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make game load all platform dffs
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@ -1091,7 +1091,7 @@ CVehicleModelInfo::SetEnvironmentMapCB(RpAtomic *atomic, void *data)
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RpGeometry *geo;
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geo = RpAtomicGetGeometry(atomic);
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fx = 0;
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fx = rpMATFXEFFECTNULL;
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RpGeometryForAllMaterials(geo, GetMatFXEffectMaterialCB, &fx);
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if(fx != rpMATFXEFFECTNULL){
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RpMatFXAtomicEnableEffects(atomic);
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