script revision

This commit is contained in:
Nikolay Korolev
2020-05-19 20:54:05 +03:00
parent ff0e039599
commit 4c822e8375
8 changed files with 155 additions and 144 deletions

View File

@ -2853,6 +2853,7 @@ CAutomobile::ProcessBuoyancy(void)
if(impulseRatio > 0.5f){
bIsInWater = true;
bIsDrowning = true;
if(m_vecMoveSpeed.z < -0.1f)
m_vecMoveSpeed.z = -0.1f;
@ -2867,8 +2868,11 @@ CAutomobile::ProcessBuoyancy(void)
if(pPassengers[i]->IsPlayer() || !bWaterTight)
pPassengers[i]->InflictDamage(nil, WEAPONTYPE_DROWNING, CTimer::GetTimeStep(), PEDPIECE_TORSO, 0);
}
}else
}
else {
bIsInWater = false;
bIsDrowning = false;
}
static uint32 nGenerateRaindrops = 0;
static uint32 nGenerateWaterCircles = 0;
@ -2950,6 +2954,7 @@ CAutomobile::ProcessBuoyancy(void)
}
}else{
bIsInWater = false;
bIsDrowning = false;
bTouchingWater = false;
static RwRGBA splashCol = {155, 155, 185, 196};