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Merge remote-tracking branch 'origin/master' into miami
# Conflicts: # src/control/GameLogic.cpp # src/control/PathFind.cpp # src/control/RoadBlocks.cpp # src/control/Script.cpp # src/control/Script.h # src/core/Frontend.cpp # src/core/Frontend.h # src/core/MenuScreens.cpp # src/core/TempColModels.cpp # src/core/config.h # src/core/re3.cpp # src/modelinfo/SimpleModelInfo.cpp # src/modelinfo/VehicleModelInfo.cpp # src/modelinfo/VehicleModelInfo.h # src/render/Skidmarks.h # src/render/WaterLevel.cpp # src/save/GenericGameStorage.h # src/vehicles/Automobile.cpp # src/vehicles/Automobile.h # src/vehicles/DamageManager.cpp # src/vehicles/Vehicle.cpp # src/vehicles/Vehicle.h
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@@ -194,7 +194,7 @@ enum Config {
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# define NO_CDCHECK
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# define CHATTYSPLASH // print what the game is loading
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# define DEBUGMENU
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//# define TIMEBARS // print debug timers
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# define TIMEBARS // print debug timers
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#endif
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#define FIX_BUGS // fixes bugs that we've came across during reversing, TODO: use this more
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@@ -202,6 +202,8 @@ enum Config {
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#define COMPATIBLE_SAVES // this allows changing structs while keeping saves compatible
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#define FIX_HIGH_FPS_BUGS_ON_FRONTEND
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// Rendering/display
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#define ASPECT_RATIO_SCALE // Not just makes everything scale with aspect ratio, also adds support for all aspect ratios
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// Just debug menu entries
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#ifdef DEBUGMENU
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#define TOGGLEABLE_BETA_FEATURES // not too many things
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@@ -240,13 +242,16 @@ enum Config {
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// #define CIRCLE_BACK_BUTTON
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#define HUD_ENHANCEMENTS // Adjusts some aspects to make the HUD look/behave a little bit better.
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#define BETA_SLIDING_TEXT
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//#define CUSTOM_FRONTEND_OPTIONS
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#define LEGACY_MENU_OPTIONS
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#define MUCH_SHORTER_OUTRO_SCREEN
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// Script
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#define USE_DEBUG_SCRIPT_LOADER // makes game load main_freeroam.scm by default
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#define USE_DEBUG_SCRIPT_LOADER // Loads main.scm by default. Hold R for main_freeroam.scm and D for main_d.scm
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#define USE_MEASUREMENTS_IN_METERS // makes game use meters instead of feet in script
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#define USE_PRECISE_MEASUREMENT_CONVERTION // makes game convert feet to meeters more precisely
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//#define MISSION_REPLAY // mobile feature
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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// Replay
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//#define DONT_FIX_REPLAY_BUGS // keeps various bugs in CReplay, some of which are fairly cool!
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