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Switch PR & remove X11 part from CMakeLists
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18
.vscode/c_cpp_properties.json
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18
.vscode/c_cpp_properties.json
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@ -26,6 +26,24 @@
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"compilerArgs": ["-ggdb"],
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"cStandard": "gnu11",
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"cppStandard": "gnu++14"
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},
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{
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"name": "devkitPro aarch64 (Nintendo Switch)",
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"compilerPath": "${env:DEVKITPRO}/devkitA64/bin/aarch64-none-elf-g++",
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"includePath": [
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"${default}",
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"${env:DEVKITPRO}/portlibs/switch/include",
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"${env:DEVKITPRO}/libnx/include"
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],
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"intelliSenseMode": "gcc-arm64",
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"cStandard": "gnu11",
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"cppStandard": "gnu++11",
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"defines": [
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"__SWITCH__",
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"LIBRW",
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"RW_GL3",
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"AUDIO_OAL"
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]
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}
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],
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"version": 4
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6
.vscode/settings.json
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6
.vscode/settings.json
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@ -2,8 +2,13 @@
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"C_Cpp.default.cStandard": "gnu11",
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"C_Cpp.default.cppStandard": "gnu++14",
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"C_Cpp.default.includePath": [
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"src",
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"src/animation",
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"src/audio",
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"src/audio/eax",
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"src/audio/oal",
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"src/buildings",
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"src/collision",
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"src/control",
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"src/core",
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"src/entities",
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@ -16,6 +21,7 @@
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"src/renderer",
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"src/rw",
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"src/save",
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"src/save/glfw",
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"src/skel",
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"src/text",
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"src/vehicles",
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