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cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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@ -463,8 +463,7 @@ bool CGame::Initialise(const char* datFile)
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#ifdef USE_TEXTURE_POOL
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_TexturePoolsUnknown(true);
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#endif
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// TODO(Miami)
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// DMAudio.SetStartingTrackPositions(1);
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DMAudio.SetStartingTrackPositions(true);
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DMAudio.ChangeMusicMode(MUSICMODE_GAME);
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return true;
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}
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@ -447,6 +447,11 @@ void CStats::AddPropertyAsOwned(int32 id)
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}
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}
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float CStats::GetFavoriteRadioStationList(int32 station)
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{
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return FavoriteRadioStationList[station];
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}
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void CStats::SaveStats(uint8 *buf, uint32 *size)
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{
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CheckPointReachedSuccessfully();
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@ -144,4 +144,5 @@ public:
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static void LongestTimeInBloodRing(int32);
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static void AddPropertyAsOwned(int32);
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static float GetFavoriteRadioStationList(int32);
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};
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