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Many fixes and cleanup
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@ -3,6 +3,13 @@
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#include "templates.h"
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#include "Game.h" // for eLevelName
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// If you spawn many tanks at once, you will see that collisions of two entity exceeds 32.
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#ifdef FIX_BUGS
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#define MAX_COLLISION_POINTS 64
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#else
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#define MAX_COLLISION_POINTS 32
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#endif
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struct CColSphere
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{
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CVector center;
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@ -110,8 +117,8 @@ struct CColModel
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class CCollision
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{
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public:
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static eLevelName &ms_collisionInMemory;
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static CLinkList<CColModel*> &ms_colModelCache;
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static eLevelName ms_collisionInMemory;
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static CLinkList<CColModel*> ms_colModelCache;
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static void Init(void);
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static void Shutdown(void);
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