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some audio and part of CExplosion
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@ -85,6 +85,12 @@ CExplosion::GetExplosionType(uint8 id)
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return gaExplosion[id].m_ExplosionType;
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}
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bool
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CExplosion::DoesExplosionMakeSound(uint8 id)
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{
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return gaExplosion[id].m_bIsMakeSound;
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};
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CVector *
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CExplosion::GetExplosionPosition(uint8 id)
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{
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@ -92,14 +98,16 @@ CExplosion::GetExplosionPosition(uint8 id)
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}
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bool
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CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk)
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CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound)
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{
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const RwRGBA color = { 160, 160, 160, 255 };
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const RwRGBA colorGrenade = { 96, 96, 96, 255 };
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CVector pPosn;
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CVector posGround;
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RwRGBA colorMedium = colMedExpl;
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bool bDontExplode = false;
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const RwRGBA color = { 160, 160, 160, 255 };
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pPosn = pos;
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pPosn.z += 5.0f;
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#ifdef FIX_BUGS
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@ -129,6 +137,7 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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explosion.m_nIteration = 1;
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explosion.m_nActiveCounter = 1;
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explosion.m_bIsBoat = false;
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explosion.m_bIsMakeSound = true;
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explosion.m_nParticlesExpireTime = lifetime != 0 ? CTimer::GetTimeInMilliseconds() + lifetime : 0;
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switch (type)
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{
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@ -140,8 +149,13 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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posGround = pos;
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posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, nil);
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CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
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if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f)
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
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if (Distance(explosion.m_vecPosition, TheCamera.GetPosition()) < 40.0f) {
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uint8 tmp = CGeneral::GetRandomNumberInRange(0, 64) - 64;
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RwRGBA tmpColor = colorGrenade;
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tmpColor.green += tmp;
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tmpColor.blue += tmp;
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_vecPosition, CVector(0.0f, 0.0f, 0.0f), nil, 4.5f, tmpColor);
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}
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break;
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case EXPLOSION_MOLOTOV:
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{
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@ -151,18 +165,17 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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explosion.m_fPropagationRate = 0.5f;
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posGround = pos;
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bool found;
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posGround.z = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found);
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if (found) {
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float waterLevel;
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if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel)
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&& posGround.z < waterLevel
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&& waterLevel - 6.0f < posGround.z) // some subway/tunnels check?
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bDontExplode = true;
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else
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gFireManager.StartFire(posGround, 1.8f, false);
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}
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else
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float tmp = CWorld::FindGroundZFor3DCoord(posGround.x, posGround.y, posGround.z + 3.0f, &found);
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if (found)
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posGround.z = tmp;
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float waterLevel;
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if (CWaterLevel::GetWaterLevelNoWaves(posGround.x, posGround.y, posGround.z, &waterLevel)
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&& posGround.z < waterLevel && waterLevel - 6.0f < posGround.z) { // some subway/tunnels check?
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bDontExplode = true;
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} else if (found) {
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gFireManager.StartFire(posGround, 1.8f, false);
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}
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break;
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}
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case EXPLOSION_ROCKET:
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@ -186,60 +199,71 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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if (explosion.m_pVictimEntity->IsVehicle() && ((CVehicle*)explosion.m_pVictimEntity)->IsBoat())
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explosion.m_bIsBoat = true;
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CEventList::RegisterEvent(EVENT_EXPLOSION, EVENT_ENTITY_VEHICLE, explosion.m_pVictimEntity, nil, 1000);
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} else
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} else {
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CEventList::RegisterEvent(EVENT_EXPLOSION, pos, 1000);
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}
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if (explosion.m_pVictimEntity != nil && !explosion.m_bIsBoat) {
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int rn = (CGeneral::GetRandomNumber() & 1) + 2;
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for (int i = 0; i < rn; i++) {
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CParticle::AddParticle(PARTICLE_EXPLOSION_MEDIUM, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 3.5f, colMedExpl);
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, explosion.m_pVictimEntity->GetPosition(), CVector(0.0f, 0.0f, 0.0f), nil, 5.5f, color);
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}
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CVehicle *veh = (CVehicle*)explosion.m_pVictimEntity;
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int32 component = CAR_WING_LR;
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CVector componentPos;
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// miami leftover
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if (veh->IsBike())
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component = BIKE_FORKS_REAR;
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if (veh->IsComponentPresent(component)) {
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CVector componentPos;
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veh->GetComponentWorldPosition(component, componentPos);
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rn = (CGeneral::GetRandomNumber() & 1) + 1;
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if (veh->IsBike()) {
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veh->GetComponentWorldPosition(BIKE_FORKS_REAR, componentPos);
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} else if (veh->IsComponentPresent(CAR_BUMP_REAR) && veh->IsComponentPresent(CAR_WHEEL_LB)) { //mb it's another enum
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CVector tmpVec;
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veh->GetComponentWorldPosition(CAR_BUMP_REAR, componentPos);
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veh->GetComponentWorldPosition(CAR_WHEEL_LB, tmpVec);
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componentPos += tmpVec;
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componentPos /= 2.0f;
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} else if (veh->IsComponentPresent(CAR_BOOT)) {
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veh->GetComponentWorldPosition(CAR_BOOT, componentPos);
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}
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if (componentPos != nil) {
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int rn = (CGeneral::GetRandomNumber() & 1) + 1;
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for (int i = 0; i < rn; i++)
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CParticle::AddJetExplosion(componentPos, 1.4f, 0.0f);
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CParticle::AddJetExplosion(componentPos, (CGeneral::GetRandomNumber() & 7) / 7.0f + 1.5f, 0.5f);
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}
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}
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break;
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case EXPLOSION_HELI:
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case EXPLOSION_HELI2:
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explosion.m_fRadius = 6.0f;
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explosion.m_fPower = 300.0f;
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if (type == EXPLOSION_HELI2) {
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explosion.m_fRadius = 12.0f;
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explosion.m_fPower = 500.0f;
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} else {
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explosion.m_fRadius = 6.0f;
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explosion.m_fPower = 300.0f;
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}
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explosion.m_fStopTime = lifetime + CTimer::GetTimeInMilliseconds() + 750;
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explosion.m_fPropagationRate = 0.5f;
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explosion.m_fStartTime = CTimer::GetTimeInMilliseconds();
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for (int i = 0; i < 10; i++) {
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CVector randpos;
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uint8 x, y, z;
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
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randpos.x = CGeneral::GetRandomNumber();
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randpos.y = CGeneral::GetRandomNumber();
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randpos.z = CGeneral::GetRandomNumber();
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randpos -= CVector(128, 128, 128);
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randpos /= 20.0f;
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randpos += pos;
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CParticle::AddParticle(PARTICLE_EXPLOSION_MFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 2.5f, color);
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
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randpos.x = CGeneral::GetRandomNumber();
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randpos.y = CGeneral::GetRandomNumber();
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randpos.z = CGeneral::GetRandomNumber();
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randpos -= CVector(128, 128, 128);
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randpos /= 20.0f;
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randpos += pos;
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CParticle::AddParticle(PARTICLE_EXPLOSION_LFAST, randpos, CVector(0.0f, 0.0f, 0.0f), nil, 5.0f, color);
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = pos + CVector(x - 128, y - 128, z - 128) / 20.0f;
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randpos.x = CGeneral::GetRandomNumber();
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randpos.y = CGeneral::GetRandomNumber();
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randpos.z = CGeneral::GetRandomNumber();
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randpos -= CVector(128, 128, 128);
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randpos /= 20.0f;
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randpos += pos;
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CParticle::AddJetExplosion(randpos, 1.4f, 3.0f);
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}
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@ -262,13 +286,10 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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explosion.m_fPropagationRate = 0.5f;
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for (int i = 0; i < 6; i++) {
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CVector randpos;
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uint8 x, y, z;
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x = CGeneral::GetRandomNumber();
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y = CGeneral::GetRandomNumber();
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z = CGeneral::GetRandomNumber();
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randpos = CVector(x - 128, y - 128, z - 128);
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randpos.x = CGeneral::GetRandomNumber();
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randpos.y = CGeneral::GetRandomNumber();
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randpos.z = CGeneral::GetRandomNumber();
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randpos -= CVector(128, 128, 128);
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randpos.x /= 50.0f;
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randpos.y /= 50.0f;
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randpos.z /= 25.0f;
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@ -300,7 +321,11 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z + 4.0f, nil); // BUG? result is unused
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CEventList::RegisterEvent(EVENT_EXPLOSION, posGround, 250);
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break;
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default:
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debug("Undefined explosion type, AddExplosion, Explosion.cpp");
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break;
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}
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if (bDontExplode) {
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explosion.m_nIteration = 0;
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return false;
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@ -309,8 +334,12 @@ CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionT
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if (explosion.m_fPower != 0.0f && explosion.m_nParticlesExpireTime == 0)
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CWorld::TriggerExplosion(pos, explosion.m_fRadius, explosion.m_fPower, culprit, (type == EXPLOSION_ROCKET || type == EXPLOSION_CAR_QUICK || type == EXPLOSION_MINE || type == EXPLOSION_BARREL || type == EXPLOSION_TANK_GRENADE || type == EXPLOSION_HELI_BOMB));
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TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z);
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CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z);
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if (type == EXPLOSION_MOLOTOV) {
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TheCamera.CamShake(0.2f, pos.x, pos.y, pos.z);
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} else {
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TheCamera.CamShake(0.6f, pos.x, pos.y, pos.z);
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CPad::GetPad(0)->StartShake_Distance(300, 128, pos.x, pos.y, pos.z);
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}
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return true;
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}
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@ -30,10 +30,11 @@ class CExplosion
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float m_fStopTime;
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uint8 m_nIteration;
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uint8 m_nActiveCounter;
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bool m_bIsBoat;
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bool m_bIsMakeSound;
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float m_fStartTime;
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uint32 m_nParticlesExpireTime;
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float m_fPower;
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bool m_bIsBoat;
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float m_fZshift;
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public:
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static void Initialise();
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@ -43,8 +44,8 @@ public:
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static void ResetExplosionActiveCounter(uint8 id);
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static uint8 GetExplosionType(uint8 id);
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static CVector *GetExplosionPosition(uint8 id);
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// TODO(MIAMI): that new parameter
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool unk = true);
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static bool DoesExplosionMakeSound(uint8 id); //done
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static bool AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32 lifetime, bool isMakeSound = true); //done(new parametr in android ver is fix for one mission)
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static void Update();
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static bool TestForExplosionInArea(eExplosionType type, float x1, float x2, float y1, float y2, float z1, float z2);
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static void RemoveAllExplosionsInArea(CVector pos, float radius);
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