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@ -277,6 +277,16 @@ public:
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uint32 InputHowLongAgo(void);
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void SetDrunkInputDelay(int32 delay) { DrunkDrivingBufferUsed = delay; }
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// TODO(LCS): properly, this is just to get some estimation for script
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int16 GetOddJobTrigger() { return GetRightShockJustDown(); }
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int16 GuiLeft() { return GetAnaloguePadLeft() || GetDPadLeftJustDown(); }
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int16 GuiRight() { return GetAnaloguePadRight() || GetDPadRightJustDown(); }
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int16 GuiUp() { return GetAnaloguePadUp() || GetDPadUpJustDown(); }
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int16 GuiDown() { return GetAnaloguePadDown() || GetDPadDownJustDown(); }
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int16 GuiSelect() { return GetSelect(); }
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int16 GuiBack() { return GetStart(); }
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int16 GetSkipCutscene() { return GetCrossJustDown(); }
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#ifdef XINPUT
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void AffectFromXinput(uint32 pad);
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#endif
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@ -1129,6 +1129,7 @@ void CRadar::SetRadarMarkerState(int32 counter, bool flag)
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}
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void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
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/*
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float f1 = radius * 1.4f;
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float f2 = radius * 0.5f;
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CVector p1, p2;
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@ -1148,6 +1149,7 @@ void CRadar::ShowRadarMarker(CVector pos, uint32 color, float radius) {
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p1 = pos - TheCamera.GetRight()*f1;
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p2 = pos - TheCamera.GetRight()*f2;
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CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color, color);
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*/
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}
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void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint8 red, uint8 green, uint8 blue, uint8 alpha)
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@ -1275,7 +1275,7 @@ RenderScene(void)
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void
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RenderDebugShit(void)
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{
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CTheScripts::RenderTheScriptDebugLines();
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//CTheScripts::RenderTheScriptDebugLines();
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#ifndef FINAL
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if(gbShowCollisionLines)
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CRenderer::RenderCollisionLines();
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