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Store all settings in .INI
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@ -123,7 +123,7 @@ void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMe
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option.m_TargetMenu = targetMenu;
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}
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void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName, bool disableIfGameLoaded)
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void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat, const char* saveKey, bool disableIfGameLoaded)
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{
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int8 screenOptionOrder = RegisterNewOption();
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@ -139,13 +139,14 @@ void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 n
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option.m_CFOSelect->displayedValue = *var;
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option.m_CFOSelect->lastSavedValue = *var;
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}
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option.m_CFOSelect->save = saveName;
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option.m_CFOSelect->saveCat = saveCat;
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option.m_CFOSelect->save = saveKey;
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option.m_CFOSelect->onlyApplyOnEnter = onlyApplyOnEnter;
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option.m_CFOSelect->changeFunc = changeFunc;
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option.m_CFOSelect->disableIfGameLoaded = disableIfGameLoaded;
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}
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void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName)
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void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat, const char* saveKey)
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{
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int8 screenOptionOrder = RegisterNewOption();
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@ -156,7 +157,8 @@ void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc drawFunc, int8 *var,
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option.m_CFODynamic->drawFunc = drawFunc;
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option.m_CFODynamic->buttonPressFunc = buttonPressFunc;
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option.m_CFODynamic->value = var;
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option.m_CFODynamic->save = saveName;
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option.m_CFODynamic->saveCat = saveCat;
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option.m_CFODynamic->save = saveKey;
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}
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uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight,
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@ -82,10 +82,10 @@ uint8 GetNumberOfMenuOptions(int screen);
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void FrontendOptionSetCursor(int screen, int8 option, bool overwrite = false);
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// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to saveName param. obv), otherwise pass nil/0
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// var is optional in AddDynamic, enables you to save them in an INI file(also needs passing char array to and saveCat saveKey param. obv), otherwise pass nil/0
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void FrontendOptionAddBuiltinAction(const char* gxtKey, int action, int targetMenu = MENUPAGE_NONE, int saveSlot = SAVESLOT_NONE);
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void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveName = nil, bool disableIfGameLoaded = false);
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void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveName = nil);
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void FrontendOptionAddSelect(const char* gxtKey, const char** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, const char* saveCat = nil, const char* saveKey = nil, bool disableIfGameLoaded = false);
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void FrontendOptionAddDynamic(const char* gxtKey, DrawFunc rightTextDrawFunc, int8 *var, ButtonPressFunc buttonPressFunc, const char* saveCat = nil, const char* saveKey = nil);
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uint8 FrontendScreenAdd(const char* gxtKey, eMenuSprites sprite, int prevPage, int columnWidth, int headerHeight, int lineHeight, int8 font, float fontScaleX, float fontScaleY, int8 alignment, bool showLeftRightHelper, ReturnPrevPageFunc returnPrevPageFunc = nil);
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#endif
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