More audio windows

This commit is contained in:
Filip Gawin
2019-09-26 20:47:04 +02:00
parent d2941b0368
commit 47d2cf6c0a
3 changed files with 987 additions and 51 deletions

File diff suppressed because it is too large Load Diff

View File

@ -239,7 +239,7 @@ struct Crime {
int32 type;
CVector position;
uint16 timer;
uint16 b;
uint16 gap;
};
static_assert(sizeof(Crime) == 20, "Crime: error ");
@ -282,12 +282,11 @@ public:
int32 m_nFireAudioEntity;
int32 m_nWaterCannonEntity;
int32 m_nPoliceChannelEntity;
uint8 stuff[239];
uint8 unk1;
int32 crimesSamples[60];
uint8 policeChannelTimer;
uint8 unk3;
uint8 policeChannelTimerSeconds;
uint8 policeChannelCounterSeconds;
uint8 unk5;
uint8 gap30;
Crime crimes[10];
int32 m_nFrontEndEntity;
int32 m_nCollisionEntity;
@ -447,7 +446,7 @@ public:
void PlayLoadedMissionAudio(); /// ok
void PlayOneShot(int32 index, int16 sound, float vol); // to do (need testing)
uint32 PlaySuspectLastSeen(float x, float y, float z); // todo
void PlaySuspectLastSeen(float x, float y, float z); // todo cleanup and hook
void PlayerJustGotInCar() const; /// ok
void PlayerJustLeftCar() const; /// ok
void PostInitialiseGameSpecificSetup(); /// ok
@ -552,14 +551,14 @@ public:
void SetSpeakerConfig(int32 conf) const;
void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok
void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok
bool SetupCrimeReport(); // todo
bool SetupCrimeReport(); // todo cleanup and hook
bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo
bool SetupJumboFlySound(uint8 emittingVol); /// ok
bool SetupJumboRumbleSound(uint8 emittingVol); /// ok
bool SetupJumboTaxiSound(uint8 vol); /// ok
bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok
void SetupPedComments(cPedParams *params, uint32 sound); /// ok
void SetupSuspectLastSeenReport(); // todo
void SetupSuspectLastSeenReport(); // todo cleanup and hook
void Terminate();
void TranslateEntity(CVector *v1, CVector *v2) const;