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https://github.com/halpz/re3.git
synced 2025-07-11 22:28:05 +00:00
uint8 enums fixed
This commit is contained in:
@ -109,9 +109,9 @@ void CAutoPilot::Load(uint8*& buf)
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m_nNextDirection = ReadSaveBuf<int8>(buf);
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m_nCurrentLane = ReadSaveBuf<int8>(buf);
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m_nNextLane = ReadSaveBuf<int8>(buf);
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m_nDrivingStyle = (eCarDrivingStyle)ReadSaveBuf<uint8>(buf);
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m_nCarMission = (eCarMission)ReadSaveBuf<uint8>(buf);
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m_nTempAction = (eCarTempAction)ReadSaveBuf<uint8>(buf);
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m_nDrivingStyle = ReadSaveBuf<uint8>(buf);
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m_nCarMission = ReadSaveBuf<uint8>(buf);
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m_nTempAction = ReadSaveBuf<uint8>(buf);
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m_nTimeTempAction = ReadSaveBuf<uint32>(buf);
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m_fMaxTrafficSpeed = ReadSaveBuf<float>(buf);
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m_nCruiseSpeed = ReadSaveBuf<uint8>(buf);
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@ -4,7 +4,7 @@
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class CVehicle;
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struct CPathNode;
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enum eCarMission : uint8
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enum eCarMission
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{
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MISSION_NONE,
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MISSION_CRUISE,
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@ -35,7 +35,7 @@ enum eCarMission : uint8
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MISSION_BLOCKPLAYER_FORWARDANDBACK
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};
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enum eCarTempAction : uint8
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enum eCarTempAction
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{
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TEMPACT_NONE,
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TEMPACT_WAIT,
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@ -50,7 +50,7 @@ enum eCarTempAction : uint8
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TEMPACT_SWERVERIGHT
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};
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enum eCarDrivingStyle : uint8
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enum eCarDrivingStyle
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{
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DRIVINGSTYLE_STOP_FOR_CARS,
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DRIVINGSTYLE_SLOW_DOWN_FOR_CARS,
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@ -76,9 +76,9 @@ public:
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int8 m_nNextDirection;
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int8 m_nCurrentLane;
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int8 m_nNextLane;
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eCarDrivingStyle m_nDrivingStyle;
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eCarMission m_nCarMission;
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eCarTempAction m_nTempAction;
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uint8 m_nDrivingStyle;
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uint8 m_nCarMission;
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uint8 m_nTempAction;
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uint32 m_nTimeTempAction;
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float m_fMaxTrafficSpeed;
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uint8 m_nCruiseSpeed;
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@ -634,7 +634,7 @@ void CCarAI::TellCarToBlockOtherCar(CVehicle* pVehicle, CVehicle* pTarget)
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pVehicle->AutoPilot.m_nCruiseSpeed = Max(6, pVehicle->AutoPilot.m_nCruiseSpeed);
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}
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eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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uint8 CCarAI::FindPoliceCarMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel){
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case 0:
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@ -648,7 +648,7 @@ eCarMission CCarAI::FindPoliceCarMissionForWantedLevel()
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}
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}
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eCarMission CCarAI::FindPoliceBoatMissionForWantedLevel()
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uint8 CCarAI::FindPoliceBoatMissionForWantedLevel()
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{
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switch (CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted->m_nWantedLevel) {
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case 0:
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@ -22,8 +22,8 @@ public:
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static void TellOccupantsToFleeCar(CVehicle*);
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static void TellCarToRamOtherCar(CVehicle*, CVehicle*);
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static void TellCarToBlockOtherCar(CVehicle*, CVehicle*);
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static eCarMission FindPoliceCarMissionForWantedLevel();
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static eCarMission FindPoliceBoatMissionForWantedLevel();
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static uint8 FindPoliceCarMissionForWantedLevel();
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static uint8 FindPoliceBoatMissionForWantedLevel();
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static int32 FindPoliceCarSpeedForWantedLevel(CVehicle*);
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static void MellowOutChaseSpeed(CVehicle*);
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static void MellowOutChaseSpeedBoat(CVehicle*);
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@ -852,7 +852,7 @@ CPickups::GenerateNewOne(CVector pos, uint32 modelIndex, uint8 type, uint32 quan
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if (slot >= NUMPICKUPS) return -1;
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aPickUps[slot].m_eType = (ePickupType)type;
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aPickUps[slot].m_eType = type;
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aPickUps[slot].m_bRemoved = false;
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aPickUps[slot].m_nQuantity = quantity;
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aPickUps[slot].m_nMoneySpeed = rate;
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@ -1,7 +1,7 @@
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#pragma once
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#include "Weapon.h"
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enum ePickupType : uint8
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enum ePickupType
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{
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PICKUP_NONE = 0,
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PICKUP_IN_SHOP,
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@ -43,7 +43,7 @@ public:
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int16 m_eModelIndex;
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uint16 m_nIndex;
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char m_sTextKey[8];
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ePickupType m_eType;
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uint8 m_eType;
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bool m_bRemoved;
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uint8 m_bWasAmmoCollected:1;
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uint8 m_bWasControlMessageShown:1;
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@ -4038,7 +4038,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nDrivingStyle = (eCarDrivingStyle)ScriptParams[1];
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car->AutoPilot.m_nDrivingStyle = (uint8)ScriptParams[1];
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return 0;
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}
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case COMMAND_SET_CAR_MISSION:
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@ -4046,7 +4046,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* car = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(car);
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car->AutoPilot.m_nCarMission = (eCarMission)ScriptParams[1];
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car->AutoPilot.m_nCarMission = (uint8)ScriptParams[1];
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car->AutoPilot.m_nAntiReverseTimer = CTimer::GetTimeInMilliseconds();
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car->bEngineOn = true;
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return 0;
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@ -1513,7 +1513,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
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CollectParameters(&m_nIp, 2);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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pVehicle->SetStatus((eEntityStatus)ScriptParams[1]);
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pVehicle->SetStatus(ScriptParams[1]);
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return 0;
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}
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case COMMAND_IS_CHAR_MALE:
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@ -1409,7 +1409,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
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CollectParameters(&m_nIp, 3);
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CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
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script_assert(pVehicle);
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pVehicle->AutoPilot.m_nTempAction = (eCarTempAction)ScriptParams[1];
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pVehicle->AutoPilot.m_nTempAction = (uint8)ScriptParams[1];
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pVehicle->AutoPilot.m_nTimeTempAction = CTimer::GetTimeInMilliseconds() + ScriptParams[2];
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return 0;
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}
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@ -29,7 +29,7 @@ void CSetPieces::AddOne(uint8 type, CVector2D vTriggerInf, CVector2D vTriggerSup
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{
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if (NumSetPieces >= NUM_SETPIECES)
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return;
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aSetPieces[NumSetPieces].m_nType = (eSetPieceType)type;
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aSetPieces[NumSetPieces].m_nType = type;
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aSetPieces[NumSetPieces].m_vTriggerInf.x = Min(vTriggerInf.x, vTriggerSup.x);
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aSetPieces[NumSetPieces].m_vTriggerInf.y = Min(vTriggerInf.y, vTriggerSup.y);
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aSetPieces[NumSetPieces].m_vTriggerSup.x = Max(vTriggerInf.x, vTriggerSup.x);
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@ -5,7 +5,7 @@
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class CVehicle;
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class CCopPed;
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enum eSetPieceType : uint8
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enum eSetPieceType
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{
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SETPIECE_NONE = 0,
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SETPIECE_TWOCOPCARSINALLEY,
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@ -20,7 +20,7 @@ enum eSetPieceType : uint8
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class CSetPiece
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{
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public:
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eSetPieceType m_nType;
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uint8 m_nType;
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uint32 m_nLastTimeCreated;
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CVector2D m_vTriggerInf;
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CVector2D m_vTriggerSup;
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