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Menu borders and weapon fixes
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@ -3030,7 +3030,7 @@ CAutomobile::ProcessBuoyancy(void)
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void
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CAutomobile::DoDriveByShootings(void)
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{
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CAnimBlendAssociation *anim;
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CAnimBlendAssociation *anim = nil;
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CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
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if (playerInfo && !playerInfo->m_bDriveByAllowed)
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return;
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@ -930,7 +930,7 @@ CBoat::AddWakePoint(CVector point)
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void
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CBoat::DoDriveByShootings(void)
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{
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CAnimBlendAssociation *anim;
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CAnimBlendAssociation *anim = nil;
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CPlayerInfo* playerInfo = ((CPlayerPed*)this)->GetPlayerInfoForThisPlayerPed();
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if (playerInfo && !playerInfo->m_bDriveByAllowed)
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return;
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