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misc stuff, mostly collision
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@ -1,8 +1,10 @@
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#include "common.h"
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#include "patcher.h"
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#include "Game.h"
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#include "Population.h"
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PedGroup *CPopulation::ms_pPedGroups = (PedGroup*)0x6E9248;
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bool &CPopulation::ms_bGivePedsWeapons = *(bool*)0x95CCF6;
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WRAPPER void CPopulation::UpdatePedCount(uint32, bool) { EAXJMP(0x4F5A60); }
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WRAPPER void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool) { EAXJMP(0x4F6200); }
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@ -14,4 +14,5 @@ public:
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static bool &ms_bGivePedsWeapons;
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static void UpdatePedCount(uint32, bool);
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static void DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool);
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};
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@ -165,6 +165,8 @@ void CReplay::Init(void)
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bDoLoadSceneWhenDone = false;
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}
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WRAPPER void CReplay::EmptyReplayBuffer(void) { EAXJMP(0x595BD0); }
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void CReplay::DisableReplays(void)
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{
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bReplayEnabled = false;
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@ -244,6 +244,7 @@ private:
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public:
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static void Init(void);
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static void EmptyReplayBuffer(void);
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static void DisableReplays(void);
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static void EnableReplays(void);
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static void Update(void);
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