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anims done. ped fight hacked to compile
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@ -4363,14 +4363,18 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
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if (weaponType == WEAPONTYPE_BRASSKNUCKLE) {
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CPed* ped = params.m_pPed;
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uint32 fightMove = ped->m_curFightMove;
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if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
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// LCS:removed for now
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//if (fightMove == FIGHTMOVE_BACKLEFT || fightMove == FIGHTMOVE_STDPUNCH || fightMove == FIGHTMOVE_PUNCH ||
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if (
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ped->m_nPedState == PED_ATTACK) {
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CEntity* damageEntity = ped->m_pDamageEntity;
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if (!damageEntity)
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
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else if (damageEntity->GetType() != ENTITY_TYPE_PED)
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
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else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
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// LCS:removed for now
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//else if (((CPed*)damageEntity)->m_curFightMove != FIGHTMOVE_HITHEAD)
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else if(1)
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m_sQueueSample.m_nSampleIndex = m_anRandomTable[3] % 2 + SFX_HAMMER_HIT_1;
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else
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m_sQueueSample.m_nSampleIndex = SFX_HAMMER_HIT_1;
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