added wrappers around math functions

This commit is contained in:
aap
2019-07-10 17:18:26 +02:00
parent 80e0409d6a
commit 4a36d64f15
31 changed files with 204 additions and 191 deletions

View File

@ -146,8 +146,8 @@ CPathFind::PreparePathData(void)
numExtern++;
if(InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes > numLanes)
numLanes = InfoForTileCars[k].numLeftLanes + InfoForTileCars[k].numRightLanes;
maxX = max(maxX, fabs(InfoForTileCars[k].x));
maxY = max(maxY, fabs(InfoForTileCars[k].y));
maxX = max(maxX, Abs(InfoForTileCars[k].x));
maxY = max(maxY, Abs(InfoForTileCars[k].y));
}else if(InfoForTileCars[k].type == NodeTypeIntern)
numIntern++;
}
@ -327,10 +327,10 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
if(tempnodes[k].linkState != 1)
continue;
dx = tempnodes[k].pos.x - CoorsXFormed.x;
if(fabs(dx) < nearestDist){
if(Abs(dx) < nearestDist){
dy = tempnodes[k].pos.y - CoorsXFormed.y;
if(fabs(dy) < nearestDist){
nearestDist = max(fabs(dx), fabs(dy));
if(Abs(dy) < nearestDist){
nearestDist = max(Abs(dx), Abs(dy));
nearestId = k;
}
}
@ -369,7 +369,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
dx = m_pathNodes[tempnodes[nearestId].link1].pos.x - m_pathNodes[tempnodes[nearestId].link2].pos.x;
dy = m_pathNodes[tempnodes[nearestId].link1].pos.y - m_pathNodes[tempnodes[nearestId].link2].pos.y;
tempnodes[nearestId].pos = (tempnodes[nearestId].pos + CoorsXFormed)*0.5f;
mag = sqrt(dx*dx + dy*dy);
mag = Sqrt(dx*dx + dy*dy);
tempnodes[nearestId].dirX = dx/mag;
tempnodes[nearestId].dirY = dy/mag;
// do something when number of lanes doesn't agree
@ -464,7 +464,7 @@ CPathFind::PreparePathDataForType(uint8 type, CTempNode *tempnodes, CPathInfoFor
posy = (m_pathNodes[i].pos.y + m_pathNodes[j].pos.y)*0.5f;
dx = m_pathNodes[j].pos.x - m_pathNodes[i].pos.x;
dy = m_pathNodes[j].pos.y - m_pathNodes[i].pos.y;
mag = sqrt(dx*dx + dy*dy);
mag = Sqrt(dx*dx + dy*dy);
dx /= mag;
dy /= mag;
if(i < j){

View File

@ -1505,9 +1505,9 @@ void CReplay::ProcessLookAroundCam(void)
else
fAlphaAngleLookAroundCam = max(0.1f, min(1.5f, fAlphaAngleLookAroundCam + y_moved));
CVector camera_pt(
fDistanceLookAroundCam * sin(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * cos(fBetaAngleLookAroundCam) * cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * sin(fAlphaAngleLookAroundCam)
fDistanceLookAroundCam * Sin(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * Cos(fBetaAngleLookAroundCam) * Cos(fAlphaAngleLookAroundCam),
fDistanceLookAroundCam * Sin(fAlphaAngleLookAroundCam)
);
CVector focus = CVector(CameraFocusX, CameraFocusY, CameraFocusZ);
camera_pt += focus;