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misc stuff, mostly collision
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@ -114,18 +114,11 @@ DWORD _dwMemAvailVideo;
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DWORD &_dwOperatingSystemVersion = *(DWORD*)0x70F290;
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RwUInt32 &gGameState = *(RwUInt32*)0x8F5838;
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WRAPPER bool InitialiseGame(void) { EAXJMP(0x48E7E0); }
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WRAPPER const char *GetLevelSplashScreen(int32 number) { EAXJMP(0x48D750); }
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//
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void LoadingScreen(char const *msg1, char const *msg2, char const *screen);
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CSprite2d *LoadSplash(const char *name);
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enum eJoypadState
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{
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JOYPAD_UNUSED,
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JOYPAD_ATTACHED,
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JOYPAD_UNUSED,
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JOYPAD_ATTACHED,
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};
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struct tJoy
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