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m_nWantedLevel -> GetWantedLevel()
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@ -179,7 +179,7 @@ CCopPed::ClearPursuit(void)
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m_bZoneDisabled = false;
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ClearObjective();
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if (IsPedInControl()) {
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if (!m_pMyVehicle || wanted->m_nWantedLevel != 0) {
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if (!m_pMyVehicle || wanted->GetWantedLevel() != 0) {
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if (m_pMyVehicle && (m_pMyVehicle->GetPosition() - GetPosition()).MagnitudeSqr() < sq(5.0f)) {
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m_nLastPedState = PED_IDLE;
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SetSeek((CEntity*)m_pMyVehicle, 2.5f);
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@ -275,7 +275,7 @@ CCopPed::ScanForCrimes(void)
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if (!m_bIsInPursuit) {
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CPlayerPed *player = FindPlayerPed();
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if ((m_objective == OBJECTIVE_ENTER_CAR_AS_DRIVER || m_objective == OBJECTIVE_ENTER_CAR_AS_PASSENGER)
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&& player->m_pWanted->m_nWantedLevel == 0) {
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&& player->m_pWanted->GetWantedLevel() == 0) {
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if (player->m_pMyVehicle
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#ifdef FIX_BUGS
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@ -291,7 +291,7 @@ void
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CCopPed::CopAI(void)
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{
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CWanted *wanted = FindPlayerPed()->m_pWanted;
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int wantedLevel = wanted->m_nWantedLevel;
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int wantedLevel = wanted->GetWantedLevel();
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CPhysical *playerOrHisVeh = FindPlayerVehicle() ? (CPhysical*)FindPlayerVehicle() : (CPhysical*)FindPlayerPed();
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if (wanted->m_bIgnoredByEveryone || wanted->m_bIgnoredByCops) {
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@ -832,7 +832,7 @@ CPed::ProcessObjective(void)
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m_pMyVehicle->SetStatus(STATUS_PHYSICS);
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m_pMyVehicle->AutoPilot.m_nPrevRouteNode = 0;
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if (m_nPedType == PEDTYPE_COP) {
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->m_nWantedLevel * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = (FindPlayerPed()->m_pWanted->GetWantedLevel() * 0.1f + 0.6f) * (GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity);
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m_pMyVehicle->AutoPilot.m_nCarMission = CCarAI::FindPoliceCarMissionForWantedLevel();
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} else {
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m_pMyVehicle->AutoPilot.m_nCruiseSpeed = GAME_SPEED_TO_CARAI_SPEED * m_pMyVehicle->pHandling->Transmission.fMaxCruiseVelocity * 0.8f;
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@ -582,7 +582,7 @@ CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScree
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CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus);
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CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo);
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CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted;
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if (wantedInfo->m_nWantedLevel > 2) {
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if (wantedInfo->GetWantedLevel() > 2) {
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if (ms_nNumCop < wantedInfo->m_MaxCops && !playerInfo->m_pPed->bInVehicle
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&& (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles
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|| CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier
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