uint8 enums fixed

This commit is contained in:
withmorten
2020-12-07 01:59:17 +01:00
parent 912e71be53
commit 4c0744260d
22 changed files with 48 additions and 49 deletions

View File

@ -10,7 +10,7 @@ enum eWastedBustedState
WBSTATE_FAILED_CRITICAL_MISSION,
};
enum eBustedAudioState : uint8
enum eBustedAudioState
{
BUSTEDAUDIO_NONE,
BUSTEDAUDIO_LOADING,
@ -82,7 +82,7 @@ public:
bool m_bGetOutOfJailFree;
bool m_bGetOutOfHospitalFree;
bool m_bDriveByAllowed;
eBustedAudioState m_nBustedAudioStatus;
uint8 m_nBustedAudioStatus;
int16 m_nCurrentBustedAudio;
char m_aSkinName[32];
RwTexture *m_pSkinTexture;

View File

@ -1580,7 +1580,7 @@ CWorld::CallOffChaseForAreaSectorListVehicles(CPtrList &list, float x1, float y1
if(pVehicle->m_scanCode != GetCurrentScanCode()) {
pVehicle->m_scanCode = GetCurrentScanCode();
const CVector &vehiclePos = pVehicle->GetPosition();
eCarMission carMission = pVehicle->AutoPilot.m_nCarMission;
uint8 carMission = pVehicle->AutoPilot.m_nCarMission;
if(pVehicle != FindPlayerVehicle() && vehiclePos.x > fStartX && vehiclePos.x < fEndX &&
vehiclePos.y > fStartY && vehiclePos.y < fEndY && pVehicle->bIsLawEnforcer &&
(carMission == MISSION_RAMPLAYER_FARAWAY || carMission == MISSION_RAMPLAYER_CLOSE ||