Merge remote-tracking branch 'origin/master' into miami

# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
This commit is contained in:
Sergeanur
2020-06-03 01:24:08 +03:00
17 changed files with 445 additions and 17 deletions

View File

@ -122,14 +122,14 @@ CWorld::ClearExcitingStuffFromArea(const CVector &pos, float radius, bool bRemov
for(int32 i = 0; i < pedPool->GetSize(); i++) {
CPed *pPed = pedPool->GetSlot(i);
if(pPed && !pPed->IsPlayer() && pPed->CanBeDeleted() &&
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < radius) {
CVector2D(pPed->GetPosition() - pos).MagnitudeSqr() < SQR(radius)) {
CPopulation::RemovePed(pPed);
}
}
CVehiclePool *VehiclePool = CPools::GetVehiclePool();
for(int32 i = 0; i < VehiclePool->GetSize(); i++) {
CVehicle *pVehicle = VehiclePool->GetSlot(i);
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < radius &&
if(pVehicle && CVector2D(pVehicle->GetPosition() - pos).MagnitudeSqr() < SQR(radius) &&
!pVehicle->bIsLocked && pVehicle->CanBeDeleted()) {
if(pVehicle->pDriver) {
CPopulation::RemovePed(pVehicle->pDriver);