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return bridge, crane and fix structures in fluff.h
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@ -90,30 +90,33 @@ class CEscalator
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CVector m_pos2;
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CVector m_pos3;
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CMatrix m_matrix;
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bool m_bIsActive;
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bool m_bIsMovingDown;
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int32 m_stepsCount;
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float m_lowerEnd;
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float m_upperEnd;
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CVector m_midPoint;
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float m_radius;
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CObject *m_pSteps[24];
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public:
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bool m_bIsActive;//TODO also recheck!
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CVector m_midPoint;
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CEscalator();
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void Update(void);
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void SwitchOff(void);
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void AddThisOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
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bool IsActive() { return m_bIsActive; };
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CVector GetPosition() { return m_midPoint; };
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};
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class CEscalators
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{
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static CEscalator aEscalators[NUM_ESCALATORS];
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public:
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static CEscalator aEscalators[NUM_ESCALATORS];//TODO need recheck this!
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static int32 NumEscalators;
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static void Init(void);
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static void Update(void);
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static void AddOne(CVector pos0, CVector pos1, CVector pos2, CVector pos3, bool b_isMovingDown);
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static void Shutdown(void);
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static CEscalator GetEscalator(int ind) { return aEscalators[ind]; };
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};
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class CMovingThing
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