m_nWantedLevel -> GetWantedLevel()

This commit is contained in:
withmorten
2021-01-22 00:19:44 +01:00
parent a511d79bf0
commit 497e0b801f
17 changed files with 43 additions and 42 deletions

View File

@ -240,7 +240,7 @@ CAutomobile::ProcessControl(void)
// Improve grip of vehicles in certain cases
bool strongGrip1 = false;
bool strongGrip2 = false;
if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->m_nWantedLevel > 3 &&
if(FindPlayerVehicle() && this != FindPlayerVehicle() && FindPlayerPed()->m_pWanted->GetWantedLevel() > 3 &&
(AutoPilot.m_nCarMission == MISSION_RAMPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_RAMPLAYER_CLOSE ||
AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_FARAWAY || AutoPilot.m_nCarMission == MISSION_BLOCKPLAYER_CLOSE) &&
FindPlayerSpeed().Magnitude() > 0.3f){

View File

@ -474,7 +474,7 @@ CHeli::ProcessControl(void)
// Shoot
int shootTimeout;
if (m_heliType == HELI_TYPE_RANDOM) {
switch (FindPlayerPed()->m_pWanted->m_nWantedLevel) {
switch (FindPlayerPed()->m_pWanted->GetWantedLevel()) {
case 0:
case 1:
case 2: shootTimeout = 999999; break;