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cMusicManager, cDMAudio, radio position save/load, a few commands implemented
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@ -30,6 +30,7 @@ public:
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void DestroyAllGameCreatedEntities(void);
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void SetMonoMode(uint8 mono);
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void SetMP3BoostVolume(uint8 volume);
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void SetEffectsMasterVolume(uint8 volume);
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void SetMusicMasterVolume(uint8 volume);
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void SetEffectsFadeVol(uint8 volume);
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@ -90,5 +91,13 @@ public:
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uint8 GetRadioInCar(void);
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void SetRadioInCar(uint32 radio);
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void SetRadioChannel(int8 radio, int32 pos);
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void SetStartingTrackPositions(uint8 isStartGame);
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float *GetListenTimeArray();
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uint32 GetFavouriteRadioStation();
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int32 GetRadioPosition(uint32 station);
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void SetPedTalkingStatus(class CPed *ped, uint8 status);
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void SetPlayersMood(uint8 mood, int32 time);
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void ShutUpPlayerTalking(uint8 state);
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};
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extern cDMAudio DMAudio;
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