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m_nWantedLevel -> GetWantedLevel()
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@ -240,7 +240,7 @@ CAutomobile::ProcessControl(void)
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// Improve grip of vehicles in certain cases
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bool strongGrip1 = false;
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bool strongGrip2 = false;
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if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 &&
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if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 &&
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(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
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AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
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FindPlayerSpeed().Magnitude() > 0.3f){
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@ -474,7 +474,7 @@ CHeli::ProcessControl(void)
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// Shoot
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int shootTimeout;
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if (m_heliType == HELI_TYPE_RANDOM) {
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switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
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switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
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case 0:
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case 1:
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case 2: shootTimeout = 999999; break;
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