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@ -114,6 +114,7 @@ CCamera::Init(void)
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m_1rstPersonRunCloseToAWall = false;
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m_fPositionAlongSpline = 0.0f;
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m_bCameraJustRestored = false;
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m_bFreezePedZoomSwitch = false;
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Cams[0].Init();
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Cams[1].Init();
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Cams[2].Init();
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@ -985,7 +986,7 @@ CCamera::CamControl(void)
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// Change user selected mode
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if(CPad::GetPad(0)->CycleCameraModeUpJustDown() && !CReplay::IsPlayingBack() &&
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(m_bLookingAtPlayer || WhoIsInControlOfTheCamera == CAMCONTROL_OBBE) &&
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!m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed){
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!m_WideScreenOn && !m_bFailedCullZoneTestPreviously && !m_bFirstPersonBeingUsed && !m_bFreezePedZoomSwitch){
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if(FrontEndMenuManager.m_ControlMethod == CONTROL_STANDARD){
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if(PedZoomIndicator == CAM_ZOOM_3)
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PedZoomIndicator = CAM_ZOOM_1;
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@ -368,6 +368,7 @@ public:
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bool m_bVehicleSuspenHigh;
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bool m_bEnable1rstPersonCamCntrlsScript;
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bool m_bAllow1rstPersonWeaponsCamera;
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bool m_bFreezePedZoomSwitch;
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bool m_bFailedCullZoneTestPreviously;
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bool m_FadeTargetIsSplashScreen;
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@ -283,8 +283,8 @@ public:
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int16 GuiRight() { return GetAnaloguePadRight() || GetDPadRightJustDown(); }
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int16 GuiUp() { return GetAnaloguePadUp() || GetDPadUpJustDown(); }
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int16 GuiDown() { return GetAnaloguePadDown() || GetDPadDownJustDown(); }
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int16 GuiSelect() { return GetSelect(); }
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int16 GuiBack() { return GetStart(); }
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int16 GuiSelect() { return GetCrossJustDown(); }
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int16 GuiBack() { return GetTriangleJustDown(); }
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int16 GetSkipCutscene() { return GetCrossJustDown(); }
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#ifdef XINPUT
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@ -198,6 +198,7 @@ enum Config {
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//#define ANIM_COMPRESSION // only keep most recently used anims uncompressed
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#define GTA_TRAIN
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//#define GTA_BRIDGE
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#if defined GTA_PS2
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# define GTA_PS2_STUFF
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@ -211,7 +212,7 @@ enum Config {
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# define PS2_MATFX
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# endif
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# define PC_PLAYER_CONTROLS // mouse player/cam mode
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# define GTA_REPLAY
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# //define GTA_REPLAY
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# define GTA_SCENE_EDIT
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#elif defined GTA_XBOX
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#endif
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@ -343,7 +344,7 @@ static_assert(false, "SUPPORT_XBOX_SCRIPT and SUPPORT_MOBILE_SCRIPT are mutually
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#endif
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//#define SIMPLIER_MISSIONS // apply simplifications from mobile
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#define USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define SCRIPT_LOG_FILE_LEVEL 0 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#define SCRIPT_LOG_FILE_LEVEL 2 // 0 == no log, 1 == overwrite every frame, 2 == full log
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#ifndef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT
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#define USE_BASIC_SCRIPT_DEBUG_OUTPUT
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