Port cmake improvements to miami

This commit is contained in:
Filip Gawin
2021-01-13 12:45:10 +01:00
parent 1b55a9956f
commit 4741afd2cf
5 changed files with 237 additions and 181 deletions

View File

@ -1,44 +1,82 @@
cmake_minimum_required(VERSION 3.8)
project(reVC C CXX)
set(EXECUTABLE reVC)
set(PROJECT REVC)
project(${EXECUTABLE} C CXX)
list(APPEND CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake")
if(WIN32)
set(REVC_AUDIOS "NULL" "OAL" "MSS")
set(${PROJECT}_AUDIOS "OAL" "MSS")
else()
set(REVC_AUDIOS "NULL" "OAL")
set(${PROJECT}_AUDIOS "OAL")
endif()
set(REVC_AUDIO "OAL" CACHE STRING "Audio")
set(${PROJECT}_AUDIO "OAL" CACHE STRING "Audio")
set_property(CACHE REVC_AUDIO PROPERTY STRINGS ${REVC_AUDIOS})
message(STATUS "REVC_AUDIO = ${REVC_AUDIO} (choices=${REVC_AUDIOS})")
set("REVC_AUDIO_${REVC_AUDIO}" ON)
if(NOT REVC_AUDIO IN_LIST REVC_AUDIOS)
message(FATAL_ERROR "Illegal REVC_AUDIO=${REVC_AUDIO}")
option(${PROJECT}_WITH_OPUS "Build ${EXECUTABLE} with opus support" OFF)
option(${PROJECT}_WITH_LIBSNDFILE "Build ${EXECUTABLE} with libsndfile (instead of internal decoder)" OFF)
set_property(CACHE ${PROJECT}_AUDIO PROPERTY STRINGS ${${PROJECT}_AUDIOS})
message(STATUS "${PROJECT}_AUDIO = ${${PROJECT}_AUDIO} (choices=${${PROJECT}_AUDIOS})")
set("${PROJECT}_AUDIO_${${PROJECT}_AUDIO}" ON)
if(NOT ${PROJECT}_AUDIO IN_LIST ${PROJECT}_AUDIOS)
message(FATAL_ERROR "Illegal ${PROJECT}_AUDIO=${${PROJECT}_AUDIO}")
endif()
if(REVC_INSTALL)
include(GNUInstallDirs)
set(REVC_INSTALL_INCLUDEDIR "${CMAKE_INSTALL_INCLUDEDIR}/reVC")
option(${PROJECT}_VENDORED_LIBRW "Use vendored librw" ON)
if(${PROJECT}_VENDORED_LIBRW)
add_subdirectory(vendor/librw)
else()
find_package(librw REQUIRED)
endif()
add_subdirectory("vendor/librw")
add_subdirectory(src)
if(REVC_INSTALL)
include(CMakePackageConfigHelpers)
configure_package_config_file(reVC-config.cmake.in reVC-config.cmake
INSTALL_DESTINATION "${CMAKE_INSTALL_PREFIX}"
)
install(
FILES "${CMAKE_CURRENT_BINARY_DIR}/reVC-config.cmake"
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
install(
EXPORT reVC-targets
DESTINATION "${CMAKE_INSTALL_LIBDIR}/cmake/${PROJECT_NAME}"
)
if(${PROJECT}_INSTALL)
install(DIRECTORY gamefiles/ DESTINATION ".")
if(LIBRW_PLATFORM_NULL)
set(platform "-null")
elseif(LIBRW_PLATFORM_PS2)
set(platform "-ps2")
elseif(LIBRW_PLATFORM_GL3)
if(LIBRW_GL3_GFXLIB STREQUAL "GLFW")
set(platform "-gl3-glfw")
else()
set(platform "-gl3-sdl2")
endif()
elseif(LIBRW_PLATFORM_D3D9)
set(platform "-d3d9")
endif()
if(${PROJECT}_AUDIO_OAL)
set(audio "-oal")
elseif(${PROJECT}_AUDIO_MSS)
set(audio "-mss")
endif()
if(${PROJECT}_WITH_OPUS)
set(audio "${audio}-opus")
endif()
if(NOT LIBRW_PLATFORM_PS2)
if(WIN32)
set(os "-win")
elseif(APPLE)
set(os "-apple")
elseif(UNIX)
set(os "-linux")
else()
set(compiler "-UNK")
message(WARNING "Unknown os. Created cpack package will be wrong. (override using cpack -P)")
endif()
endif()
include(CMakeCPack.cmake)
set(CPACK_PACKAGE_NAME "${PROJECT_NAME}${platform}${audio}${os}${compiler}")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "GTA III reversed")
set(CPACK_PACKAGE_VENDOR "GTAModding")
# FIXME: missing license (https://github.com/GTAmodding/re3/issues/794)
# set(CPACK_PACKAGE_DESCRIPTION_FILE "${PROJECT_SOURCE_DIR}/LICENSE")
# set(CPACK_RESOURCE_FILE_LICENSE "${PROJECT_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
set(CPACK_SOURCE_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
set(CPACK_PACKAGE_FILE_NAME "${CPACK_PACKAGE_NAME}")
set(CPACK_GENERATOR "TXZ")
include(CPack)
endif()