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@ -130,6 +130,8 @@ uint32 CHud::m_LastTimeEnergyLost;
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CSprite2d CHud::Sprites[NUM_HUD_SPRITES];
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wchar* CHud::gLastPrintForeverString;
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struct
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{
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const char *name;
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@ -118,6 +118,8 @@ public:
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static uint32 m_LastWeapon;
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static uint32 m_LastTimeEnergyLost;
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static wchar* gLastPrintForeverString;
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public:
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static void Draw();
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static void DrawAfterFade();
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