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SetPosition, part 2
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@ -647,7 +647,7 @@ CGlass::WindowRespondsToCollision(CEntity *entity, float amount, CVector speed,
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}
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object->bGlassBroken = true;
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object->GetPosition().z = -100.0f;
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object->GetMatrix().GetPosition().z = -100.0f;
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}
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void
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