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started making frontend accurate to game
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@ -20,9 +20,9 @@ WRAPPER void cDMAudio::PlayFrontEndSound(uint32, uint32) { EAXJMP(0x57CC20); }
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WRAPPER void cDMAudio::PlayFrontEndTrack(uint32, uint32) { EAXJMP(0x57CC80); }
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WRAPPER void cDMAudio::StopFrontEndTrack() { EAXJMP(0x57CCB0); }
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WRAPPER void cDMAudio::PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float) { EAXJMP(0x57C840); }
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WRAPPER void cDMAudio::SetMusicMasterVolume(int8) { EAXJMP(0x57C8C0); }
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WRAPPER void cDMAudio::SetEffectsMasterVolume(int8) { EAXJMP(0x57C890); }
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WRAPPER int8 cDMAudio::SetCurrent3DProvider(int8) { EAXJMP(0x57C9B0); }
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WRAPPER void cDMAudio::SetMusicMasterVolume(uint8) { EAXJMP(0x57C8C0); }
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WRAPPER void cDMAudio::SetEffectsMasterVolume(uint8) { EAXJMP(0x57C890); }
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WRAPPER uint8 cDMAudio::SetCurrent3DProvider(uint8) { EAXJMP(0x57C9B0); }
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WRAPPER int32 cDMAudio::SetSpeakerConfig(int32) { EAXJMP(0x57C9D0); }
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WRAPPER int32 cDMAudio::GetRadioInCar() { EAXJMP(0x57CE40); }
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@ -192,9 +192,9 @@ public:
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void PlayFrontEndTrack(uint32, uint32);
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void StopFrontEndTrack();
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void PlayOneShot(int32 audioentity, uint16 sound/*eSound*/, float);
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void SetMusicMasterVolume(int8);
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void SetEffectsMasterVolume(int8);
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int8 SetCurrent3DProvider(int8);
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void SetMusicMasterVolume(uint8);
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void SetEffectsMasterVolume(uint8);
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uint8 SetCurrent3DProvider(uint8);
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int32 SetSpeakerConfig(int32);
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int32 GetRadioInCar(void);
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void SetEffectsFadeVol(uint8);
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