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Island loading cleanup and fix
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@ -562,17 +562,13 @@ RestoreForStartLoad()
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ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x);
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ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y);
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ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z);
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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CStreaming::RemoveUnusedBigBuildings(CGame::currLevel);
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CStreaming::RemoveUnusedBuildings(CGame::currLevel);
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}
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CCollision::SortOutCollisionAfterLoad();
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#ifdef NO_ISLAND_LOADING
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if (CMenuManager::m_PrefsIslandLoading == CMenuManager::ISLAND_LOADING_LOW)
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#endif
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ISLAND_LOADING_IS(LOW)
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{
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CStreaming::RequestBigBuildings(CGame::currLevel);
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CStreaming::LoadAllRequestedModels(false);
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