mirror of
https://github.com/halpz/re3.git
synced 2025-07-03 07:10:43 +00:00
Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
This commit is contained in:
@ -3119,6 +3119,17 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
||||
m_fSteerAngle = DEGTORAD(pHandling->fSteeringLock) * fValue;
|
||||
|
||||
if(bComedyControls){
|
||||
#if 0 // old comedy controls from PS2 - same as bike's
|
||||
if(((CTimer::GetTimeInMilliseconds() >> 10) & 0xF) < 12)
|
||||
m_fGasPedal = 1.0f;
|
||||
if((((CTimer::GetTimeInMilliseconds() >> 10)+6) & 0xF) < 12)
|
||||
m_fBrakePedal = 0.0f;
|
||||
bIsHandbrakeOn = false;
|
||||
if(CTimer::GetTimeInMilliseconds() & 0x800)
|
||||
m_fSteerAngle += 0.08f;
|
||||
else
|
||||
m_fSteerAngle -= 0.03f;
|
||||
#else
|
||||
int rnd = CGeneral::GetRandomNumber() % 10;
|
||||
switch(m_comedyControlState){
|
||||
case 0:
|
||||
@ -3138,8 +3149,10 @@ CAutomobile::ProcessControlInputs(uint8 pad)
|
||||
m_comedyControlState = 0;
|
||||
break;
|
||||
}
|
||||
}else
|
||||
}else{
|
||||
m_comedyControlState = 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
// Brake if player isn't in control
|
||||
// BUG: game always uses pad 0 here
|
||||
@ -3429,8 +3442,6 @@ CAutomobile::HydraulicControl(void)
|
||||
if(m_hydraulicState < 20 && m_fVelocityChangeForAudio > 0.2f){
|
||||
if(m_hydraulicState == 0){
|
||||
m_hydraulicState = 20;
|
||||
for(i = 0; i < 4; i++)
|
||||
m_aWheelPosition[i] -= 0.06f;
|
||||
DMAudio.PlayOneShot(m_audioEntityId, SOUND_CAR_HYDRAULIC_1, 0.0f);
|
||||
setPrevRatio = true;
|
||||
}else{
|
||||
|
Reference in New Issue
Block a user