPosition() = pos;
}
}
@ -673,7 +673,7 @@ CBoat::BlowUpCar(CEntity *culprit)
dist.Normalise();
if(GetUp().z > 0.0f)
dist += GetUp();
obj->GetPosition() += GetUp();
obj->GetMatrix().GetPosition() += GetUp();
CWorld::Add(obj);
@ -764,7 +764,7 @@ void
CBoat::Teleport(CVector v)
{
CWorld::Remove(this);
GetPosition() = v;
SetPosition(v);
SetOrientation(0.0f, 0.0f, 0.0f);
SetMoveSpeed(0.0f, 0.0f, 0.0f);
SetTurnSpeed(0.0f, 0.0f, 0.0f);

View File

@ -59,7 +59,7 @@ void CCarGenerator::DoInternalProcessing()
if (pos.z <= -100.0f)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
pos.z += pBoat->GetDistanceFromCentreOfMassToBaseOfModel();
pBoat->GetPosition() = pos;
pBoat->SetPosition(pos);
pBoat->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pBoat->SetStatus(STATUS_ABANDONED);
pBoat->m_nDoorLock = CARLOCK_UNLOCKED;
@ -93,7 +93,7 @@ void CCarGenerator::DoInternalProcessing()
pCar->bIsStatic = false;
pCar->bEngineOn = false;
pos.z += pCar->GetDistanceFromCentreOfMassToBaseOfModel();
pCar->GetPosition() = pos;
pCar->SetPosition(pos);
pCar->SetOrientation(0.0f, 0.0f, DEGTORAD(m_fAngle));
pCar->SetStatus(STATUS_ABANDONED);
pCar->bLightsOn = false;

View File

@ -340,7 +340,7 @@ void CCrane::Update(void)
case GOING_TOWARDS_TARGET_ONLY_HEIGHT:
case ROTATING_TARGET:
if (m_pVehiclePickedUp) {
m_pVehiclePickedUp->GetPosition() = CVector(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z);
m_pVehiclePickedUp->SetPosition(m_vecHookCurPos.x, m_vecHookCurPos.y, m_vecHookCurPos.z - m_pVehiclePickedUp->GetColModel()->boundingBox.max.z);
m_pVehiclePickedUp->SetMoveSpeed(0.0f, 0.0f, 0.0f);
CVector up(vecHook.x - m_vecHookCurPos.x, vecHook.y - m_vecHookCurPos.y, 20.0f);
up.Normalise();
@ -585,7 +585,7 @@ void CCrane::SetHookMatrix()
{
if (m_pHook == nil)
return;
m_pHook->GetPosition() = m_vecHookCurPos;
m_pHook->SetPosition(m_vecHookCurPos);
CVector up(m_vecHookInitPos.x - m_vecHookCurPos.x, m_vecHookInitPos.y - m_vecHookCurPos.y, 20.0f);
up.Normalise();
m_pHook->GetRight() = CrossProduct(CVector(0.0f, 1.0f, 0.0f), up);

View File

@ -144,11 +144,11 @@ CHeli::ProcessControl(void)
if(GetPosition().z > 31.55f)
break;
m_pathState = 7;
GetPosition().z = 31.55f;
GetMatrix().GetPosition().z = 31.55f;
m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
break;
case 7:
GetPosition().z = 31.55f;
GetMatrix().GetPosition().z = 31.55f;
target = GetPosition();
break;
@ -214,8 +214,8 @@ CHeli::ProcessControl(void)
vTargetDist = target - GetPosition();
m_fTargetZ = target.z;
if(m_pathState == 6){
GetPosition().x = GetPosition().x*0.99f + target.x*0.01f;
GetPosition().y = GetPosition().y*0.99f + target.y*0.01f;
GetMatrix().GetPosition().x = GetMatrix().GetPosition().x*0.99f + target.x*0.01f;
GetMatrix().GetPosition().y = GetMatrix().GetPosition().y*0.99f + target.y*0.01f;
}
}else{
vTargetDist = FindPlayerCoors() - GetPosition();
@ -367,8 +367,8 @@ CHeli::ProcessControl(void)
m_vecMoveSpeed.x += speedDir.x*speedInc;
m_vecMoveSpeed.y += speedDir.y*speedInc;
}
GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
GetMatrix().GetPosition().x += m_vecMoveSpeed.x*CTimer::GetTimeStep();
GetMatrix().GetPosition().y += m_vecMoveSpeed.y*CTimer::GetTimeStep();
// Find z target
if(m_heliStatus == HELI_STATUS_FLY_AWAY)
@ -389,7 +389,7 @@ CHeli::ProcessControl(void)
m_vecMoveSpeed.z -= speedIncZ;
else
m_vecMoveSpeed.z += speedIncZ*1.5f;
GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
GetMatrix().GetPosition().z += m_vecMoveSpeed.z*CTimer::GetTimeStep();
// Find angular speed
float targetAngularSpeed;