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@ -45,6 +45,7 @@ float CGameLogic::AfterDeathStartPointOrientation[NUM_SHORTCUT_START_POINTS];
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CVector CGameLogic::ShortCutDropOffForMission;
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float CGameLogic::ShortCutDropOffOrientationForMission;
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bool CGameLogic::MissionDropOffReadyToBeUsed;
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char CGameLogic::mStoredPlayerOutfit[8] = "plr3";
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//--MIAMI: file done
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@ -90,7 +91,7 @@ CGameLogic::SortOutStreamingAndMemory(const CVector &pos)
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CStreaming::DeleteRwObjectsAfterDeath(pos);
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CStreaming::RemoveUnusedModelsInLoadedList();
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CGame::DrasticTidyUpMemory(true);
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress("player");
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->Undress(mStoredPlayerOutfit);
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CStreaming::LoadSceneCollision(pos);
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CStreaming::LoadScene(pos);
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CWorld::Players[CWorld::PlayerInFocus].m_pPed->Dress();
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