Merge branch 'miami' of https://github.com/GTAmodding/re3 into miami

This commit is contained in:
Roman Masanin
2020-10-12 13:42:57 +03:00
67 changed files with 2558 additions and 1039 deletions

View File

@ -24,12 +24,17 @@ float
CDraw::CalculateAspectRatio(void)
{
if (FrontEndMenuManager.m_PrefsUseWideScreen) {
#ifdef ASPECT_RATIO_SCALE
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ?
(5.f / 3.f) * (SCREEN_WIDTH / SCREEN_HEIGHT) / (16.f / 9.f) :
5.f / 3.f; // It's used on theatrical showings according to Wiki
else
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
if (TheCamera.m_WideScreenOn)
CDraw::ms_fAspectRatio = 5.f / 3.f; // It's used on theatrical showings according to Wiki
else
#ifdef ASPECT_RATIO_SCALE
CDraw::ms_fAspectRatio = FrontEndMenuManager.m_PrefsUseWideScreen == AR_AUTO ? SCREEN_WIDTH / SCREEN_HEIGHT : 16.f / 9.f;
#else
CDraw::ms_fAspectRatio = 16.f / 9.f;
#endif
} else if (TheCamera.m_WideScreenOn) {

View File

@ -1358,7 +1358,7 @@ CEscalator::Update(void) {
if (m_pSteps[i]) {
m_pSteps[i]->SetPosition(m_pos1);
CWorld::Add(m_pSteps[i]);
m_pSteps[i]->ObjectCreatedBy = ESCALATOR_OBJECT;
m_pSteps[i]->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
}
}
}
@ -1713,4 +1713,4 @@ void CScriptPaths::Save_ForReplay(void) {
g_pScriptPathObjects[6 * i + j] = aArray[i].m_pObjects[j];
}
}
}
}

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@ -5,6 +5,46 @@
#include "Font.h"
#include "Timer.h"
void
AsciiToUnicode(const char *src, wchar *dst)
{
while((*dst++ = (unsigned char)*src++) != '\0');
}
void
UnicodeStrcat(wchar *dst, wchar *append)
{
UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append);
}
void
UnicodeStrcpy(wchar *dst, const wchar *src)
{
while((*dst++ = *src++) != '\0');
}
int
UnicodeStrlen(const wchar *str)
{
int len;
for(len = 0; *str != '\0'; len++, str++);
return len;
}
void
UnicodeMakeUpperCase(wchar *dst, const wchar *src) //idk what to do with it, seems to be incorrect implementation by R*
{
while (*src != '\0') {
if (*src < 'a' || *src > 'z')
*dst = *src;
else
*dst = *src - 32;
dst++;
src++;
}
*dst = '\0';
}
CFontDetails CFont::Details;
int16 CFont::NewLine;
CSprite2d CFont::Sprite[MAX_FONTS];
@ -1102,6 +1142,7 @@ CFont::ParseToken(wchar *s)
switch(*s){
case 'B':
Details.bBold = !Details.bBold;
break;
case 'N':
case 'n':
NewLine = 1;
@ -1109,7 +1150,7 @@ CFont::ParseToken(wchar *s)
case 'b': SetColor(CRGBA(27, 89, 130, 255)); Details.anonymous_23 = true; break;
case 'f':
Details.bFlash = !Details.bFlash;
if (Details.bFlash)
if (!Details.bFlash)
Details.color.a = 255;
break;
case 'g': SetColor(CRGBA(255, 150, 225, 255)); Details.anonymous_23 = true; break;

View File

@ -1,5 +1,11 @@
#pragma once
void AsciiToUnicode(const char *src, wchar *dst);
void UnicodeStrcpy(wchar *dst, const wchar *src);
void UnicodeStrcat(wchar *dst, wchar *append);
int UnicodeStrlen(const wchar *str);
void UnicodeMakeUpperCase(wchar *dst, const wchar *src);
struct CFontDetails
{
CRGBA color;

File diff suppressed because it is too large Load Diff

View File

@ -1,6 +1,11 @@
#pragma once
#include "Sprite2d.h"
#define HELP_MSG_LENGTH 256
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
enum eItems
{
ITEM_NONE = -1,
@ -31,41 +36,29 @@ enum eFadeOperation
enum eSprites
{
HUD_FIST,
HUD_BAT,
HUD_PISTOL,
HUD_UZI,
HUD_SHOTGUN,
HUD_AK47,
HUD_M16,
HUD_SNIPER,
HUD_ROCKET,
HUD_FLAME,
HUD_MOLOTOV,
HUD_GRENADE,
HUD_DETONATOR,
HUD_RADARDISC = 15,
HUD_PAGER = 16,
HUD_SITESNIPER = 20,
HUD_SITEROCKET = 41,
HUD_RADARDISC = 50,
HUD_SITESNIPER = 63,
HUD_SITEM16,
HUD_SITEROCKET,
NUM_HUD_SPRITES,
HUD_SITELASER,
HUD_LASERDOT,
HUD_VIEWFINDER,
HUD_BLEEDER,
NUM_HUD_SPRITES = 69,
};
#define HUD_TEXT_SCALE_X 0.7f
#define HUD_TEXT_SCALE_Y 1.25f
class CHud
{
public:
static CSprite2d Sprites[NUM_HUD_SPRITES];
static wchar m_HelpMessage[256];
static wchar m_LastHelpMessage[256];
static wchar m_HelpMessage[HELP_MSG_LENGTH];
static wchar m_LastHelpMessage[HELP_MSG_LENGTH];
static uint32 m_HelpMessageState;
static uint32 m_HelpMessageTimer;
static int32 m_HelpMessageFadeTimer;
static wchar m_HelpMessageToPrint[256];
static float &m_HelpMessageDisplayTime;
static float m_fHelpMessageTime;
static wchar m_HelpMessageToPrint[HELP_MSG_LENGTH];
static float m_HelpMessageDisplayTime;
static bool m_HelpMessageDisplayForever;
static bool m_HelpMessageQuick;
static uint32 m_ZoneState;
static int32 m_ZoneFadeTimer;
@ -86,16 +79,16 @@ public:
static wchar m_BigMessage[6][128];
static int16 m_ItemToFlash;
static bool m_HideRadar;
static int32 m_DrawClock;
static int32 m_ClockState;
// These aren't really in CHud
static float BigMessageInUse[6];
static float BigMessageAlpha[6];
static float BigMessageX[6];
static float OddJob2OffTimer;
static bool CounterOnLastFrame;
static bool CounterOnLastFrame[NUMONSCREENCOUNTERS];
static float OddJob2XOffset;
static uint16 CounterFlashTimer;
static uint16 CounterFlashTimer[NUMONSCREENCOUNTERS];
static uint16 OddJob2Timer;
static bool TimerOnLastFrame;
static int16 OddJob2On;
@ -121,6 +114,8 @@ public:
static uint32 m_LastDisplayScore;
static uint32 m_LastWanted;
static uint32 m_LastWeapon;
static uint32 m_LastTimeEnergyLost;
public:
static void Draw();
@ -131,8 +126,8 @@ public:
#endif
static void Initialise();
static void ReInitialise();
static void SetBigMessage(wchar *message, int16 style);
static void SetHelpMessage(wchar *message, bool quick);
static void SetBigMessage(wchar *message, uint16 style);
static void SetHelpMessage(wchar *message, bool quick, bool displayForever = false);
static bool IsHelpMessageBeingDisplayed(void);
static void SetMessage(wchar *message);
static void SetPagerMessage(wchar *message);

View File

@ -366,6 +366,12 @@ COcclusion::ProcessBeforeRendering(void)
}
NumActiveOccluders--;
i--;
// Taken from Mobile!
#ifdef FIX_BUGS
if (i == -1) {
i = 0;
}
#endif
}
}
}
@ -481,4 +487,4 @@ void COcclusion::Render() {
DefinedState();
}
#endif
#endif

View File

@ -1220,8 +1220,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_HEATHAZE || psystem->m_Type == PARTICLE_HEATHAZE_IN_DIST )
{
#ifdef FIX_BUGS
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
#endif
vecMoveStep.x = Sin(nSinCosIndex);
vecMoveStep.y = Sin(nSinCosIndex);
@ -1233,8 +1236,11 @@ void CParticle::Update()
if ( psystem->m_Type == PARTICLE_BEASTIE )
{
#ifdef FIX_BUGS
int32 nSinCosIndex = (int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) + SIN_COS_TABLE_SIZE) % SIN_COS_TABLE_SIZE;
#else
int32 nSinCosIndex = int32(DEGTORAD((float)particle->m_nRotation) * float(SIN_COS_TABLE_SIZE) / TWOPI) % SIN_COS_TABLE_SIZE;
#endif
particle->m_vecVelocity.x = 0.50f * Cos(nSinCosIndex);
particle->m_vecVelocity.y = Cos(nSinCosIndex);
particle->m_vecVelocity.z = 0.25f * Sin(nSinCosIndex);
@ -1750,7 +1756,11 @@ void CParticle::Update()
}
if ( particle->m_nRotationStep != 0 )
#ifdef FIX_BUGS
particle->m_nRotation = CGeneral::LimitAngle(particle->m_nRotation + particle->m_nRotationStep);
#else
particle->m_nRotation += particle->m_nRotationStep;
#endif
if ( particle->m_fCurrentZRadius != 0.0f )
{
@ -2403,7 +2413,7 @@ void CParticle::HandleShootableBirdsStuff(CEntity *entity, CVector const&camPos)
{
float fHeadingRad = entity->GetForward().Heading();
float fHeading = RADTODEG(fHeadingRad);
float fBirdAngle = Cos(DEGTORAD(1.5f));
float fBirdAngle = ::Cos(DEGTORAD(1.5f));
tParticleSystemData *psystem = &mod_ParticleSystemManager.m_aParticles[PARTICLE_BIRD_FRONT];
CParticle *particle = psystem->m_pParticles;

View File

@ -77,9 +77,13 @@ void CWaterCannon::Update_OncePerFrame(int16 index)
}
}
int32 extinguishingPoint = CGeneral::GetRandomNumber() & (NUM_SEGMENTPOINTS - 1);
if ( m_abUsed[extinguishingPoint] )
gFireManager.ExtinguishPoint(m_avecPos[extinguishingPoint], 3.0f);
for ( int32 i = 0; i < NUM_SEGMENTPOINTS; i++ )
{
if ( m_abUsed[i] && gFireManager.ExtinguishPointWithWater(m_avecPos[i], 4.0f) )
{
break;
}
}
if ( ((index + CTimer::GetFrameCounter()) & 3) == 0 )
PushPeds();

View File

@ -0,0 +1,267 @@
#include "WaterCreatures.h"
#include "ModelIndices.h"
#include "World.h"
#include "WaterLevel.h"
#include "Camera.h"
#include "PlayerPed.h"
#include "config.h"
#include "General.h"
int CWaterCreatures::nNumActiveSeaLifeForms;
CWaterCreature CWaterCreatures::aWaterCreatures[NUM_WATER_CREATURES];
struct WaterCreatureProperties aProperties[65] = {
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_JELLYFISH, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_JELLYFISH01, 0.01f, 2.2f, 0.0005f, 3.5f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_TURTLE, 0.01f, 2.0f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_DOLPHIN, 0.03f, 1.5f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_SHARK, 0.03f, 0.4f, 0.0005f, 4.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH1SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH2SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH2S, 0.04f, 1.5f, 0.0008f, 3.0f },
{ &MI_FISH3SINGLE, 0.04f, 3.0f, 0.0008f, 3.0f },
{ &MI_FISH3S, 0.04f, 1.5f, 0.0008f, 3.0f },
};
CWaterCreature::CWaterCreature() {
Free();
}
CWaterCreature::~CWaterCreature() {
//looks like unused
}
void CWaterCreature::Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
this->m_pObj = pObj;
this->m_fRightMult = fRightMult;
this->m_fZTurnSpeed = fZTurnSpeed;
this->m_fWaterDepth = fWaterDepth;
this->m_alpha = alpha;
this->m_state = state;
}
void CWaterCreature::Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state) {
CWaterCreature::Initialise(pObj, fRightMult, fZTurnSpeed, fWaterDepth, alpha, state);
}
void CWaterCreature::Free() {
CWaterCreature::Initialise(nil, 0.0f, 0.0f, 0.0f, 0, WATER_CREATURE_DISABLED);
}
CWaterCreature *CWaterCreatures::GetFishStructSlot() {
for (int i = 0; i < NUM_WATER_CREATURES; i++)
if (aWaterCreatures[i].m_state == WATER_CREATURE_DISABLED)
return &aWaterCreatures[i];
return nil;
}
CObject *CWaterCreatures::CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle) {
if (CObject::nNoTempObjects >= 40)
return nil;
CObject *pObj = new CObject(modelID, true);
if (!pObj) return nil;
pObj->GetMatrix().GetPosition() = pos;
pObj->GetMatrix().UpdateRW();
pObj->m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, 0.0f);
pObj->GetMatrix().SetRotateZOnly(DEGTORAD(zRotAngle));
pObj->GetMatrix().UpdateRW();
pObj->ObjectCreatedBy = CONTROLLED_SUB_OBJECT;
pObj->bIsStatic = false;
if (pObj->ObjectCreatedBy == TEMP_OBJECT) {
CObject::nNoTempObjects++;
pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 60000;
}
pObj->bTouchingWater = true;
pObj->bUnderwater = true;
CWorld::Add(pObj);
return pObj;
}
bool CWaterCreatures::IsSpaceForMoreWaterCreatures() {
return nNumActiveSeaLifeForms < NUM_WATER_CREATURES;
}
float CWaterCreatures::CalculateFishHeading(CVector const& pos1, CVector const& pos2) {
CVector delta = pos1 - pos2;
delta.Normalise();
return Atan2(-delta.x, delta.y);
}
void CWaterCreatures::CreateOne(CVector const& pos, int32 modelID) {
if (!IsSpaceForMoreWaterCreatures())
return;
CVector storedPos = pos;
float fDepth, fLevelNoWaves;
if (!TheCamera.IsSphereVisible(storedPos, 3.0f)
&& CWaterLevel::GetWaterDepth(storedPos, &fDepth, &fLevelNoWaves, nil) && fDepth > 4.5f) {
if (modelID == -1 || modelID < 0 || modelID > 64)
modelID = CGeneral::GetRandomNumberInRange(0, 64);
WaterCreatureProperties *creature = &aProperties[modelID];
storedPos.z = fLevelNoWaves - creature->fLevel;
float fRightMult = CGeneral::GetRandomNumberInRange(0.0f, creature->fRightMult) + 0.01f;
float angle = CWaterCreatures::CalculateFishHeading(FindPlayerPed()->GetPosition(), storedPos);
CObject *fish = CreateSeaLifeForm(storedPos, *(int16*)creature->modelID, angle);
if (!fish) return;
fish->SetRwObjectAlpha(255);
CWaterCreature *wc = GetFishStructSlot();
wc->Allocate(fish, fRightMult, 0.0f, creature->fWaterDepth, 255, WATER_CREATURE_ALLOCATED);
nNumActiveSeaLifeForms++;
}
}
void CWaterCreatures::FreeFishStructSlot(CWaterCreature *wc) {
wc->Free();
}
void CWaterCreatures::UpdateAll() {
if (nNumActiveSeaLifeForms == 0)
return;
CVector playerPos = FindPlayerPed()->GetPosition();
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
switch (aWaterCreatures[i].m_state) {
case WATER_CREATURE_ACTIVE:
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen()) {
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(0);
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
break;
}
case WATER_CREATURE_ALLOCATED: {
if ((playerPos - aWaterCreatures[i].m_pObj->GetPosition()).Magnitude() < SQR(75.0f)) {
if (aWaterCreatures[i].m_alpha < 255)
aWaterCreatures[i].m_alpha = Min(aWaterCreatures[i].m_alpha + 4, 255);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight * aWaterCreatures[i].m_fRightMult;
aWaterCreatures[i].m_pObj->m_vecTurnSpeed = CVector(0.0f, 0.0f, aWaterCreatures[i].m_fZTurnSpeed);
aWaterCreatures[i].m_pObj->bIsStatic = false;
float fDepth = 0.0;
CWaterLevel::GetWaterDepth(aWaterCreatures[i].m_pObj->GetPosition(), &fDepth, nil, nil);
if (aWaterCreatures[i].m_fWaterDepth < fDepth) {
if (aWaterCreatures[i].m_pObj->m_nEndOfLifeTime - 40000 <= CTimer::GetTimeInMilliseconds())
aWaterCreatures[i].m_state = WATER_CREATURE_ACTIVE;
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_UPDATE;
}
}
else {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
break;
}
case WATER_CREATURE_UPDATE: {
aWaterCreatures[i].m_pObj->m_nEndOfLifeTime = CTimer::GetTimeInMilliseconds() + 40000;
if (aWaterCreatures[i].m_alpha <= 0) {
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
else {
aWaterCreatures[i].m_alpha = Max(aWaterCreatures[i].m_alpha - 6, 0);
aWaterCreatures[i].m_pObj->SetRwObjectAlpha(aWaterCreatures[i].m_alpha);
CVector newRight = aWaterCreatures[i].m_pObj->GetRight();
newRight.Normalise();
newRight.x *= aWaterCreatures[i].m_fRightMult;
newRight.y *= aWaterCreatures[i].m_fRightMult;
newRight.z -= 0.015f;
aWaterCreatures[i].m_pObj->m_vecMoveSpeed = newRight;
if (!aWaterCreatures[i].m_pObj->GetIsOnScreen())
aWaterCreatures[i].m_state = WATER_CREATURE_TO_REMOVE;
}
break;
}
case WATER_CREATURE_TO_REMOVE:
if (aWaterCreatures[i].m_pObj)
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
nNumActiveSeaLifeForms--;
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
break;
default:
break;
}
}
}
void CWaterCreatures::RemoveAll() {
for (int i = 0; i < NUM_WATER_CREATURES; i++) {
if (aWaterCreatures[i].m_state != WATER_CREATURE_DISABLED) {
CWorld::Remove(aWaterCreatures[i].m_pObj);
FreeFishStructSlot(&aWaterCreatures[i]);
aWaterCreatures[i].m_state = WATER_CREATURE_DISABLED;
nNumActiveSeaLifeForms--;
}
}
}

View File

@ -0,0 +1,49 @@
#pragma once
#include "Object.h"
enum eFishSlotState {
WATER_CREATURE_ALLOCATED = 0,
WATER_CREATURE_ACTIVE,
WATER_CREATURE_UPDATE,
WATER_CREATURE_TO_REMOVE,
WATER_CREATURE_DISABLED
};
class CWaterCreature {
public:
CObject *m_pObj;
float m_fRightMult;
float m_fZTurnSpeed;
int32 m_alpha;
float m_fWaterDepth;
int32 m_state;
CWaterCreature();
~CWaterCreature();
void Allocate(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
void Free();
void Initialise(CObject *pObj, float fRightMult, float fZTurnSpeed, float fWaterDepth, uint32 alpha, eFishSlotState state);
};
class CWaterCreatures {
public:
static CWaterCreature aWaterCreatures[NUM_WATER_CREATURES];
static int32 nNumActiveSeaLifeForms;
static CObject *CreateSeaLifeForm(CVector const& pos, int16 modelID, int32 zRotAngle);
static void CreateOne(CVector const& pos, int32 modelID);
static void UpdateAll();
static void FreeFishStructSlot(CWaterCreature *wc);
static bool IsSpaceForMoreWaterCreatures();
static float CalculateFishHeading(CVector const& pos1, CVector const& pos2);
static void RemoveAll();
static CWaterCreature* GetFishStructSlot();
};
struct WaterCreatureProperties {
int16 *modelID;
float fRightMult;
float fLevel;
float fUnknown; //unused
float fWaterDepth;
};

View File

@ -27,6 +27,7 @@
#include "Replay.h"
#include "WaterLevel.h"
#include "SurfaceTable.h"
#include "WaterCreatures.h"
#define RwIm3DVertexSet_RGBA(vert, rgba) RwIm3DVertexSetRGBA(vert, rgba.red, rgba.green, rgba.blue, rgba.alpha) // (RwRGBAAssign(&(_dst)->color, &_src))
@ -2821,8 +2822,7 @@ CWaterLevel::HandleSeaLifeForms()
}
else if ( (CTimer::GetTimeInMilliseconds() - timecounter) > 5000 )
{
//TODO(MIAMI)
// if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
if ( CWaterCreatures::IsSpaceForMoreWaterCreatures() )
{
for ( int32 i = 0; i < 3; i++ )
{
@ -2838,14 +2838,12 @@ CWaterLevel::HandleSeaLifeForms()
vecPos.x += (fCos - fSin) * fAngle;
vecPos.y += (fSin + fCos) * fAngle;
//TODO(MIAMI)
//CWaterCreatures::CreateOne(vecPos, 0xFFFFFFFF);
CWaterCreatures::CreateOne(vecPos, -1);
}
}
}
//TODO(MIAMI)
//CWaterCreatures::UpdateAll();
CWaterCreatures::UpdateAll();
}
void