cMusicManager, cDMAudio, radio position save/load, a few commands implemented

This commit is contained in:
Sergeanur
2020-09-09 19:37:44 +03:00
parent 9b47625115
commit 4f4b1f9145
21 changed files with 1418 additions and 753 deletions

View File

@ -30,6 +30,7 @@ public:
void DestroyAllGameCreatedEntities(void);
void SetMonoMode(uint8 mono);
void SetMP3BoostVolume(uint8 volume);
void SetEffectsMasterVolume(uint8 volume);
void SetMusicMasterVolume(uint8 volume);
void SetEffectsFadeVol(uint8 volume);
@ -90,5 +91,13 @@ public:
uint8 GetRadioInCar(void);
void SetRadioInCar(uint32 radio);
void SetRadioChannel(int8 radio, int32 pos);
void SetStartingTrackPositions(uint8 isStartGame);
float *GetListenTimeArray();
uint32 GetFavouriteRadioStation();
int32 GetRadioPosition(uint32 station);
void SetPedTalkingStatus(class CPed *ped, uint8 status);
void SetPlayersMood(uint8 mood, int32 time);
void ShutUpPlayerTalking(uint8 state);
};
extern cDMAudio DMAudio;