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https://github.com/halpz/re3.git
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Menu borders and weapon fixes
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@ -433,10 +433,10 @@ struct CMenuScreen
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struct MenuTrapezoid
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{
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float topRight_x;
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float topRight_y;
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float topLeft_x;
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float topLeft_y;
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float topRight_x;
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float topRight_y;
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float bottomLeft_x;
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float bottomLeft_y;
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float bottomRight_x;
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@ -459,15 +459,48 @@ struct MenuTrapezoid
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float mult_bottomRight_y;
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MenuTrapezoid(float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4) {
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topRight_x = x1;
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topRight_y = y1;
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topLeft_x = x2;
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topLeft_y = y2;
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topLeft_x = x1;
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topLeft_y = y1;
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topRight_x = x2;
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topRight_y = y2;
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bottomLeft_x = x3;
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bottomLeft_y = y3;
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bottomRight_x = x4;
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bottomRight_y = y4;
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};
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void SaveCurrentCoors() {
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old_topLeft_x = topLeft_x;
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old_topLeft_y = topLeft_y;
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old_topRight_x = topRight_x;
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old_topRight_y = topRight_y;
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old_bottomLeft_x = bottomLeft_x;
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old_bottomLeft_y = bottomLeft_y;
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old_bottomRight_x = bottomRight_x;
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old_bottomRight_y = bottomRight_y;
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}
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void Translate(int delta) {
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bottomRight_x = delta * mult_bottomRight_x + old_bottomRight_x;
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bottomRight_y = delta * mult_bottomRight_y + old_bottomRight_y;
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bottomLeft_x = delta * mult_bottomLeft_x + old_bottomLeft_x;
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bottomLeft_y = delta * mult_bottomLeft_y + old_bottomLeft_y;
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topRight_x = delta * mult_topRight_x + old_topRight_x;
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topRight_y = delta * mult_topRight_y + old_topRight_y;
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topLeft_x = delta * mult_topLeft_x + old_topLeft_x;
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topLeft_y = delta * mult_topLeft_y + old_topLeft_y;
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}
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void UpdateMultipliers() {
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mult_bottomRight_x = (bottomRight_x - old_bottomRight_x) / 255.0f;
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mult_bottomRight_y = (bottomRight_y - old_bottomRight_y) / 255.0f;
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mult_bottomLeft_x = (bottomLeft_x - old_bottomLeft_x) / 255.0f;
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mult_bottomLeft_y = (bottomLeft_y - old_bottomLeft_y) / 255.0f;
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mult_topRight_x = (topRight_x - old_topRight_x) / 255.0f;
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mult_topRight_y = (topRight_y - old_topRight_y) / 255.0f;
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mult_topLeft_x = (topLeft_x - old_topLeft_x) / 255.0f;
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mult_topLeft_y = (topLeft_y - old_topLeft_y) / 255.0f;
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}
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};
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class CMenuManager
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@ -523,7 +556,7 @@ public:
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int32 m_nMouseTempPosX;
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int32 m_nMouseTempPosY;
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bool m_bGameNotLoaded;
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int8 m_3DProviderOnLastSaveLoad;
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int8 m_lastWorking3DAudioProvider;
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bool m_bFrontEnd_ReloadObrTxtGxt;
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int32 *pEditString;
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uint8 field_74[4];
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@ -625,7 +658,7 @@ public:
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void DrawControllerScreenExtraText(int, int, int);
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void DrawControllerSetupScreen();
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void DrawFrontEnd();
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void DrawBackground();
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void DrawBackground(bool transitionCall);
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void DrawPlayerSetupScreen();
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int FadeIn(int alpha);
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void FilterOutColorMarkersFromString(wchar*, CRGBA &);
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@ -656,6 +689,7 @@ public:
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void WaitForUserCD();
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int GetNumOptionsCntrlConfigScreens();
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int ConstructStatLine(int);
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void SwitchToNewScreen(int8);
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// New (not in function or inlined in the game)
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void ThingsToDoBeforeLeavingPage();
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