script revision

This commit is contained in:
Nikolay Korolev
2020-05-19 20:54:05 +03:00
parent ff0e039599
commit 4c822e8375
8 changed files with 155 additions and 144 deletions

View File

@ -57,6 +57,7 @@
#include "RoadBlocks.h"
#include "RpAnimBlend.h"
#include "Rubbish.h"
#include "SimpleModelInfo.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Sprite.h"
@ -1899,6 +1900,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->CharCreatedBy = MISSION_CHAR;
ped->bRespondsToThreats = false;
ped->bAllowMedicsToReviveMe = false;
ped->bIsPlayerFriend = false;
CVector pos = *(CVector*)&ScriptParams[2];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
@ -1921,24 +1923,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (ped) {
if (ped->InVehicle()) {
if (ped->m_pMyVehicle->pDriver == ped) {
ped->m_pMyVehicle->RemoveDriver();
ped->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (ped->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
ped->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (ped->m_nPedType == PEDTYPE_COP && ped->m_pMyVehicle->IsLawEnforcementVehicle())
ped->m_pMyVehicle->ChangeLawEnforcerState(0);
}
else {
ped->m_pMyVehicle->RemovePassenger(ped);
}
}
CWorld::RemoveReferencesToDeletedObject(ped);
delete ped;
--CPopulation::ms_nTotalMissionPeds;
}
CTheScripts::RemoveThisPed(ped);
if (m_bIsMissionScript)
CTheScripts::MissionCleanup.RemoveEntityFromList(ScriptParams[0], CLEANUP_CHAR);
return 0;
@ -1955,19 +1940,26 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetWanderPath(path);
return 0;
}
/* Not implemented.
case COMMAND_CHAR_WANDER_RANGE:
*/
//case COMMAND_CHAR_WANDER_RANGE:
case COMMAND_CHAR_FOLLOW_PATH:
{
CollectParameters(&m_nIp, 4);
CollectParameters(&m_nIp, 6);
CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(ped);
if (ped->GetPedState() == PED_ATTACK || ped->GetPedState() == PED_FIGHT || !ped->IsPedInControl())
return 0;
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
float radius = *(float*)&ScriptParams[4];
eMoveState state;
switch (ScriptParams[5]) {
case 0: state = PEDMOVE_WALK;
case 1: state = PEDMOVE_SPRINT;
default: assert(0);
}
ped->ClearAll();
ped->SetFollowPath(pos);
ped->SetFollowPath(pos, radius, state, nil, nil, 999999);
return 0;
}
case COMMAND_CHAR_SET_IDLE:
@ -2012,44 +2004,27 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
CVector pos = *(CVector*)&ScriptParams[1];
if (pos.z <= MAP_Z_LOW_LIMIT)
pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
/* The following block was once again written
* by someone not familiar with virtual functions.
* It doesn't require any ifs at all.
* To keep as close to original as possible, I'll keep it.
* Maybe there was more commented out/debug
* stuff, but I doubt it.
*/
// removed dumb stuff again
if (!vehicle) {
pos.z += ped->GetDistanceFromCentreOfMassToBaseOfModel();
ped->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
}
else if (vehicle->IsBoat()) {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
for (int i = 0; i < ped->m_numNearPeds; i++) {
CPed* pNearPed = ped->m_nearPeds[i];
if (pNearPed->m_leader == ped) {
pNearPed->Teleport(pos);
pNearPed->PositionPedOutOfCollision(); // TODO(MIAMI): this is PositionAnyPedOutOfCollision!!!
}
}
}
else {
pos.z += vehicle->GetDistanceFromCentreOfMassToBaseOfModel();
vehicle->Teleport(pos);
CTheScripts::ClearSpaceForMissionEntity(pos, vehicle);
}
/* Short version of this command.
*
* CollectParameters(&m_nIp, 4);
* CPed* ped = CPools::GetPedPool()->GetAt(ScriptParams[0]);
* assert(ped);
* CEntity* entityToMove = ped->bInVehicle ? ped->m_pMyVehicle : ped;
* CVector pos = *(CVector*)&ScriptParams[1];
* if (pos.z <= MAP_Z_LOW_LIMIT)
* pos.z = CWorld::FindGroundZForCoord(pos.x, pos.y);
* pos.z += entityToMove->GetDistanceFromCentreOfMassToBaseOfModel();
* entityToMove->Teleport(pos);
* CTheScripts::ClearSpaceForMissionEntity(pos, entityToMove);
*
*/
return 0;
}
/*
case COMMAND_IS_CHAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@ -2057,6 +2032,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(ped && ped->GetPedState() != PED_DEAD && ped->GetPedState() != PED_DIE);
return 0;
}
*/
case COMMAND_IS_CHAR_IN_AREA_2D:
{
CollectParameters(&m_nIp, 6);
@ -2124,7 +2100,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
boat->SetStatus(STATUS_ABANDONED);
boat->bIsLocked = true;
boat->AutoPilot.m_nCarMission = MISSION_NONE;
boat->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
boat->AutoPilot.m_nTempAction = TEMPACT_NONE;
boat->AutoPilot.m_nCruiseSpeed = boat->AutoPilot.m_fMaxTrafficSpeed = 20.0f;
if (m_bIsMissionScript)
boat->bIsStaticWaitingForCollision = true;
@ -2147,7 +2123,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->bIsLocked = true;
CCarCtrl::JoinCarWithRoadSystem(car);
car->AutoPilot.m_nCarMission = MISSION_NONE;
car->AutoPilot.m_nTempAction = TEMPACT_NONE; /* Animation ID? */
car->AutoPilot.m_nTempAction = TEMPACT_NONE;
car->AutoPilot.m_nDrivingStyle = DRIVINGSTYLE_STOP_FOR_CARS;
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
@ -2277,6 +2253,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
}
return 0;
}
/*
case COMMAND_IS_CAR_STILL_ALIVE:
{
CollectParameters(&m_nIp, 1);
@ -2284,6 +2261,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
UpdateCompareFlag(car && car->GetStatus() != STATUS_WRECKED && (car->IsBoat() || !car->bIsInWater));
return 0;
}
*/
case COMMAND_SET_CAR_CRUISE_SPEED:
{
CollectParameters(&m_nIp, 2);
@ -2358,32 +2336,28 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
return 0;
case COMMAND_PRINT_BIG:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddBigMessage(key, ScriptParams[0], ScriptParams[1] - 1);
return 0;
}
case COMMAND_PRINT:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessage(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_NOW:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageJumpQ(key, ScriptParams[0], ScriptParams[1]);
return 0;
}
case COMMAND_PRINT_SOON:
{
wchar* key = TheText.Get((char*)&CTheScripts::ScriptSpace[m_nIp]);
m_nIp += KEY_LENGTH_IN_SCRIPT;
wchar* key = CTheScripts::GetTextByKeyFromScript(&m_nIp);
CollectParameters(&m_nIp, 2);
CMessages::AddMessageSoon(key, ScriptParams[0], ScriptParams[1]);
return 0;
@ -2420,15 +2394,15 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
case COMMAND_DEBUG_OFF:
CTheScripts::DbgFlag = false;
return 0;
/*
case COMMAND_RETURN_TRUE:
UpdateCompareFlag(true);
return 0;
case COMMAND_RETURN_FALSE:
UpdateCompareFlag(false);
return 0;
/* Special command only used by compiler.
case COMMAND_VAR_INT:
*/
//case COMMAND_VAR_INT:
default:
assert(0);
break;
@ -2481,8 +2455,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
if (!m_bIsMissionScript)
return 0;
if (strcmp(m_abScriptName, "love3") == 0) /* A Drop in the Ocean */
CPickups::RemoveAllFloatingPickups();
CTheScripts::MissionCleanup.Process();
return 0;
}
@ -2625,29 +2597,23 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(pPed->bInVehicle);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_PLAYER_IN_ANY_CAR:
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed;
UpdateCompareFlag(pPed->bInVehicle);
UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle);
return 0;
}
case COMMAND_IS_BUTTON_PRESSED:
{
CollectParameters(&m_nIp, 2);
bool value = GetPadState(ScriptParams[0], ScriptParams[1]) != 0;
if (CGame::playingIntro && ScriptParams[0] == 0 && ScriptParams[1] == 12) {
if (CPad::GetPad(0)->GetLeftMouseJustDown() ||
CPad::GetPad(0)->GetEnterJustDown() ||
CPad::GetPad(0)->GetCharJustDown(' '))
value = true;
}
UpdateCompareFlag(value);
UpdateCompareFlag(GetPadState(ScriptParams[0], ScriptParams[1]) != 0);
return 0;
}
/*
case COMMAND_GET_PAD_STATE:
{
CollectParameters(&m_nIp, 1);
@ -2655,6 +2621,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
StoreParameters(&m_nIp, 1);
return 0;
}
*/
case COMMAND_LOCATE_PLAYER_ANY_MEANS_2D:
case COMMAND_LOCATE_PLAYER_ON_FOOT_2D:
case COMMAND_LOCATE_PLAYER_IN_CAR_2D:
@ -2721,6 +2688,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pObj->SetOrientation(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().UpdateRW();
pObj->UpdateRwFrame();
CBaseModelInfo* pModelInfo = CModelInfo::GetModelInfo(mi);
if (pModelInfo->IsBuilding() && ((CSimpleModelInfo*)pModelInfo)->m_isBigBuilding)
pObj->SetupBigBuilding();
CTheScripts::ClearSpaceForMissionEntity(pos, pObj);
CWorld::Add(pObj);
ScriptParams[0] = CPools::GetObjectPool()->GetIndex(pObj);
@ -2745,6 +2715,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_ADD_SCORE:
CollectParameters(&m_nIp, 2);
CWorld::Players[ScriptParams[0]].m_nMoney += ScriptParams[1];
if (CWorld::Players[ScriptParams[0]].m_nMoney < 0)
CWorld::Players[ScriptParams[0]].m_nMoney = 0;
return 0;
case COMMAND_IS_SCORE_GREATER:
CollectParameters(&m_nIp, 2);
@ -2787,12 +2759,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
case COMMAND_HAS_DEATHARREST_BEEN_EXECUTED:
UpdateCompareFlag(m_bDeatharrestExecuted);
return 0;
/*
case COMMAND_ADD_AMMO_TO_PLAYER:
{
CollectParameters(&m_nIp, 3);
CWorld::Players[ScriptParams[0]].m_pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
*/
case COMMAND_ADD_AMMO_TO_CHAR:
{
CollectParameters(&m_nIp, 3);
@ -2801,10 +2775,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->GrantAmmo((eWeaponType)ScriptParams[1], ScriptParams[2]);
return 0;
}
/* Not implemented
case COMMAND_ADD_AMMO_TO_CAR:
case COMMAND_IS_PLAYER_STILL_ALIVE:
*/
//case COMMAND_ADD_AMMO_TO_CAR:
//case COMMAND_IS_PLAYER_STILL_ALIVE:
case COMMAND_IS_PLAYER_DEAD:
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_WBState == WBSTATE_WASTED);
@ -2813,14 +2785,14 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
{
CollectParameters(&m_nIp, 1);
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pPed || pPed->GetPedState() == PED_DIE || pPed->GetPedState() == PED_DEAD);
UpdateCompareFlag(!pPed || pPed->DyingOrDead());
return 0;
}
case COMMAND_IS_CAR_DEAD:
{
CollectParameters(&m_nIp, 1);
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || !pVehicle->IsBoat() && pVehicle->bIsInWater);
UpdateCompareFlag(!pVehicle || pVehicle->GetStatus() == STATUS_WRECKED || pVehicle->bIsDrowning);
return 0;
}
case COMMAND_SET_CHAR_THREAT_SEARCH:
@ -2831,9 +2803,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->m_fearFlags |= ScriptParams[1];
return 0;
}
/* Not implemented.
case COMMAND_SET_CHAR_THREAT_REACTION:
*/
//case COMMAND_SET_CHAR_THREAT_REACTION:
case COMMAND_SET_CHAR_OBJ_NO_OBJ:
{
CollectParameters(&m_nIp, 1);
@ -2843,12 +2813,10 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->ClearObjective();
return 0;
}
/* Not implemented.
case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
case COMMAND_ADD_PATROL_POINT:
case COMMAND_IS_PLAYER_IN_GANGZONE:
*/
//case COMMAND_ORDER_DRIVER_OUT_OF_CAR:
//case COMMAND_ORDER_CHAR_TO_DRIVE_CAR:
//case COMMAND_ADD_PATROL_POINT:
//case COMMAND_IS_PLAYER_IN_GANGZONE:
case COMMAND_IS_PLAYER_IN_ZONE:
{
CollectParameters(&m_nIp, 1);
@ -2867,8 +2835,6 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CollectParameters(&m_nIp, 1);
UpdateCompareFlag(CWorld::Players[ScriptParams[0]].m_pPed->GetPedState() == PED_DRIVING &&
CPad::GetPad(ScriptParams[0])->GetHorn());
/* Is it correct that same parameter is used both as index of Players */
/* and as ID of pad? Pratically this parameter is always 0 anyway of course. */
return 0;
case COMMAND_HAS_CHAR_SPOTTED_PLAYER:
{
@ -2878,10 +2844,8 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
UpdateCompareFlag(pPed->OurPedCanSeeThisOne(CWorld::Players[ScriptParams[1]].m_pPed));
return 0;
}
/* Not implemented.
case COMMAND_ORDER_CHAR_TO_BACKDOOR:
case COMMAND_ADD_CHAR_TO_GANG:
*/
//case COMMAND_ORDER_CHAR_TO_BACKDOOR:
//case COMMAND_ADD_CHAR_TO_GANG:
case COMMAND_IS_CHAR_OBJECTIVE_PASSED:
{
CollectParameters(&m_nIp, 1);
@ -2937,6 +2901,9 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
pPed->bIsPlayerFriend = false;
if (pVehicle->bIsBus)
pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@ -2986,7 +2953,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
pPlayer->m_pPed->SetPedState(PED_IDLE);
pPlayer->m_pPed->bUsesCollision = true;
pPlayer->m_pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPlayer->m_pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPlayer->m_pPed->GetWeapon()->m_eWeaponType)->m_nModelId);
pPlayer->m_pPed->ReplaceWeaponWhenExitingVehicle();
pPlayer->m_pPed->RemoveInCarAnims();
if (pPlayer->m_pPed->m_pVehicleAnim)
pPlayer->m_pPed->m_pVehicleAnim->blendDelta = -1000.0f;
@ -3000,9 +2967,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
CTheScripts::ClearSpaceForMissionEntity(pos, pPlayer->m_pPed);
return 0;
}
/* Not implemented.
case COMMAND_MAKE_CHAR_DO_NOTHING:
*/
//case COMMAND_MAKE_CHAR_DO_NOTHING:
default:
assert(0);
break;
@ -7035,28 +7000,16 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
if (pPed && pPed->CharCreatedBy == MISSION_CHAR){
CWorld::RemoveReferencesToDeletedObject(pPed);
if (pPed->bInVehicle){
if (pPed->m_pMyVehicle){
if (pPed == pPed->m_pMyVehicle->pDriver){
pPed->m_pMyVehicle->RemoveDriver();
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
}else{
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
}
delete pPed;
--CPopulation::ms_nTotalMissionPeds;
}else{
if (pPed->bInVehicle && pPed->m_pMyVehicle)
CTheScripts::RemoveThisPed(pPed);
else{
pPed->CharCreatedBy = RANDOM_CHAR;
pPed->bRespondsToThreats = true;
pPed->bScriptObjectiveCompleted = false;
pPed->ClearLeader();
--CPopulation::ms_nTotalMissionPeds;
pPed->bFadeOut = true;
CWorld::RemoveReferencesToDeletedObject(pPed);
}
}
if (m_bIsMissionScript)
@ -7252,7 +7205,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
pPed->m_nLastPedState = PED_NONE;
pPed->bUsesCollision = true;
pPed->SetMoveSpeed(0.0f, 0.0f, 0.0f);
pPed->AddWeaponModel(CWeaponInfo::GetWeaponInfo(pPed->m_weapons[pPed->m_currentWeapon].m_eWeaponType)->m_nModelId);
pPed->ReplaceWeaponWhenExitingVehicle();
pPed->RemoveInCarAnims();
if (pPed->m_pVehicleAnim)
pPed->m_pVehicleAnim->blendDelta = -1000.0f;
@ -10543,7 +10496,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
// TODO(MIAMI): two more flags and more stuff
pPed->bIsPlayerFriend = false;
if (pVehicle->bIsBus)
pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
pPed->SetPedState(PED_DRIVING);
@ -10572,7 +10527,9 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->CharCreatedBy = MISSION_CHAR;
pPed->bRespondsToThreats = false;
pPed->bAllowMedicsToReviveMe = false;
// TODO(MIAMI): two more flags and more stuff (ClearFollowPath)
pPed->bIsPlayerFriend = false;
if (pVehicle->bIsBus)
pPed->bRenderPedInCar = false;
pPed->SetPosition(pVehicle->GetPosition());
pPed->SetOrientation(0.0f, 0.0f, 0.0f);
CPopulation::ms_nTotalMissionPeds++;
@ -10585,9 +10542,7 @@ int8 CRunningScript::ProcessCommands1300To1399(int32 command)
pPed->m_pMyVehicle = pVehicle;
pPed->m_pMyVehicle->RegisterReference((CEntity**)&pPed->m_pMyVehicle);
pPed->bInVehicle = true;
// TODO
pPed->SetPedState(PED_DRIVING);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
if (m_bIsMissionScript)
@ -10799,6 +10754,30 @@ bool CRunningScript::ThisIsAValidRandomCop(int32 mi, bool cop, bool swat, bool f
}
}
void CTheScripts::RemoveThisPed(CPed* pPed)
{
if (pPed) {
bool bWasMissionPed = pPed->CharCreatedBy == MISSION_CHAR;
if (pPed->InVehicle() && pPed->m_pMyVehicle) {
if (pPed->m_pMyVehicle->pDriver == pPed) {
pPed->m_pMyVehicle->RemoveDriver();
pPed->m_pMyVehicle->SetStatus(STATUS_ABANDONED);
if (pPed->m_pMyVehicle->m_nDoorLock == CARLOCK_LOCKED_INITIALLY)
pPed->m_pMyVehicle->m_nDoorLock = CARLOCK_UNLOCKED;
if (pPed->m_nPedType == PEDTYPE_COP && pPed->m_pMyVehicle->IsLawEnforcementVehicle())
pPed->m_pMyVehicle->ChangeLawEnforcerState(0);
}
else {
pPed->m_pMyVehicle->RemovePassenger(pPed);
}
}
CWorld::RemoveReferencesToDeletedObject(pPed);
delete pPed;
if (bWasMissionPed)
--CPopulation::ms_nTotalMissionPeds;
}
}
int32 CTheScripts::GetNewUniqueScriptSphereIndex(int32 index)
{
if (ScriptSphereArray[index].m_Index >= UINT16_MAX - 1)

View File

@ -367,6 +367,7 @@ private:
static int32 GetNewUniqueScriptSphereIndex(int32 index);
static void RemoveScriptSphere(int32 index);
static void RemoveScriptTextureDictionary();
static void RemoveThisPed(CPed* pPed);
friend class CRunningScript;
friend class CHud;