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bug fixes
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@ -9,6 +9,8 @@
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WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }
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WRAPPER void CObject::DeleteAllTempObjectInArea(CVector, float) { EAXJMP(0x4BBED0); }
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WRAPPER void CObject::Init(void) { EAXJMP(0x4BAEC0); }
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WRAPPER void CObject::ProcessControl(void) { EAXJMP(0x4BB040); }
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WRAPPER void CObject::Teleport(CVector) { EAXJMP(0x4BBDA0); }
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int16 &CObject::nNoTempObjects = *(int16*)0x95CCA2;
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int16 &CObject::nBodyCastHealth = *(int16*)0x5F7D4C; // 1000
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@ -71,6 +71,8 @@ public:
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CObject(int32, bool);
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~CObject(void);
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void ProcessControl(void);
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void Teleport(CVector);
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void Render(void);
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bool SetupLighting(void);
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void RemoveLighting(bool reset);
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