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https://github.com/halpz/re3.git
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Many fixes and cleanup
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@ -356,7 +356,7 @@ CAutomobile::ProcessControl(void)
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PruneReferences();
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if(m_status == STATUS_PLAYER && CRecordDataForChase::IsRecording())
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if(m_status == STATUS_PLAYER && !CRecordDataForChase::IsRecording())
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DoDriveByShootings();
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}
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break;
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@ -4206,8 +4206,7 @@ GetCurrentAtomicObjectCB(RwObject *object, void *data)
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return object;
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}
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CColPoint aTempPedColPts[32]; // this name doesn't make any sense
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// they probably copied it from Ped (both serves same purpose) and didn't change the name
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CColPoint spherepoints[MAX_COLLISION_POINTS];
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CObject*
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CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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@ -4327,7 +4326,7 @@ CAutomobile::SpawnFlyingComponent(int32 component, uint32 type)
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if(CCollision::ProcessColModels(obj->GetMatrix(), *obj->GetColModel(),
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this->GetMatrix(), *this->GetColModel(),
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aTempPedColPts, nil, nil) > 0)
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spherepoints, nil, nil) > 0)
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obj->m_pCollidingEntity = this;
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if(bRenderScorched)
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