CVarConsole

This commit is contained in:
Sergeanur
2021-01-02 11:38:54 +02:00
parent e7c46ac658
commit 42e4a068bb
20 changed files with 1009 additions and 10 deletions

View File

@ -22,10 +22,14 @@
#include "Script.h"
#include "Replay.h"
#include "PedPlacement.h"
#include "VarConsole.h"
#define PAD_MOVE_TO_GAME_WORLD_MOVE 60.0f
bool CPlayerPed::bDontAllowWeaponChange;
#ifndef MASTER
bool CPlayerPed::bDebugPlayerInfo;
#endif
const uint32 CPlayerPed::nSaveStructSize =
#ifdef COMPATIBLE_SAVES
@ -182,6 +186,11 @@ CPlayerPed::SetupPlayerPed(int32 index)
CWorld::Add(player);
player->m_wepAccuracy = 100;
#ifndef MASTER
VarConsole.Add("Debug PlayerPed", &CPlayerPed::bDebugPlayerInfo, true);
VarConsole.Add("Tweak Vehicle Handling", &CVehicle::m_bDisplayHandlingInfo, true);
#endif
}
// --MIAMI: Done

View File

@ -46,6 +46,9 @@ public:
unsigned int m_nLastBusFareCollected;
static bool bDontAllowWeaponChange;
#ifndef MASTER
static bool bDebugPlayerInfo;
#endif
CPlayerPed();
~CPlayerPed();