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fix CPed struct, GetWantedLevel
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@ -492,10 +492,15 @@ public:
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uint32 bDonePositionOutOfCollision : 1;
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uint32 bCanAttackPlayerWithCops : 1;
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#ifdef KANGAROO_CHEAT
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// our own flags
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uint32 m_ped_flagI80 : 1; // KANGAROO_CHEAT define makes use of this as cheat toggle
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#endif
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uint8 m_gangFlags;
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uint8 m_unused15D; // these 3 can't be padding but had to actually have been members ...
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uint8 m_unused15E;
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uint8 m_unused15F;
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uint8 CharCreatedBy;
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eObjective m_objective;
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eObjective m_prevObjective;
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@ -536,7 +541,7 @@ public:
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uint32 m_pathNodeTimer;
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CPathNode m_pathNodeObjPool[8];
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CPathNode* m_pCurPathNode;
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char m_nPathDir;
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int8 m_nPathDir;
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CPathNode* m_pLastPathNode;
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CPathNode* m_pNextPathNode;
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CVector m_followPathDestPos;
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