added wrappers around math functions

This commit is contained in:
aap
2019-07-10 17:18:26 +02:00
parent 80e0409d6a
commit 4a36d64f15
31 changed files with 204 additions and 191 deletions

View File

@ -53,7 +53,7 @@ CDoor::Process(CVehicle *vehicle)
break;
}
fSpeedDiff = clamp(fSpeedDiff, -0.2f, 0.2f);
if(fabs(fSpeedDiff) > 0.002f)
if(Abs(fSpeedDiff) > 0.002f)
m_fAngVel += fSpeedDiff;
m_fAngVel *= 0.945f;
m_fAngVel = clamp(m_fAngVel, -0.3f, 0.3f);
@ -76,7 +76,7 @@ CDoor::Process(CVehicle *vehicle)
float
CDoor::RetAngleWhenClosed(void)
{
if(fabs(m_fMaxAngle) < fabs(m_fMinAngle))
if(Abs(m_fMaxAngle) < Abs(m_fMinAngle))
return m_fMaxAngle;
else
return m_fMinAngle;
@ -85,7 +85,7 @@ CDoor::RetAngleWhenClosed(void)
float
CDoor::RetAngleWhenOpen(void)
{
if(fabs(m_fMaxAngle) < fabs(m_fMinAngle))
if(Abs(m_fMaxAngle) < Abs(m_fMinAngle))
return m_fMinAngle;
else
return m_fMaxAngle;
@ -104,7 +104,7 @@ bool
CDoor::IsFullyOpen(void)
{
// why -0.5? that's around 28 deg less than fully open
if(fabs(m_fAngle) < fabs(RetAngleWhenOpen()) - 0.5f)
if(Abs(m_fAngle) < Abs(RetAngleWhenOpen()) - 0.5f)
return false;
return true;
}

View File

@ -213,7 +213,7 @@ CVehicle::FlyingControl(eFlightModel flightModel)
ApplyTurnForce(impulse*GetUp(), 2.0f*GetUp() + com);
m_vecTurnSpeed.y *= powf(0.9f, CTimer::GetTimeStep());
m_vecTurnSpeed.y *= Pow(0.9f, CTimer::GetTimeStep());
moveSpeed = m_vecMoveSpeed.MagnitudeSqr();
if(moveSpeed > 2.25f)
m_vecMoveSpeed *= 1.5f/sqrt(moveSpeed);
@ -296,7 +296,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
}
if(brake > adhesion){
if(fabs(contactSpeedFwd) > 0.005f)
if(Abs(contactSpeedFwd) > 0.005f)
*wheelState = WHEEL_STATE_STATIC;
}else {
if(fwd > 0.0f){
@ -317,7 +317,7 @@ CVehicle::ProcessWheel(CVector &wheelFwd, CVector &wheelRight, CVector &wheelCon
*wheelState = WHEEL_STATE_2;
}
float l = sqrt(sq(right) + sq(fwd));
float l = Sqrt(sq(right) + sq(fwd));
float tractionLoss = bAlreadySkidding ? 1.0f : m_handling->fTractionLoss;
right *= adhesion * tractionLoss / l;
fwd *= adhesion * tractionLoss / l;
@ -552,9 +552,9 @@ CVehicle::CanPedExitCar(void)
if(m_vecMoveSpeed.MagnitudeSqr() > 0.005f)
return false;
// if car is slow enough, check turn speed
if(fabs(m_vecTurnSpeed.x) > 0.01f ||
fabs(m_vecTurnSpeed.y) > 0.01f ||
fabs(m_vecTurnSpeed.z) > 0.01f)
if(Abs(m_vecTurnSpeed.x) > 0.01f ||
Abs(m_vecTurnSpeed.y) > 0.01f ||
Abs(m_vecTurnSpeed.z) > 0.01f)
return false;
return true;
}else{
@ -564,9 +564,9 @@ CVehicle::CanPedExitCar(void)
if(m_vecMoveSpeed.MagnitudeSqr() >= 0.005f)
return false;
// if car is slow enough, check turn speed
if(fabs(m_vecTurnSpeed.x) >= 0.01f ||
fabs(m_vecTurnSpeed.y) >= 0.01f ||
fabs(m_vecTurnSpeed.z) >= 0.01f)
if(Abs(m_vecTurnSpeed.x) >= 0.01f ||
Abs(m_vecTurnSpeed.y) >= 0.01f ||
Abs(m_vecTurnSpeed.z) >= 0.01f)
return false;
return true;
}